Hi,
On 24 October 2014 11:03, Kalyan Kondapally
kondapallykalyancontrib...@gmail.com wrote:
driUnbindContext() checks for valid drawables before calling the driver
unbind function. In case of Surfaceless contexts, the drawables are always
Null and we end up not releasing the underlying DRI
On 24 October 2014 11:18, Daniel Stone dan...@fooishbar.org wrote:
Yep, that looks good to me; seems like you've found the only possible case
that would trigger this breakage. Calling DestroyContext will always unbind
if it's current in that thread (see the end _mesa_free_context_data); it's