On Wed, Jun 1, 2016 at 3:04 PM, Jordan Justen
wrote:
> This thread ID uniform will be used to compute the
> gl_LocalInvocationIndex and gl_LocalInvocationID values.
>
> It is important for this uniform to be added in the last push constant
> register.
This thread ID uniform will be used to compute the
gl_LocalInvocationIndex and gl_LocalInvocationID values.
It is important for this uniform to be added in the last push constant
register. fs_visitor::assign_constant_locations is updated to make
sure this happens.
The reason this is important is