Re: Temporary picts

2002-03-21 Thread Shari
So the solution has to be to avoid modal dialogs. You could do that by creating your own dialog stack and storing it as a substack in your main stack. You'd fill the text field with the appropriate response and set the button labels to whatever you want. Then display it as modeless: modeless

Re: Temporary picts

2002-03-21 Thread Shari
If you need them to play seamlessly from one file to the next, that would be the biggest trick. I would start out by having your program get the size (in time) of the file it is going to play first and have a send command create another player and start it at the estimated end time. Yes it

RE: Temporary picts

2002-03-21 Thread Yates, Glen
Wow, your long version looks like a pain to implement. I came into this thread late so forgive me if this has already been suggested, but have you tried using 'on playStopped' to string your sounds together. Here's a little code I just wrote a few minutes ago to do this. global soundCount global

Re: Temporary picts

2002-03-21 Thread David Tremmel
On 3/21/02 10:20 AM, Shari [EMAIL PROTECTED] wrote: snip I really miss being able to do that, but that's a sacrifice to go cross platform. I don't look forward to taking 1000 images (in a project I've already begun where the images are/were finished), porting them to Photoshop, and then

Re: Temporary picts

2002-03-21 Thread Ken Ray
Software Email: [EMAIL PROTECTED] Web site: http://www.sonsothunder.com/ - Original Message - From: Shari [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, March 20, 2002 9:41 PM Subject: Re: Temporary picts So the solution has to be to avoid modal dialogs. You could do

Re: Temporary picts

2002-03-21 Thread J. Landman Gay
Yates, Glen wrote: Wow, your long version looks like a pain to implement. I came into this thread late so forgive me if this has already been suggested, but have you tried using 'on playStopped' to string your sounds together. I forgot all about playstopped. I think I like your suggestion

Re: Repeating sounds [was Re: Temporary picts]

2002-03-21 Thread Shari
Try this (watch out for line wraps): Will try it and let you know -- --Shareware Games for the Mac-- http://www.gypsyware.com ___ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard

Re: Temporary picts

2002-03-21 Thread Ken Ray
/ - Original Message - From: Shari [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, March 21, 2002 12:03 PM Subject: Re: Temporary picts If all you need to do is to convert those 1000 images from some current format to gif/jpg, you could do it a lot more quickly by batch processing them

Re: Temporary picts

2002-03-21 Thread Mark Talluto
On Thursday, March 21, 2002, at 10:21 AM, Ken Ray wrote: Shari, GraphicConverter will work on PICT resources in a stack, so you don't need to worry about that aspect of the batch conversion. Setting the transparency, however, is another matter... The transparency can be handled as well

Re: Temporary picts

2002-03-21 Thread Ken Ray
Cool! I'll update my copy right away... :-) Ken Ray Sons of Thunder Software Email: [EMAIL PROTECTED] Web site: http://www.sonsothunder.com/ - Original Message - From: Mark Talluto [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, March 21, 2002 12:42 PM Subject: Re: Temporary

RE: Temporary picts

2002-03-21 Thread Yates, Glen
Wow, thanks! It's been a while since i've been called a dreamboat. :-) As to your question, yes if a playstopped handler is in the current execution chain, then it will get called anytime a sound (or for that matter a video) stops playing. And, yes setting a global when you played a sound that

Re: Temporary picts

2002-03-20 Thread Shari
If so, you could try using send in commands to trigger the handler repeatedly. The handler could check to see if the sound was done and if so, start the next one. After an hour of playing with various forms of the send command, I gave up and went back to the long, klutzy version. Unfortunately

Re: Temporary picts

2002-03-20 Thread Shari
I'm not sure why you couldn't do it the HyperCard way, as long as your sounds are in MC-compatible formats (which it sounds like they are -- .wav is fine.) I've had good luck with the ordinary play command (no player object, just regular old play snd.wav), using sounds that were imported into the

