On 01/20/2016 09:21 PM, Ian Romanick wrote:
So... I'm just going to say that this is commit is the new poster child
for not committing something as soon as you get a positive review. This
patch went out barely 36 hours ago, and there is already a fix-up patch
for it. I have also found two
On 01/20/2016 06:37 PM, Ilia Mirkin wrote:
On Wed, Jan 20, 2016 at 6:35 AM, Tapani Pälli wrote:
On 01/20/2016 01:11 PM, Ilia Mirkin wrote:
On Wed, Jan 20, 2016 at 6:02 AM, Tapani Pälli
wrote:
Unfortunately putting such a shader together is
On Wed, Jan 20, 2016 at 6:35 AM, Tapani Pälli wrote:
> On 01/20/2016 01:11 PM, Ilia Mirkin wrote:
>>
>> On Wed, Jan 20, 2016 at 6:02 AM, Tapani Pälli
>> wrote:
Unfortunately putting such a shader together is a bit of a pain, since
So... I'm just going to say that this is commit is the new poster child
for not committing something as soon as you get a positive review. This
patch went out barely 36 hours ago, and there is already a fix-up patch
for it. I have also found two other issues in review.
We're not in that much of
On Tue, Jan 19, 2016 at 6:35 AM, Tapani Pälli wrote:
> On 01/19/2016 01:14 PM, Ilia Mirkin wrote:
>>
>> The data structure is a (memory) heap... there appears to be one in
>> mesa/main/mm.h. There's also one in nouveau_heap.h which is quite
>> simple and totally unreliant
On 01/20/2016 10:26 AM, Ilia Mirkin wrote:
On Tue, Jan 19, 2016 at 6:35 AM, Tapani Pälli wrote:
On 01/19/2016 01:14 PM, Ilia Mirkin wrote:
The data structure is a (memory) heap... there appears to be one in
mesa/main/mm.h. There's also one in nouveau_heap.h which is
On Wed, Jan 20, 2016 at 4:09 AM, Tapani Pälli wrote:
> On 01/20/2016 10:26 AM, Ilia Mirkin wrote:
>>
>> On Tue, Jan 19, 2016 at 6:35 AM, Tapani Pälli
>> wrote:
>>>
>>> On 01/19/2016 01:14 PM, Ilia Mirkin wrote:
The data structure is a
On 01/20/2016 11:16 AM, Ilia Mirkin wrote:
On Wed, Jan 20, 2016 at 4:09 AM, Tapani Pälli wrote:
On 01/20/2016 10:26 AM, Ilia Mirkin wrote:
On Tue, Jan 19, 2016 at 6:35 AM, Tapani Pälli
wrote:
On 01/19/2016 01:14 PM, Ilia Mirkin wrote:
The
On Wed, Jan 20, 2016 at 4:22 AM, Tapani Pälli wrote:
> On 01/20/2016 11:16 AM, Ilia Mirkin wrote:
>>
>> On Wed, Jan 20, 2016 at 4:09 AM, Tapani Pälli
>> wrote:
>>>
>>> On 01/20/2016 10:26 AM, Ilia Mirkin wrote:
On Tue, Jan 19, 2016 at
On Wed, Jan 20, 2016 at 6:02 AM, Tapani Pälli wrote:
>> Unfortunately putting such a shader together is a bit of a pain, since
>> all the uniforms have to be used. I still really think you need to
>> build a heap. Or at least store a "first empty slot" so that you don't
>>
On Wed, Jan 20, 2016 at 4:44 AM, Tapani Pälli wrote:
> On 01/20/2016 11:31 AM, Ilia Mirkin wrote:
>>
>> On Wed, Jan 20, 2016 at 4:22 AM, Tapani Pälli
>> wrote:
>>>
>>> On 01/20/2016 11:16 AM, Ilia Mirkin wrote:
On Wed, Jan 20, 2016 at
On 01/20/2016 11:31 AM, Ilia Mirkin wrote:
On Wed, Jan 20, 2016 at 4:22 AM, Tapani Pälli wrote:
On 01/20/2016 11:16 AM, Ilia Mirkin wrote:
On Wed, Jan 20, 2016 at 4:09 AM, Tapani Pälli
wrote:
On 01/20/2016 10:26 AM, Ilia Mirkin wrote:
On Tue,
On 01/20/2016 12:45 PM, Ilia Mirkin wrote:
On Wed, Jan 20, 2016 at 4:44 AM, Tapani Pälli wrote:
On 01/20/2016 11:31 AM, Ilia Mirkin wrote:
On Wed, Jan 20, 2016 at 4:22 AM, Tapani Pälli
wrote:
On 01/20/2016 11:16 AM, Ilia Mirkin wrote:
On Wed,
On 01/20/2016 01:11 PM, Ilia Mirkin wrote:
On Wed, Jan 20, 2016 at 6:02 AM, Tapani Pälli wrote:
Unfortunately putting such a shader together is a bit of a pain, since
all the uniforms have to be used. I still really think you need to
build a heap. Or at least store a
Patch moves uniform calculation to happen during link_uniforms, this
is possible with help of UniformRemapTable that has all the reserved
locations.
Location assignment for implicit locations is changed so that we
utilize also the 'holes' that explicit uniform location assignment
might have left
fst...@intel.com>
> -Original Message-
> From: mesa-dev [mailto:mesa-dev-boun...@lists.freedesktop.org] On
> Behalf Of Tapani Pälli
> Sent: Tuesday, January 19, 2016 11:17 AM
> To: mesa-dev@lists.freedesktop.org
> Subject: [Mesa-dev] [PATCH v2] glsl: move uniform calcul
-dev-boun...@lists.freedesktop.org] On
>> Behalf Of Tapani Pälli
>> Sent: Tuesday, January 19, 2016 11:17 AM
>> To: mesa-dev@lists.freedesktop.org
>> Subject: [Mesa-dev] [PATCH v2] glsl: move uniform calculation to
>> link_uniforms
>>
>> Pat
viewed-by: Marta Lofstedt <marta.lofst...@intel.com>
-Original Message-
From: mesa-dev [mailto:mesa-dev-boun...@lists.freedesktop.org] On
Behalf Of Tapani Pälli
Sent: Tuesday, January 19, 2016 11:17 AM
To: mesa-dev@lists.freedesktop.org
Subject: [Mesa-dev] [PATCH v2] glsl: move uniform
18 matches
Mail list logo