Kenneth Graunke kenn...@whitecape.org writes:
Would you mind adding the mesa: prefix to the commit title?
I wouldn't mind at all. Thanks for the reminder. Only, I did happen to
push out that commit before I got your message. :-P
-ASSERT(!q-Active); /* should be caught earlier */
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256
There is nothing in the OpenGL specification which prevents the user from
calling glGenQueries to generate a new query object while another object is
active. Neither is there anything in the Mesa implementation which prevents
this. So remove the
On 10/28/2013 12:02 PM, Carl Worth wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256
There is nothing in the OpenGL specification which prevents the user from
calling glGenQueries to generate a new query object while another object is
active. Neither is there anything in the Mesa
On 10/28/2013 11:02 AM, Carl Worth wrote:
[snip]
Would you mind adding the mesa: prefix to the commit title?
@@ -241,18 +234,20 @@ _mesa_DeleteQueries(GLsizei n, const GLuint *ids)
return;
}
- /* No query objects can be active at this time! */
- if
On 10/17/2013 02:35 PM, Carl Worth wrote:
There is nothing in the OpenGL specification which prevents the user from
calling glGenQueries to generate a new query object while another object is
active. Neither is there anything in the Mesa implementation which prevents
this. So remove the
On 10/17/2013 02:35 PM, Carl Worth wrote:
There is nothing in the OpenGL specification which prevents the user from
calling glGenQueries to generate a new query object while another object is
active. Neither is there anything in the Mesa implementation which prevents
this. So remove the
There is nothing in the OpenGL specification which prevents the user from
calling glGenQueries to generate a new query object while another object is
active. Neither is there anything in the Mesa implementation which prevents
this. So remove the INVALID_OPERATION errors in this case.
Similarly,
On 10/17/2013 12:14 PM, Carl Worth wrote:
There is nothing in the OpenGL specification which prevents the user from
calling glGenQueries to generate a new query object while another object is
active. Neither is there anything in the Mesa implementation which prevents
this. So remove the
There is nothing in the OpenGL specification which prevents the user from
calling glGenQueries to generate a new query object while another object is
active. Neither is there anything in the Mesa implementation which prevents
this. So remove the INVALID_OPERATION errors in this case.
Similarly,