Re: Temporary picts

2002-03-20 Thread J. Landman Gay
Shari wrote: If so, you could try using send in commands to trigger the handler repeatedly. The handler could check to see if the sound was done and if so, start the next one. After an hour of playing with various forms of the send command, I gave up and went back to the long, klutzy

Re: Temporary picts

2002-03-20 Thread Shari
So the solution has to be to avoid modal dialogs. You could do that by creating your own dialog stack and storing it as a substack in your main stack. You'd fill the text field with the appropriate response and set the button labels to whatever you want. Then display it as modeless: modeless

Re: Temporary picts

2002-03-20 Thread J. Landman Gay
Shari wrote: Though I'm wondering how other projects will fare. Remembering a piece of code in Pork Barrel, where I have several soundchannels playing at the same time, each in a repeat loop, while a whole series of visuals and images do things on the screen, while at the same time other

Re: Temporary picts

2002-03-20 Thread Shari
Of course, another option is just to combine all the sounds using a sound editing program and save the result as a single sound file. Then you have the illusion of multiple sounds but you only have to play one. I use the same sounds in several pieces of code, but not in the same order/format.

Re: Temporary picts

2002-03-20 Thread Mark Talluto
On Wednesday, March 20, 2002, at 10:29 AM, Shari wrote: Of course, another option is just to combine all the sounds using a sound editing program and save the result as a single sound file. Then you have the illusion of multiple sounds but you only have to play one. I use the same sounds

Re: Temporary picts

2002-03-20 Thread Shari
This is what I would do. Set up all of your sounds and music in one file. Put a one second delay in between all the sounds. Then you write down the order in which all the sounds are laid out. Know the timing of each sound and you can have QT play from 10 seconds into the file up to 15

Re: Temporary picts

2002-03-20 Thread Mark Talluto
On Wednesday, March 20, 2002, at 06:33 PM, Shari wrote: This is what I would do. Set up all of your sounds and music in one file. Put a one second delay in between all the sounds. Then you write down the order in which all the sounds are laid out. Know the timing of each sound and

Re: Temporary picts

2002-03-19 Thread Shari
if you are importing custom icons from HC, they will wind up in their own Stack BackGround. Go to Edit BackGrounds and click on HC Icons in the Stack Backgrounds window right below the Card Groups window. No, haven't imported anything. But I will be updating several programs soon that were

Re: Temporary picts

2002-03-19 Thread erik hansen
--- Shari [EMAIL PROTECTED] wrote: ...which ones I can port to MC without losing any of the goodies, and without spending a lot of time with the transition. MC cannot easily handle some of the things HC does with graphics and sounds... i thought (hoped) MC was a super script of HC that

Re: Temporary picts

2002-03-19 Thread Shari
...which ones I can port to MC without losing any of the goodies, and without spending a lot of time with the transition. MC cannot easily handle some of the things HC does with graphics and sounds... i thought (hoped) MC was a super script of HC that did everything faster better in

Re: Temporary picts

2002-03-19 Thread J. Landman Gay
Shari wrote: The goal was to play a succession of sounds, while a simple information dialog box opened. This was actually called by a menu choice, so it needed to run on every card. I tried putting a player on just one card and calling to it, but it didn't play unless that card was open.

Re: Temporary picts

2002-03-19 Thread Ken Ray
[EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, March 19, 2002 7:10 AM Subject: Re: Temporary picts if you are importing custom icons from HC, they will wind up in their own Stack BackGround. Go to Edit BackGrounds and click on HC Icons in the Stack Backgrounds window right below

Re: Temporary picts

2002-03-18 Thread erik hansen
if you are importing custom icons from HC, they will wind up in their own Stack BackGround. Go to Edit BackGrounds and click on HC Icons in the Stack Backgrounds window right below the Card Groups window. --- Scott Rossi [EMAIL PROTECTED] wrote: On Monday, March 18, 2002, at 04:43 AM,