Re: [Mesa-dev] [PATCH 15/41] intel: Refactor intel_render_texture()

2011-11-18 Thread Eric Anholt
On Thu, 17 Nov 2011 19:58:42 -0800, Chad Versace chad.vers...@linux.intel.com wrote: This is in preparation for properly implementing glFramebufferTexture*() for mipmapped depthstencil textures. The FIXME comments deleted by this patch give a rough explanation of what was broken. This

Re: [Mesa-dev] [PATCH 15/41] intel: Refactor intel_render_texture()

2011-11-18 Thread Eric Anholt
On Thu, 17 Nov 2011 19:58:42 -0800, Chad Versace chad.vers...@linux.intel.com wrote: This is in preparation for properly implementing glFramebufferTexture*() for mipmapped depthstencil textures. The FIXME comments deleted by this patch give a rough explanation of what was broken. This

[Mesa-dev] [PATCH 15/41] intel: Refactor intel_render_texture()

2011-11-17 Thread Chad Versace
This is in preparation for properly implementing glFramebufferTexture*() for mipmapped depthstencil textures. The FIXME comments deleted by this patch give a rough explanation of what was broken. This refactor does the following: - In intel_update_wrapper() and intel_wrap_texture(), prepare to