Roland Scheidegger wrote:
Jerome Glisse wrote:
According to fragment program extension, TEX, TXP, ... should
give you the right A value (Ap depending on which texture unit
you are using).
That's not how I read that. TEX,TXP,... refer to texture sampling
only, there is no thing as previous
Roland Scheidegger wrote:
Brian Paul wrote:
Well, if my theory is sound, then the glean pixelFormats test is wrong.
I don't think the test is wrong as-is. It's just that GL_COMBINE mode
exercises things in a different way. A better way, in fact.
I'll clean up your patch, Roland, and check
Jerome Glisse wrote:
Hi,
I am wondering if i am fully understanding how texture value should
be computed. I am refering here to section 3.8.13 of opengl
specification and specialy to table 3.21.
My understanding is that when you got an RGB texture the As = 1 but
when computing you use
On 10/14/06, Roland Scheidegger [EMAIL PROTECTED] wrote:
Jerome Glisse wrote:
Hi,
I am wondering if i am fully understanding how texture value should
be computed. I am refering here to section 3.8.13 of opengl
specification and specialy to table 3.21.
My understanding is that when