On 11/27/2011 06:08 PM, Eric Anholt wrote:
While looking into MapRenderbuffer for glDrawPixels, I ended up
looking at integer again. It looks like GL 3.0 has added sanity to
drawpixels for integer, which is to say that they've disallowed it.
I don't think there was any way to usefully use
While looking into MapRenderbuffer for glDrawPixels, I ended up
looking at integer again. It looks like GL 3.0 has added sanity to
drawpixels for integer, which is to say that they've disallowed it.
Well I suppose the usual plan, test on binary drivers, though I expect
it works on nvidia,
While looking into MapRenderbuffer for glDrawPixels, I ended up
looking at integer again. It looks like GL 3.0 has added sanity to
drawpixels for integer, which is to say that they've disallowed it.
I don't think there was any way to usefully use drawpixels of integer.
Assuming you want to