Ok, with the workaround I can see the scene and the frame times are
absolutely fantastic. Thank you so much once again for this find! Now I can
close all 110 of my Chrome tabs :)
Best regards,
George
On Fri, Apr 7, 2023 at 5:34 PM Mike Blumenkrantz <
michael.blumenkra...@gmail.com> wrote:
> You
You can try deleting the lvp_find_inlinable_uniforms() call from
lvp_pipeline.c as a temporary workaround. I'll try something on my end to
make this less stupid.
On Fri, Apr 7, 2023 at 10:22 AM George Karpathios wrote:
> Awesome, thanks for the tip!
>
> Well now I indeed get *very* nice frame
Awesome, thanks for the tip!
Well now I indeed get *very* nice frame times. Great catch, thank you! But
I don't see anything on the viewport, I guess due to the early return. How
should I proceed?
Best regards,
George
On Fri, Apr 7, 2023 at 4:56 PM Mike Blumenkrantz <
Looks like it's compiling a lot of shader variants.
You could try adding a return at the top of update_inline_shader_state() to
see if it's trying too hard to inline.
On Fri, Apr 7, 2023 at 9:53 AM George Karpathios wrote:
> Hi again, thank you Adam & Marek for your feedback! I appreciate it.
Hi again, thank you Adam & Marek for your feedback! I appreciate it.
Unfortunately It's the same amount of time even if I skip the swapchain. I
have profiled some seconds of the execution using Visual Studio's profiler
(with the swapchain, normally) while panning an almost empty scene, and
it's
My first suspicion would be to rule out window system interaction. If you
render to your own VkImage instead of to a swapchain, how fast can you go?
- ajax
On Tue, Apr 4, 2023 at 12:56 PM George Karpathios wrote:
> Hi list, I hope all is well.
>
> I would like to ask if there are any known
Hi list, I hope all is well.
I would like to ask if there are any known issues regarding the performance
of Lavapipe in Windows 10.
I'm trying to add support for Vulkan software rendering into a relatively
large 3d modeling/rendering application, so I opted to try Mesa and
Lavapipe. I built LLVM
Hi list, I hope all is well.
I would like to ask if there are any known issues regarding the performance
of Lavapipe in Windows 10.
I'm trying to add support for Vulkan software rendering into a relatively
large 3d modeling/rendering application, so I opted to try Mesa and
Lavapipe. I built LLVM