Re: [Mesa-dev] [PATCH 03/15] dma-buf: Document dma-buf implicit fencing/resv fencing rules
Am 22.06.21 um 18:54 schrieb Daniel Vetter: Docs for struct dma_resv are fairly clear: "A reservation object can have attached one exclusive fence (normally associated with write operations) or N shared fences (read operations)." https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fdri.freedesktop.org%2Fdocs%2Fdrm%2Fdriver-api%2Fdma-buf.html%23reservation-objectsdata=04%7C01%7Cchristian.koenig%40amd.com%7C42d8c70b62084a846e9508d9359e8629%7C3dd8961fe4884e608e11a82d994e183d%7C0%7C0%7C637599777264104449%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000sdata=rcd4i0VpK3BhwFLzsxd66OhshdJJh3yhRo2MOqlCEBo%3Dreserved=0 Furthermore a review across all of upstream. First of render drivers and how they set implicit fences: - nouveau follows this contract, see in validate_fini_no_ticket() nouveau_bo_fence(nvbo, fence, !!b->write_domains); and that last boolean controls whether the exclusive or shared fence slot is used. - radeon follows this contract by setting p->relocs[i].tv.num_shared = !r->write_domain; in radeon_cs_parser_relocs(), which ensures that the call to ttm_eu_fence_buffer_objects() in radeon_cs_parser_fini() will do the right thing. - vmwgfx seems to follow this contract with the shotgun approach of always setting ttm_val_buf->num_shared = 0, which means ttm_eu_fence_buffer_objects() will only use the exclusive slot. - etnaviv follows this contract, as can be trivially seen by looking at submit_attach_object_fences() - i915 is a bit a convoluted maze with multiple paths leading to i915_vma_move_to_active(). Which sets the exclusive flag if EXEC_OBJECT_WRITE is set. This can either come as a buffer flag for softpin mode, or through the write_domain when using relocations. It follows this contract. - lima follows this contract, see lima_gem_submit() which sets the exclusive fence when the LIMA_SUBMIT_BO_WRITE flag is set for that bo - msm follows this contract, see msm_gpu_submit() which sets the exclusive flag when the MSM_SUBMIT_BO_WRITE is set for that buffer - panfrost follows this contract with the shotgun approach of just always setting the exclusive fence, see panfrost_attach_object_fences(). Benefits of a single engine I guess - v3d follows this contract with the same shotgun approach in v3d_attach_fences_and_unlock_reservation(), but it has at least an XXX comment that maybe this should be improved - v4c uses the same shotgun approach of always setting an exclusive fence, see vc4_update_bo_seqnos() - vgem also follows this contract, see vgem_fence_attach_ioctl() and the VGEM_FENCE_WRITE. This is used in some igts to validate prime sharing with i915.ko without the need of a 2nd gpu - vritio follows this contract again with the shotgun approach of always setting an exclusive fence, see virtio_gpu_array_add_fence() This covers the setting of the exclusive fences when writing. Synchronizing against the exclusive fence is a lot more tricky, and I only spot checked a few: - i915 does it, with the optional EXEC_OBJECT_ASYNC to skip all implicit dependencies (which is used by vulkan) - etnaviv does this. Implicit dependencies are collected in submit_fence_sync(), again with an opt-out flag ETNA_SUBMIT_NO_IMPLICIT. These are then picked up in etnaviv_sched_dependency which is the drm_sched_backend_ops->dependency callback. - v4c seems to not do much here, maybe gets away with it by not having a scheduler and only a single engine. Since all newer broadcom chips than the OG vc4 use v3d for rendering, which follows this contract, the impact of this issue is fairly small. - v3d does this using the drm_gem_fence_array_add_implicit() helper, which then it's drm_sched_backend_ops->dependency callback v3d_job_dependency() picks up. - panfrost is nice here and tracks the implicit fences in panfrost_job->implicit_fences, which again the drm_sched_backend_ops->dependency callback panfrost_job_dependency() picks up. It is mildly questionable though since it only picks up exclusive fences in panfrost_acquire_object_fences(), but not buggy in practice because it also always sets the exclusive fence. It should pick up both sets of fences, just in case there's ever going to be a 2nd gpu in a SoC with a mali gpu. Or maybe a mali SoC with a pcie port and a real gpu, which might actually happen eventually. A bug, but easy to fix. Should probably use the drm_gem_fence_array_add_implicit() helper. - lima is nice an easy, uses drm_gem_fence_array_add_implicit() and the same schema as v3d. - msm is mildly entertaining. It also supports MSM_SUBMIT_NO_IMPLICIT, but because it doesn't use the drm/scheduler it handles fences from the wrong context with a synchronous dma_fence_wait. See submit_fence_sync() leading to msm_gem_sync_object(). Investing into a
