Does the XMesaBufferList ever get reset to NULL when the last context
is destroyed?
I'm seeing lockups in XSync() inside of XMesaGarbageCollect() after
creating, then destroying, then trying to create again... the first
time through, XMesaBufferList is NULL, I would assume this would be
true the
On Thu, Jan 27, 2000 at 11:17:47AM -0700, Brian Paul wrote:
Yes, XMesaBufferList should be set to NULL when the last XMesaBuffer
is removed from the list.
Hm, free_xmesa_buffer() is never called after the
glXDestroyContext(). It seems that because I delete my window and
display after the
On Thu, Jan 27, 2000 at 11:49:45AM -0700, Brian Paul wrote:
So you're using XFree 3.9 with DRI? I haven't examined how the
X/Mesa garbage collection mechanism works in there.
No, sorry, I misunderstood the meaning of the define. I'm using the
3.3.5 stuff.
Have you looked at
On Thu, Jan 27, 2000 at 12:19:48PM -0700, Brian Paul wrote:
So, you're all set now?
Yep. Offhand, do you know if similar problems exist with other glX
implementations?
And since Mesa can't know when X Drawables and Visuals are destroyed,
it doesn't know when to free the private associated
On Fri, Jan 28, 2000 at 11:19:40AM -0700, Keith Whitwell wrote:
Good stuff. This is a 'dark corner' of mesa performance that has become
increasingly important in the last year or so.
glTexSubImage2D is *very* important to us. Look at Heretic II and
notice the *incredible* difference we get
On Thu, Feb 24, 2000 at 10:22:10PM -0700, Keith Whitwell wrote:
What are you really asking for? A documentation on the FX driver (there is
lots of stuff in there that I wrote/reworked, but at least as much which I
don't really have much background in), or a guide for how to write a modern
This is all with respect to software Mesa:
Where can I find information about the values in
ctx-ProjectionMatrix? I'm tracing through the glFog code, and for the
code I'm testing the value of eyez is always zero, so for EXP and EXP2
modes, the e^tmp value is always 1.0, and therefore no fogging
On Wed, Feb 16, 2000 at 01:54:51PM -0700, Brian Paul wrote:
Where can I find information about the values in ctx-ProjectionMatrix?
Not sure I understand your question.
Where are the values for ctx-ProjectionMatrix generated? I assume
they're from a series of:
glMatrixMode( GL_PROJECTION
On Mon, Feb 14, 2000 at 07:22:10PM -0700, Brian Paul wrote:
I wish more people on this list would help with problem solving.
I have hacked together my first Mesa and Glide patches in the past
week, so hopefully this will change. We're also thinking of hiring
someone specifically to deal with