Kenneth Graunke kenn...@whitecape.org writes:
Mostly a proof of concept that it works; we free the memory shortly
afterwards anyway, so it's kind of dumb to do this.
The plan is to instead build nir_shaders at link time, rather than when
compiling each shader specialization, and delete the
Mostly a proof of concept that it works; we free the memory shortly
afterwards anyway, so it's kind of dumb to do this.
The plan is to instead build nir_shaders at link time, rather than when
compiling each shader specialization, and delete the GLSL IR.
Signed-off-by: Kenneth Graunke