Re: [Mesa-dev] [PATCH] Remove error when calling glGenQueries/glDeleteQueries while a query is active

2013-10-30 Thread Carl Worth
Kenneth Graunke kenn...@whitecape.org writes: Would you mind adding the mesa: prefix to the commit title? I wouldn't mind at all. Thanks for the reminder. Only, I did happen to push out that commit before I got your message. :-P -ASSERT(!q-Active); /* should be caught earlier */

Re: [Mesa-dev] [PATCH] Remove error when calling glGenQueries/glDeleteQueries while a query is active

2013-10-28 Thread Carl Worth
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 There is nothing in the OpenGL specification which prevents the user from calling glGenQueries to generate a new query object while another object is active. Neither is there anything in the Mesa implementation which prevents this. So remove the

Re: [Mesa-dev] [PATCH] Remove error when calling glGenQueries/glDeleteQueries while a query is active

2013-10-28 Thread Brian Paul
On 10/28/2013 12:02 PM, Carl Worth wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA256 There is nothing in the OpenGL specification which prevents the user from calling glGenQueries to generate a new query object while another object is active. Neither is there anything in the Mesa

Re: [Mesa-dev] [PATCH] Remove error when calling glGenQueries/glDeleteQueries while a query is active

2013-10-28 Thread Kenneth Graunke
On 10/28/2013 11:02 AM, Carl Worth wrote: [snip] Would you mind adding the mesa: prefix to the commit title? @@ -241,18 +234,20 @@ _mesa_DeleteQueries(GLsizei n, const GLuint *ids) return; } - /* No query objects can be active at this time! */ - if

Re: [Mesa-dev] [PATCH] Remove error when calling glGenQueries/glDeleteQueries while a query is active

2013-10-19 Thread Brian Paul
On 10/17/2013 02:35 PM, Carl Worth wrote: There is nothing in the OpenGL specification which prevents the user from calling glGenQueries to generate a new query object while another object is active. Neither is there anything in the Mesa implementation which prevents this. So remove the

Re: [Mesa-dev] [PATCH] Remove error when calling glGenQueries/glDeleteQueries while a query is active

2013-10-18 Thread Brian Paul
On 10/17/2013 02:35 PM, Carl Worth wrote: There is nothing in the OpenGL specification which prevents the user from calling glGenQueries to generate a new query object while another object is active. Neither is there anything in the Mesa implementation which prevents this. So remove the

[Mesa-dev] [PATCH] Remove error when calling glGenQueries/glDeleteQueries while a query is active

2013-10-17 Thread Carl Worth
There is nothing in the OpenGL specification which prevents the user from calling glGenQueries to generate a new query object while another object is active. Neither is there anything in the Mesa implementation which prevents this. So remove the INVALID_OPERATION errors in this case. Similarly,

Re: [Mesa-dev] [PATCH] Remove error when calling glGenQueries/glDeleteQueries while a query is active

2013-10-17 Thread Brian Paul
On 10/17/2013 12:14 PM, Carl Worth wrote: There is nothing in the OpenGL specification which prevents the user from calling glGenQueries to generate a new query object while another object is active. Neither is there anything in the Mesa implementation which prevents this. So remove the

Re: [Mesa-dev] [PATCH] Remove error when calling glGenQueries/glDeleteQueries while a query is active

2013-10-17 Thread Carl Worth
There is nothing in the OpenGL specification which prevents the user from calling glGenQueries to generate a new query object while another object is active. Neither is there anything in the Mesa implementation which prevents this. So remove the INVALID_OPERATION errors in this case. Similarly,