Re: [Mesa-dev] [PATCH 2/2] anv: enable VK_KHR_shader_draw_parameters

2017-01-25 Thread Jason Ekstrand
On Wed, Jan 25, 2017 at 1:25 PM, Lionel Landwerlin < lionel.g.landwer...@intel.com> wrote: > Yes, we have VkPhysicalDeviceFeatures.multiDrawIndirect disabled for now. > I was going to look at that in another series, given that this one didn't > break anything in the CI. > Right. That means that

Re: [Mesa-dev] [PATCH 2/2] anv: enable VK_KHR_shader_draw_parameters

2017-01-25 Thread Lionel Landwerlin
Yes, we have VkPhysicalDeviceFeatures.multiDrawIndirect disabled for now. I was going to look at that in another series, given that this one didn't break anything in the CI. - Lionel On 25/01/17 19:21, Jason Ekstrand wrote: Is there something we need to do here to plumb gl_DrawId through

Re: [Mesa-dev] [PATCH 2/2] anv: enable VK_KHR_shader_draw_parameters

2017-01-25 Thread Jason Ekstrand
Is there something we need to do here to plumb gl_DrawId through correctly? I'm pretty sure we have exactly zero code for that. On Wed, Jan 25, 2017 at 10:55 AM, Lionel Landwerlin < lionel.g.landwer...@intel.com> wrote: > Enables 10 tests from: > >dEQP-VK.draw.shader_draw_parameters.* > >

[Mesa-dev] [PATCH 2/2] anv: enable VK_KHR_shader_draw_parameters

2017-01-25 Thread Lionel Landwerlin
Enables 10 tests from: dEQP-VK.draw.shader_draw_parameters.* Signed-off-by: Lionel Landwerlin --- src/intel/vulkan/anv_device.c | 4 src/intel/vulkan/anv_pipeline.c | 1 + 2 files changed, 5 insertions(+) diff --git a/src/intel/vulkan/anv_device.c