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Ian Romanick wrote:
Here is my first pass at run-time dispatch generation code for x86-64.
It's not particularly well tested yet (or I'd just commit it now). I
wrote a test program that called fill_in_entrypoint with a few different
parameter
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Ian Romanick wrote:
Normally when an application calls glXGetProcAddress a dummy stub is
created. In the current implementation, a dispatch offset is not
assigned at this time. The existing code expects that the driver will
later ask for the
Ian Romanick wrote:
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Ian Romanick wrote:
Normally when an application calls glXGetProcAddress a dummy stub is
created. In the current implementation, a dispatch offset is not
assigned at this time. The existing code expects that the driver
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Brian Paul wrote:
I sometimes wonder if all this complexity to handle dynamic addition of
entrypoints is worth it. It would all be a heck of a lot simpler if we
just updated libGL with the newest entrypoints from time to time and
asked people to
Ian Romanick wrote:
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Here is my first pass at run-time dispatch generation code for x86-64.
It's not particularly well tested yet (or I'd just commit it now). I
wrote a test program that called fill_in_entrypoint with a few different
parameter