On Wed, Jan 25, 2017 at 1:25 PM, Lionel Landwerlin <
lionel.g.landwer...@intel.com> wrote:
> Yes, we have VkPhysicalDeviceFeatures.multiDrawIndirect disabled for now.
> I was going to look at that in another series, given that this one didn't
> break anything in the CI.
>
Right. That means that
Yes, we have VkPhysicalDeviceFeatures.multiDrawIndirect disabled for now.
I was going to look at that in another series, given that this one
didn't break anything in the CI.
-
Lionel
On 25/01/17 19:21, Jason Ekstrand wrote:
Is there something we need to do here to plumb gl_DrawId through
Is there something we need to do here to plumb gl_DrawId through
correctly? I'm pretty sure we have exactly zero code for that.
On Wed, Jan 25, 2017 at 10:55 AM, Lionel Landwerlin <
lionel.g.landwer...@intel.com> wrote:
> Enables 10 tests from:
>
>dEQP-VK.draw.shader_draw_parameters.*
>
>
Enables 10 tests from:
dEQP-VK.draw.shader_draw_parameters.*
Signed-off-by: Lionel Landwerlin
---
src/intel/vulkan/anv_device.c | 4
src/intel/vulkan/anv_pipeline.c | 1 +
2 files changed, 5 insertions(+)
diff --git a/src/intel/vulkan/anv_device.c