Re: [Mesa-dev] [PATCH v4 1/6] glsl/linker: location aliasing requires types to have the same width

2019-04-11 Thread Andres Gomez
On Tue, 2019-04-09 at 08:40 -0700, Dylan Baker wrote: > Hi Andres, > > This doesn't apply cleanly to the 19.0 branch, and I'm not even sure where to > start resolving the conflicts. If you still want this in 19.0 can you backport > this and either create an MR against the staging/19.0 branch and

Re: [Mesa-dev] [PATCH v4 1/6] glsl/linker: location aliasing requires types to have the same width

2019-04-09 Thread Dylan Baker
Hi Andres, This doesn't apply cleanly to the 19.0 branch, and I'm not even sure where to start resolving the conflicts. If you still want this in 19.0 can you backport this and either create an MR against the staging/19.0 branch and mention me, or send a patch to the stable list and CC me? (I

Re: [Mesa-dev] [PATCH v4 1/6] glsl/linker: location aliasing requires types to have the same width

2019-03-20 Thread Timothy Arceri
On 21/3/19 2:07 am, Andres Gomez wrote: On Wed, 2019-03-20 at 16:46 +0200, Andres Gomez wrote: On Thu, 2019-03-21 at 00:20 +1100, Timothy Arceri wrote: On 20/3/19 9:31 pm, Andres Gomez wrote: On Wed, 2019-03-20 at 20:46 +1100, Timothy Arceri wrote: On 2/2/19 5:05 am, Andres Gomez wrote:

Re: [Mesa-dev] [PATCH v4 1/6] glsl/linker: location aliasing requires types to have the same width

2019-03-20 Thread Timothy Arceri
On 21/3/19 1:38 am, Andres Gomez wrote: On Wed, 2019-03-20 at 20:46 +1100, Timothy Arceri wrote: On 2/2/19 5:05 am, Andres Gomez wrote: From: Iago Toral Quiroga Regarding location aliasing requirements, the OpenGL spec says: "Further, when location aliasing, the aliases sharing the

Re: [Mesa-dev] [PATCH v4 1/6] glsl/linker: location aliasing requires types to have the same width

2019-03-20 Thread Andres Gomez
On Wed, 2019-03-20 at 16:46 +0200, Andres Gomez wrote: > On Thu, 2019-03-21 at 00:20 +1100, Timothy Arceri wrote: > > On 20/3/19 9:31 pm, Andres Gomez wrote: > > > On Wed, 2019-03-20 at 20:46 +1100, Timothy Arceri wrote: > > > > On 2/2/19 5:05 am, Andres Gomez wrote: > > > > > From: Iago Toral

Re: [Mesa-dev] [PATCH v4 1/6] glsl/linker: location aliasing requires types to have the same width

2019-03-20 Thread Andres Gomez
On Thu, 2019-03-21 at 00:20 +1100, Timothy Arceri wrote: > On 20/3/19 9:31 pm, Andres Gomez wrote: > > On Wed, 2019-03-20 at 20:46 +1100, Timothy Arceri wrote: > > > On 2/2/19 5:05 am, Andres Gomez wrote: > > > > From: Iago Toral Quiroga > > > > > > > > Regarding location aliasing requirements,

Re: [Mesa-dev] [PATCH v4 1/6] glsl/linker: location aliasing requires types to have the same width

2019-03-20 Thread Andres Gomez
On Wed, 2019-03-20 at 20:46 +1100, Timothy Arceri wrote: > On 2/2/19 5:05 am, Andres Gomez wrote: > > From: Iago Toral Quiroga > > > > Regarding location aliasing requirements, the OpenGL spec says: > > > >"Further, when location aliasing, the aliases sharing the location > > must have

Re: [Mesa-dev] [PATCH v4 1/6] glsl/linker: location aliasing requires types to have the same width

2019-03-20 Thread Timothy Arceri
On 20/3/19 9:31 pm, Andres Gomez wrote: On Wed, 2019-03-20 at 20:46 +1100, Timothy Arceri wrote: On 2/2/19 5:05 am, Andres Gomez wrote: From: Iago Toral Quiroga Regarding location aliasing requirements, the OpenGL spec says: "Further, when location aliasing, the aliases sharing the

Re: [Mesa-dev] [PATCH v4 1/6] glsl/linker: location aliasing requires types to have the same width

2019-03-20 Thread Andres Gomez
On Wed, 2019-03-20 at 20:46 +1100, Timothy Arceri wrote: > On 2/2/19 5:05 am, Andres Gomez wrote: > > From: Iago Toral Quiroga > > > > Regarding location aliasing requirements, the OpenGL spec says: > > > >"Further, when location aliasing, the aliases sharing the location > > must have

Re: [Mesa-dev] [PATCH v4 1/6] glsl/linker: location aliasing requires types to have the same width

2019-03-20 Thread Timothy Arceri
On 2/2/19 5:05 am, Andres Gomez wrote: From: Iago Toral Quiroga Regarding location aliasing requirements, the OpenGL spec says: "Further, when location aliasing, the aliases sharing the location must have the same underlying numerical type (floating-point or integer)." Khronos

[Mesa-dev] [PATCH v4 1/6] glsl/linker: location aliasing requires types to have the same width

2019-02-01 Thread Andres Gomez
From: Iago Toral Quiroga Regarding location aliasing requirements, the OpenGL spec says: "Further, when location aliasing, the aliases sharing the location must have the same underlying numerical type (floating-point or integer)." Khronos has further clarified that this also requires