I've taken a quick look at ARB_texture_query_levels,
and the HW generally seems to implement this by returning it in the W
channel of RESINFO, which would map to the TXQ instruction,
So my initial implementation added a LEVQ TGSI instruction but I do
think this isn't representative of the hw and
On Mon, Feb 24, 2014 at 3:38 AM, Dave Airlie airl...@gmail.com wrote:
I've taken a quick look at ARB_texture_query_levels,
and the HW generally seems to implement this by returning it in the W
channel of RESINFO, which would map to the TXQ instruction,
So my initial implementation added a
On Mon, Feb 24, 2014 at 5:03 PM, Ilia Mirkin imir...@alum.mit.edu wrote:
On Mon, Feb 24, 2014 at 3:38 AM, Dave Airlie airl...@gmail.com wrote:
I've taken a quick look at ARB_texture_query_levels,
and the HW generally seems to implement this by returning it in the W
channel of RESINFO, which
Using TXQ for this sounds good to me.
Marek
On Mon, Feb 24, 2014 at 9:38 AM, Dave Airlie airl...@gmail.com wrote:
I've taken a quick look at ARB_texture_query_levels,
and the HW generally seems to implement this by returning it in the W
channel of RESINFO, which would map to the TXQ
Am 24.02.2014 09:38, schrieb Dave Airlie:
I've taken a quick look at ARB_texture_query_levels,
and the HW generally seems to implement this by returning it in the W
channel of RESINFO, which would map to the TXQ instruction,
So my initial implementation added a LEVQ TGSI instruction but I