[Mesa-dev] [PATCH 03/15] dma-buf: Document dma-buf implicit fencing/resv fencing rules
Docs for struct dma_resv are fairly clear: "A reservation object can have attached one exclusive fence (normally associated with write operations) or N shared fences (read operations)." https://dri.freedesktop.org/docs/drm/driver-api/dma-buf.html#reservation-objects Furthermore a review across all of upstream. First of render drivers and how they set implicit fences: - nouveau follows this contract, see in validate_fini_no_ticket() nouveau_bo_fence(nvbo, fence, !!b->write_domains); and that last boolean controls whether the exclusive or shared fence slot is used. - radeon follows this contract by setting p->relocs[i].tv.num_shared = !r->write_domain; in radeon_cs_parser_relocs(), which ensures that the call to ttm_eu_fence_buffer_objects() in radeon_cs_parser_fini() will do the right thing. - vmwgfx seems to follow this contract with the shotgun approach of always setting ttm_val_buf->num_shared = 0, which means ttm_eu_fence_buffer_objects() will only use the exclusive slot. - etnaviv follows this contract, as can be trivially seen by looking at submit_attach_object_fences() - i915 is a bit a convoluted maze with multiple paths leading to i915_vma_move_to_active(). Which sets the exclusive flag if EXEC_OBJECT_WRITE is set. This can either come as a buffer flag for softpin mode, or through the write_domain when using relocations. It follows this contract. - lima follows this contract, see lima_gem_submit() which sets the exclusive fence when the LIMA_SUBMIT_BO_WRITE flag is set for that bo - msm follows this contract, see msm_gpu_submit() which sets the exclusive flag when the MSM_SUBMIT_BO_WRITE is set for that buffer - panfrost follows this contract with the shotgun approach of just always setting the exclusive fence, see panfrost_attach_object_fences(). Benefits of a single engine I guess - v3d follows this contract with the same shotgun approach in v3d_attach_fences_and_unlock_reservation(), but it has at least an XXX comment that maybe this should be improved - v4c uses the same shotgun approach of always setting an exclusive fence, see vc4_update_bo_seqnos() - vgem also follows this contract, see vgem_fence_attach_ioctl() and the VGEM_FENCE_WRITE. This is used in some igts to validate prime sharing with i915.ko without the need of a 2nd gpu - vritio follows this contract again with the shotgun approach of always setting an exclusive fence, see virtio_gpu_array_add_fence() This covers the setting of the exclusive fences when writing. Synchronizing against the exclusive fence is a lot more tricky, and I only spot checked a few: - i915 does it, with the optional EXEC_OBJECT_ASYNC to skip all implicit dependencies (which is used by vulkan) - etnaviv does this. Implicit dependencies are collected in submit_fence_sync(), again with an opt-out flag ETNA_SUBMIT_NO_IMPLICIT. These are then picked up in etnaviv_sched_dependency which is the drm_sched_backend_ops->dependency callback. - v4c seems to not do much here, maybe gets away with it by not having a scheduler and only a single engine. Since all newer broadcom chips than the OG vc4 use v3d for rendering, which follows this contract, the impact of this issue is fairly small. - v3d does this using the drm_gem_fence_array_add_implicit() helper, which then it's drm_sched_backend_ops->dependency callback v3d_job_dependency() picks up. - panfrost is nice here and tracks the implicit fences in panfrost_job->implicit_fences, which again the drm_sched_backend_ops->dependency callback panfrost_job_dependency() picks up. It is mildly questionable though since it only picks up exclusive fences in panfrost_acquire_object_fences(), but not buggy in practice because it also always sets the exclusive fence. It should pick up both sets of fences, just in case there's ever going to be a 2nd gpu in a SoC with a mali gpu. Or maybe a mali SoC with a pcie port and a real gpu, which might actually happen eventually. A bug, but easy to fix. Should probably use the drm_gem_fence_array_add_implicit() helper. - lima is nice an easy, uses drm_gem_fence_array_add_implicit() and the same schema as v3d. - msm is mildly entertaining. It also supports MSM_SUBMIT_NO_IMPLICIT, but because it doesn't use the drm/scheduler it handles fences from the wrong context with a synchronous dma_fence_wait. See submit_fence_sync() leading to msm_gem_sync_object(). Investing into a scheduler might be a good idea. - all the remaining drivers are ttm based, where I hope they do appropriately obey implicit fences already. I didn't do the full audit there because a) not follow the contract would confuse ttm quite well and b) reading non-standard scheduler and submit code which isn't based on drm/scheduler is a pain. Onwards to the display side. - Any driver using the drm_gem_plane_helper_prepare_fb() helper will correctly.