Thanks for the helpful replies. I this instance, Kevin's solution was the best, simply 
deleting
the old objects and replacing them with the new and improved replacements.

Thanks again!

Andy Bailey
National Weather Service Rapid City


>
>
> From: Kevin Miller <[EMAIL PROTECTED]>
> Subject: Re: Problem with writing a patch stack
> Date: Sat, 16 Sep 2000 14:16:43 +0100
> MIME-Version: 1.0
> Content-Type: text/plain; charset="US-ASCII"
> Content-Transfer-Encoding: 7bit
> In-Reply-To: <[EMAIL PROTECTED]>
>
> On 16/9/00 8:59 am, Andy Bailey <[EMAIL PROTECTED]> wrote:
>
> > My home stack is licensed, so I don't see the problem. Also, does this mean
> > that
> > others who just have bigearl.mc, mc, and mctools.mc can't use the patch
> > because of
> > the script limit? If this is indeed the case, how does one circumvent this in
> > order
> > to produce patches? Certainly I'm not the only one who needs the ability to
> > upgrade
> > through a patch.?.
>
>
>> > You have to open inside the development environment with a licensed Home
>> > stack to set a script longer than 10 lines long.  This is the restriction
>> > placed on unlicensed stacks.  To perform a patch, replace the object by
>> > deleting the old one, then using "copy from...to" instead of trying to set
>> > the script.
>> >
>> > Regards,
>> >
>> > Kevin
>> >
>> > Kevin Miller <[EMAIL PROTECTED]> <http://www.runrev.com/>
>> > Runtime Revolution Limited (formerly Cross Worlds Computing).
>> > Tel: +44 (0)131 672 2909.  Fax: +44 (0)1639 830 707.
>>


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