On Wednesday 04 January 2006 06:52, martin wrote:
I'm glad to hear that :)
now would it be possible to move the graphics rendering from X11 methods to
XV methods ? is my assumption right that i should just write an
minimalistic extra glx with callbacks to Xv methods to make it possible ?
or
martin schrieb:
[...] the thing is, the sis chipset was invented by an einstein, the
graphics chip actually has to ask the cpu for memory since the memory
controller is inside the cpu.
This doesn't really matter. Using regular memory will always be faster
for software rendering even with a
I'm glad to hear that :)
now would it be possible to move the graphics rendering from X11 methods to XV methods ? is my
assumption right that i should just write an minimalistic extra glx with callbacks to Xv methods to
make it possible ? or is the mesa api deeply stuck in the X11 method calls
Philipp Klaus Krause wrote:
martin schrieb:
[...] the thing is, the sis chipset was invented by an einstein, the
graphics chip actually has to ask the cpu for memory since the memory
controller is inside the cpu.
This doesn't really matter. Using regular memory will always be
martin wrote:
Thnx for enable.c hint :) Seems a rather long list of items in that
swtich to dig through ...
I have some very newbish questions in my pocket, better i lay them out
before i write one single line of code at all.
a) does mesa software rendering try to use the memory of the
Thnx for enable.c hint :) Seems a rather long list of items in that swtich to
dig through ...
I have some very newbish questions in my pocket, better i lay them out before i write one single
line of code at all.
a) does mesa software rendering try to use the memory of the graphics chip ?
Hello,
I want to ask if there's any sort of minimalistic mesa implementation out there ? I'm
currently stuck on a sis chipset laptop that has no dri support (the doomed 760 chipset).
Therefor i can't have hardware acceleration and opengl is awfully slow. I've looked at
some suggestions how to