Re: [Mesa-dev] [PATCH v2 2/2] mesa: Use separate indices for UBO & SSBO during binding

2016-01-04 Thread Iago Toral
On Thu, 2015-12-31 at 11:20 -0800, Jordan Justen wrote: > Previously we were treating the binding index for Uniform Buffer > Objects and Shader Storage Buffer Objects as being part of the > combined BufferInterfaceBlocks array. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93322 >

[Mesa-dev] [PATCH v2 2/2] mesa: Use separate indices for UBO & SSBO during binding

2015-12-31 Thread Jordan Justen
Previously we were treating the binding index for Uniform Buffer Objects and Shader Storage Buffer Objects as being part of the combined BufferInterfaceBlocks array. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93322 Cc: Samuel Iglesias Gonsálvez Cc: Iago Toral