On Thu, 17 Nov 2011 19:58:42 -0800, Chad Versace chad.vers...@linux.intel.com
wrote:
This is in preparation for properly implementing glFramebufferTexture*()
for mipmapped depthstencil textures. The FIXME comments deleted by this
patch give a rough explanation of what was broken.
This
On Thu, 17 Nov 2011 19:58:42 -0800, Chad Versace chad.vers...@linux.intel.com
wrote:
This is in preparation for properly implementing glFramebufferTexture*()
for mipmapped depthstencil textures. The FIXME comments deleted by this
patch give a rough explanation of what was broken.
This
This is in preparation for properly implementing glFramebufferTexture*()
for mipmapped depthstencil textures. The FIXME comments deleted by this
patch give a rough explanation of what was broken.
This refactor does the following:
- In intel_update_wrapper() and intel_wrap_texture(), prepare to