On Sat, 2015-03-21 at 20:06 -0400, Ilia Mirkin wrote:
Patches 1, 2, 3, 4, 8, and 11 are Reviewed-by: Ilia Mirkin
imir...@alum.mit.edu
Is anyone interested in taking a look at the remaining patches?
The rest I sent comments on, although even if you address my feedback,
I'm not sufficiently
On Sat, 2015-03-21 at 09:27 -0700, Jason Ekstrand wrote:
On Mar 21, 2015 2:49 AM, Timothy Arceri t_arc...@yahoo.com.au
wrote:
This series adds most of the remaining glsl arrays of arrays
support. Support for uniform blocks is still missing, I've played
around with this but don't have
On Sat, 2015-03-21 at 09:27 -0700, Jason Ekstrand wrote:
On Mar 21, 2015 2:49 AM, Timothy Arceri t_arc...@yahoo.com.au
wrote:
This series adds most of the remaining glsl arrays of arrays
support. Support for uniform blocks is still missing, I've played
around with this but don't have
On Sat, 2015-03-21 at 20:06 -0400, Ilia Mirkin wrote:
Patches 1, 2, 3, 4, 8, and 11 are Reviewed-by: Ilia Mirkin
imir...@alum.mit.edu
The rest I sent comments on, although even if you address my feedback,
I'm not sufficiently familiar to r-b at least some of them.
Thanks for the reviews.
This series adds most of the remaining glsl arrays of arrays support. Support
for uniform blocks is still missing, I've played around with this but don't
have anything working yet.
What do you guys think about adding these changes without the uniform blocks
support? Adding these changes now I
On Mar 21, 2015 2:49 AM, Timothy Arceri t_arc...@yahoo.com.au wrote:
This series adds most of the remaining glsl arrays of arrays support.
Support for uniform blocks is still missing, I've played around with this
but don't have anything working yet.
What do you guys think about adding these
Patches 1, 2, 3, 4, 8, and 11 are Reviewed-by: Ilia Mirkin
imir...@alum.mit.edu
The rest I sent comments on, although even if you address my feedback,
I'm not sufficiently familiar to r-b at least some of them.
If you do decide to play with UBO's, you can use idr's excellent
random_ubo script to