Re: [Mesa-dev] GL 3.0 glDrawPixels(integer format)

2011-11-29 Thread Ian Romanick
On 11/27/2011 06:08 PM, Eric Anholt wrote: While looking into MapRenderbuffer for glDrawPixels, I ended up looking at integer again. It looks like GL 3.0 has added sanity to drawpixels for integer, which is to say that they've disallowed it. I don't think there was any way to usefully use

Re: [Mesa-dev] GL 3.0 glDrawPixels(integer format)

2011-11-28 Thread Dave Airlie
While looking into MapRenderbuffer for glDrawPixels, I ended up looking at integer again.  It looks like GL 3.0 has added sanity to drawpixels for integer, which is to say that they've disallowed it. Well I suppose the usual plan, test on binary drivers, though I expect it works on nvidia,

[Mesa-dev] GL 3.0 glDrawPixels(integer format)

2011-11-27 Thread Eric Anholt
While looking into MapRenderbuffer for glDrawPixels, I ended up looking at integer again. It looks like GL 3.0 has added sanity to drawpixels for integer, which is to say that they've disallowed it. I don't think there was any way to usefully use drawpixels of integer. Assuming you want to