On August 20, 2017 8:57:15 AM Andres Gomez wrote:
On Sun, 2017-08-20 at 07:19 -0700, Jason Ekstrand wrote:
On August 19, 2017 8:38:04 AM Andres Gomez wrote:
[...]
>
> Mesa stable queue
> -
>
> Nominated (3)
> =
>
> Ilia
On Sun, 2017-08-20 at 07:19 -0700, Jason Ekstrand wrote:
> On August 19, 2017 8:38:04 AM Andres Gomez wrote:
>
[...]
> >
> > Mesa stable queue
> > -
> >
> > Nominated (3)
> > =
> >
> > Ilia Mirkin (1):
> > glsl: add a few missing int64
On August 19, 2017 8:38:04 AM Andres Gomez wrote:
Hello list,
The candidate for the Mesa 17.1.7 is now available. Currently we have:
- 33 queued
- 3 nominated (outstanding)
- and 3 rejected patches
In the current queue we have:
The state tracker received a fix to
On Sat, 2017-08-19 at 17:56 -0400, Ilia Mirkin wrote:
> On Sat, Aug 19, 2017 at 11:37 AM, Andres Gomez wrote:
> > nouveau's nv50 has gotten a fix for a problem involving ConstantFolding
> > with saturation that was visible in Hitman Absolution and, possibly, in
> > some other
On Sat, Aug 19, 2017 at 11:37 AM, Andres Gomez wrote:
> nouveau's nv50 has gotten a fix for a problem involving ConstantFolding
> with saturation that was visible in Hitman Absolution and, possibly, in
> some other games. Also, it has gotten fixes for the srcMask
> computation,
On Sat, 2017-08-19 at 21:40 +0100, Emil Velikov wrote:
> [Slimming down the CC list]
>
> Hi Andres,
>
> On 19 August 2017 at 16:37, Andres Gomez wrote:
>
> > 4c09f648929fbde25e4be44fa2983c0f3ac2fd11
>
> commit 774e77ab64de05d437939110dd11c35a300d47f6
> Seems like the
[Slimming down the CC list]
Hi Andres,
On 19 August 2017 at 16:37, Andres Gomez wrote:
> 4c09f648929fbde25e4be44fa2983c0f3ac2fd11
commit 774e77ab64de05d437939110dd11c35a300d47f6
Seems like the remaining shas are also off.
> Author: Emil Velikov
Hello list,
The candidate for the Mesa 17.1.7 is now available. Currently we have:
- 33 queued
- 3 nominated (outstanding)
- and 3 rejected patches
In the current queue we have:
The state tracker received a fix to avoid a crash accessing a null
pointer exposed using llvmpipe on Windows.