On 24 September 2018 at 01:55, Marek Olšák wrote:
> On Fri, Sep 21, 2018 at 11:34 AM, Emil Velikov
> wrote:
>> On 21 September 2018 at 00:42, Timothy Arceri wrote:
>>> On 20/9/18 11:09 pm, Ian Romanick wrote:
On 09/19/2018 11:36 PM, Federico Dossena wrote:
>
> As most of you
Do you know of other applications that are affected by the order or
extensions? This is the first time I encounter this problem.
On 2018-09-21 13:56, Ian Romanick wrote:
On 09/20/2018 04:42 PM, Timothy Arceri wrote:
On 20/9/18 11:09 pm, Ian Romanick wrote:
On 09/19/2018 11:36 PM, Federico
Any updates on this? I see the code is still in master
On 2018-09-21 17:34, Emil Velikov wrote:
On 21 September 2018 at 00:42, Timothy Arceri wrote:
On 20/9/18 11:09 pm, Ian Romanick wrote:
On 09/19/2018 11:36 PM, Federico Dossena wrote:
As most of you are probably aware of, id2 and id3
On 24/09/18 01:55, Marek Olšák wrote:
On Fri, Sep 21, 2018 at 11:34 AM, Emil Velikov wrote:
On 21 September 2018 at 00:42, Timothy Arceri wrote:
On 20/9/18 11:09 pm, Ian Romanick wrote:
On 09/19/2018 11:36 PM, Federico Dossena wrote:
As most of you are probably aware of, id2 and id3
On Fri, Sep 21, 2018 at 11:34 AM, Emil Velikov wrote:
> On 21 September 2018 at 00:42, Timothy Arceri wrote:
>> On 20/9/18 11:09 pm, Ian Romanick wrote:
>>>
>>> On 09/19/2018 11:36 PM, Federico Dossena wrote:
As most of you are probably aware of, id2 and id3 games store GL
On 21 September 2018 at 00:42, Timothy Arceri wrote:
> On 20/9/18 11:09 pm, Ian Romanick wrote:
>>
>> On 09/19/2018 11:36 PM, Federico Dossena wrote:
>>>
>>> As most of you are probably aware of, id2 and id3 games store GL
>>> extensions in a buffer that's too small for modern systems. This
Hi all,
On 20 September 2018 at 15:22, Roland Scheidegger wrote:
> Am 20.09.2018 um 16:10 schrieb Ian Romanick:
>> On 09/20/2018 07:04 AM, Roland Scheidegger wrote:
>>> Am 20.09.2018 um 15:09 schrieb Ian Romanick:
On 09/19/2018 11:36 PM, Federico Dossena wrote:
> As most of you are
Am 21.09.2018 um 14:55 schrieb Ian Romanick:
> On 09/21/2018 05:36 AM, Federico Dossena wrote:
>> Do you know of other applications that are affected by the order or
>> extensions? This is the first time I encounter this problem.
>
> Just the idTech2 and idTech3 games. One thing I think we can
On 09/21/2018 05:36 AM, Federico Dossena wrote:
> Do you know of other applications that are affected by the order or
> extensions? This is the first time I encounter this problem.
Just the idTech2 and idTech3 games. One thing I think we can do... for
the game where you hit this, can you provide
On 09/20/2018 04:42 PM, Timothy Arceri wrote:
> On 20/9/18 11:09 pm, Ian Romanick wrote:
>> On 09/19/2018 11:36 PM, Federico Dossena wrote:
>>> As most of you are probably aware of, id2 and id3 games store GL
>>> extensions in a buffer that's too small for modern systems. This usually
>>> leads to
I agree with Timothy, it's a simple solution and it doesn't break anything.
On 2018-09-21 01:42, Timothy Arceri wrote:
On 20/9/18 11:09 pm, Ian Romanick wrote:
On 09/19/2018 11:36 PM, Federico Dossena wrote:
As most of you are probably aware of, id2 and id3 games store GL
extensions in a
On 20/9/18 11:09 pm, Ian Romanick wrote:
On 09/19/2018 11:36 PM, Federico Dossena wrote:
As most of you are probably aware of, id2 and id3 games store GL
extensions in a buffer that's too small for modern systems. This usually
leads to a crash when MESA_EXTENSION_MAX_YEAR is not set, but what
Am 20.09.2018 um 16:10 schrieb Ian Romanick:
> On 09/20/2018 07:04 AM, Roland Scheidegger wrote:
>> Am 20.09.2018 um 15:09 schrieb Ian Romanick:
>>> On 09/19/2018 11:36 PM, Federico Dossena wrote:
As most of you are probably aware of, id2 and id3 games store GL
extensions in a buffer
On 09/20/2018 07:04 AM, Roland Scheidegger wrote:
> Am 20.09.2018 um 15:09 schrieb Ian Romanick:
>> On 09/19/2018 11:36 PM, Federico Dossena wrote:
>>> As most of you are probably aware of, id2 and id3 games store GL
>>> extensions in a buffer that's too small for modern systems. This usually
>>>
Am 20.09.2018 um 15:09 schrieb Ian Romanick:
> On 09/19/2018 11:36 PM, Federico Dossena wrote:
>> As most of you are probably aware of, id2 and id3 games store GL
>> extensions in a buffer that's too small for modern systems. This usually
>> leads to a crash when MESA_EXTENSION_MAX_YEAR is not
On 09/19/2018 11:36 PM, Federico Dossena wrote:
> As most of you are probably aware of, id2 and id3 games store GL
> extensions in a buffer that's too small for modern systems. This usually
> leads to a crash when MESA_EXTENSION_MAX_YEAR is not set, but what the
> creator of this commit didn't
Makes sense to me. We should also update the comment so it doesn't get
removed again.
On 20/9/18 4:36 pm, Federico Dossena wrote:
As most of you are probably aware of, id2 and id3 games store GL
extensions in a buffer that's too small for modern systems. This usually
leads to a crash when
As most of you are probably aware of, id2 and id3 games store GL
extensions in a buffer that's too small for modern systems. This usually
leads to a crash when MESA_EXTENSION_MAX_YEAR is not set, but what the
creator of this commit didn't know is that some id3 games (the more
"recent" ones)
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