Re: [Mesa-dev] shaders for g3dvl compositor (was vdpau: Handle destination rectangles correctly)

2011-12-14 Thread Christian König
Hi Andy, On 12.12.2011 19:15, Andy Furniss wrote: Christian König wrote: @Andy: Could you please confirm that they are also working? (They should apply ontop of current master). Yes - they are working OK for me. Ok, so I committed them just a couple of minutes ago. One thing I noticed

Re: [Mesa-dev] shaders for g3dvl compositor (was vdpau: Handle destination rectangles correctly)

2011-12-12 Thread Christian König
Hi Maarten, On 12.12.2011 13:25, Maarten Lankhorst wrote: The problem is destination rectangle can be different for video and subpictures, this breaks mplayer OSD if you handle it incorrectly.

Re: [Mesa-dev] shaders for g3dvl compositor (was vdpau: Handle destination rectangles correctly)

2011-12-12 Thread Andy Furniss
Christian König wrote: @Andy: Could you please confirm that they are also working? (They should apply ontop of current master). Yes - they are working OK for me. One thing I noticed while messing with mplayer subs/OSD is that vdpau in full screen positions them relative to the screen rather