Re: [Mesa-dev] llvmpipe is OpenGL 4.5 conformant.

2020-11-02 Thread Jose Fonseca
That's amazing!

Jose


From: mesa-dev  on behalf of Dave 
Airlie 
Sent: Friday, October 30, 2020 20:24
To: mesa-dev 
Subject: [Mesa-dev] llvmpipe is OpenGL 4.5 conformant.

Just to let everyone know, a month ago I submitted the 20.2 llvmpipe
driver for OpenGL 4.5 conformance under the SPI/X.org umbrella, and it
is now official[1].

Thanks to everyone who helped me drive this forward, and to all the
contributors both to llvmpipe and the general Mesa stack that enabled
this.

Big shout out to Roland Scheidegger for helping review the mountain of
patches I produced in this effort.

My next plans involved submitting lavapipe for Vulkan 1.0, it's at 99%
or so CTS, but there are line drawing, sampler accuracy and some snorm
blending failure I have to work out.
I also ran the OpenCL 3.0 conformance suite against clover/llvmpipe
yesterday and have some vague hopes of driving that to some sort of
completion.

(for GL 4.6 only texture anisotropy is really missing, I've got
patches for SPIR-V support, in case someone was feeling adventurous).

Dave.

[1] 
https://nam04.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.khronos.org%2Fconformance%2Fadopters%2Fconformant-products%2Fopengl%23submission_272data=04%7C01%7Cjfonseca%40vmware.com%7C9869322310dc466d3a6108d87d11db3a%7Cb39138ca3cee4b4aa4d6cd83d9dd62f0%7C0%7C0%7C637396862939633538%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000sdata=yY6XAmVcXUe2Q8hwaq0umQgsQMK%2FLv%2FxL%2BdqW9fffns%3Dreserved=0
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Re: [Mesa-dev] llvmpipe is OpenGL 4.5 conformant.

2020-11-02 Thread Brian Paul
Nice work!  It's good to see llvmpipe being maintained and improved like 
that.


-Brian

On 10/30/2020 02:24 PM, Dave Airlie wrote:

Just to let everyone know, a month ago I submitted the 20.2 llvmpipe
driver for OpenGL 4.5 conformance under the SPI/X.org umbrella, and it
is now official[1].

Thanks to everyone who helped me drive this forward, and to all the
contributors both to llvmpipe and the general Mesa stack that enabled
this.

Big shout out to Roland Scheidegger for helping review the mountain of
patches I produced in this effort.

My next plans involved submitting lavapipe for Vulkan 1.0, it's at 99%
or so CTS, but there are line drawing, sampler accuracy and some snorm
blending failure I have to work out.
I also ran the OpenCL 3.0 conformance suite against clover/llvmpipe
yesterday and have some vague hopes of driving that to some sort of
completion.

(for GL 4.6 only texture anisotropy is really missing, I've got
patches for SPIR-V support, in case someone was feeling adventurous).

Dave.

[1] 
https://nam04.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.khronos.org%2Fconformance%2Fadopters%2Fconformant-products%2Fopengl%23submission_272data=04%7C01%7Cbrianp%40vmware.com%7C9869322310dc466d3a6108d87d11db3a%7Cb39138ca3cee4b4aa4d6cd83d9dd62f0%7C0%7C0%7C637396862939563580%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000sdata=3veHyDPNBvaJjOnvFRdg%2FGtkk3IZuvTFgDxYA3ihONE%3Dreserved=0
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Re: [Mesa-dev] llvmpipe is OpenGL 4.5 conformant.

2020-10-31 Thread Michael Blumenkrantz
Congrats, that's huge!

On Sat, 31 Oct 2020 06:24:32 +1000
Dave Airlie  wrote:

> Just to let everyone know, a month ago I submitted the 20.2 llvmpipe
> driver for OpenGL 4.5 conformance under the SPI/X.org umbrella, and it
> is now official[1].
> 
> Thanks to everyone who helped me drive this forward, and to all the
> contributors both to llvmpipe and the general Mesa stack that enabled
> this.
> 
> Big shout out to Roland Scheidegger for helping review the mountain of
> patches I produced in this effort.
> 
> My next plans involved submitting lavapipe for Vulkan 1.0, it's at 99%
> or so CTS, but there are line drawing, sampler accuracy and some snorm
> blending failure I have to work out.
> I also ran the OpenCL 3.0 conformance suite against clover/llvmpipe
> yesterday and have some vague hopes of driving that to some sort of
> completion.
> 
> (for GL 4.6 only texture anisotropy is really missing, I've got
> patches for SPIR-V support, in case someone was feeling adventurous).
> 
> Dave.
> 
> [1] 
> https://www.khronos.org/conformance/adopters/conformant-products/opengl#submission_272
> ___
> mesa-dev mailing list
> mesa-dev@lists.freedesktop.org
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Re: [Mesa-dev] llvmpipe is OpenGL 4.5 conformant.

2020-10-30 Thread Jason Ekstrand
Good work!

On Fri, Oct 30, 2020 at 3:24 PM Dave Airlie  wrote:
>
> Just to let everyone know, a month ago I submitted the 20.2 llvmpipe
> driver for OpenGL 4.5 conformance under the SPI/X.org umbrella, and it
> is now official[1].
>
> Thanks to everyone who helped me drive this forward, and to all the
> contributors both to llvmpipe and the general Mesa stack that enabled
> this.
>
> Big shout out to Roland Scheidegger for helping review the mountain of
> patches I produced in this effort.
>
> My next plans involved submitting lavapipe for Vulkan 1.0, it's at 99%
> or so CTS, but there are line drawing, sampler accuracy and some snorm
> blending failure I have to work out.
> I also ran the OpenCL 3.0 conformance suite against clover/llvmpipe
> yesterday and have some vague hopes of driving that to some sort of
> completion.
>
> (for GL 4.6 only texture anisotropy is really missing, I've got
> patches for SPIR-V support, in case someone was feeling adventurous).
>
> Dave.
>
> [1] 
> https://www.khronos.org/conformance/adopters/conformant-products/opengl#submission_272
> ___
> mesa-dev mailing list
> mesa-dev@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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[Mesa-dev] llvmpipe is OpenGL 4.5 conformant.

2020-10-30 Thread Dave Airlie
Just to let everyone know, a month ago I submitted the 20.2 llvmpipe
driver for OpenGL 4.5 conformance under the SPI/X.org umbrella, and it
is now official[1].

Thanks to everyone who helped me drive this forward, and to all the
contributors both to llvmpipe and the general Mesa stack that enabled
this.

Big shout out to Roland Scheidegger for helping review the mountain of
patches I produced in this effort.

My next plans involved submitting lavapipe for Vulkan 1.0, it's at 99%
or so CTS, but there are line drawing, sampler accuracy and some snorm
blending failure I have to work out.
I also ran the OpenCL 3.0 conformance suite against clover/llvmpipe
yesterday and have some vague hopes of driving that to some sort of
completion.

(for GL 4.6 only texture anisotropy is really missing, I've got
patches for SPIR-V support, in case someone was feeling adventurous).

Dave.

[1] 
https://www.khronos.org/conformance/adopters/conformant-products/opengl#submission_272
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