Re: [Mesa-dev] [PATCH v3] vl/dri3: handle the case of different GPU

2016-09-12 Thread Nayan Deshmukh
Hi Michel, On Mon, Sep 12, 2016 at 7:02 PM, Leo Liu wrote: > > > On 09/12/2016 04:31 AM, Michel Dänzer wrote: > >> On 10/09/16 12:49 AM, Nayan Deshmukh wrote: >> >>> In case of prime when rendering is done on GPU other then the >>> server GPU, use a seprate linear buffer for

Re: [Mesa-dev] [PATCH v3] vl/dri3: handle the case of different GPU

2016-09-12 Thread Leo Liu
On 09/12/2016 04:31 AM, Michel Dänzer wrote: On 10/09/16 12:49 AM, Nayan Deshmukh wrote: In case of prime when rendering is done on GPU other then the server GPU, use a seprate linear buffer for each back buffer which will be displayed using present extension. v2: Use a seprate linear buffer

Re: [Mesa-dev] [PATCH v3] vl/dri3: handle the case of different GPU

2016-09-12 Thread Michel Dänzer
On 10/09/16 12:49 AM, Nayan Deshmukh wrote: > In case of prime when rendering is done on GPU other then the > server GPU, use a seprate linear buffer for each back buffer > which will be displayed using present extension. > > v2: Use a seprate linear buffer for each back buffer (Michel) > v3:

[Mesa-dev] [PATCH v3] vl/dri3: handle the case of different GPU

2016-09-09 Thread Nayan Deshmukh
In case of prime when rendering is done on GPU other then the server GPU, use a seprate linear buffer for each back buffer which will be displayed using present extension. v2: Use a seprate linear buffer for each back buffer (Michel) v3: change variable names and fix coding style (Leo and Emil)