On Thu, Aug 30, 2018 at 02:37:40PM -0700, Kenneth Graunke wrote:
> On Wednesday, August 29, 2018 1:38:51 PM PDT Nanley Chery wrote:
> > According to internal docs, some gen9 platforms have a pixel shader push
> > constant synchronization issue. Although not listed among said
> > platforms, this
On Wednesday, August 29, 2018 1:38:51 PM PDT Nanley Chery wrote:
> According to internal docs, some gen9 platforms have a pixel shader push
> constant synchronization issue. Although not listed among said
> platforms, this issue seems to be present on the GeminiLake 2x6's we've
> tested.
>
> We
According to internal docs, some gen9 platforms have a pixel shader push
constant synchronization issue. Although not listed among said
platforms, this issue seems to be present on the GeminiLake 2x6's we've
tested.
We consider the available workarounds to be too detrimental on
performance.