[Mesa-dev] [Bug 111043] PBO unpacking is not accelerated

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111043

GitLab Migration User  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |MOVED

--- Comment #1 from GitLab Migration User  ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1043.

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[Mesa-dev] [Bug 111043] PBO unpacking is not accelerated

2019-07-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111043

John  changed:

   What|Removed |Added

 CC||john.etted...@gmail.com

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[Mesa-dev] [Bug 111043] PBO unpacking is not accelerated

2019-07-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111043

Bug ID: 111043
   Summary: PBO unpacking is not accelerated
   Product: Mesa
   Version: git
  Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
  Assignee: mesa-dev@lists.freedesktop.org
  Reporter: malcolmjest...@gmail.com
QA Contact: mesa-dev@lists.freedesktop.org

While investigating performance bottlenecks with RPCS3 while using Radeonsi, I
came across a scene which was only getting 1FPS, while spending 99% of the CPU
time in the driver. Further investigation led to the discovery that using the
GL_STREAM_COPY flag instead of GL_STATIC_COPY led to performance increasing to
11fps. 

This prompted us to look into Mesa's code for an explanation, since the
operation here should be moving data between GPU memory to GPU memory, and
shouldn't be faster with GL_STREAM_COPY. 

We came across this
https://gitlab.freedesktop.org/mesa/mesa/commit/a338dc01866ce50bf7555ee8dc08491c7f63b585
which provided an explanation for why GL_STREAM_COPY was faster. 

Anyways, point is we need PBO unpacking acceleration for this to be any faster.
Even when using the GL_STREAM_COPY flag about 90% of the time spent in the
graphics thread is spent in a single function in the driver. 

Thanks.

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