Re: resizing and screen resolution
On 24/9/00 7:41 pm, Sjoerd Op 't Land [EMAIL PROTECTED] wrote: Agreed, but isn't there an AppleEvent for changin the resolution? There may be - but changing resolution with MC open is not supported. What you probably could do is create an AppleScript applet - as "do you want to change" on startup, run the applet, quit MC and the applet changes the resolution and relaunches the MC file / standalone. Regards, Kevin Sjoerd Kevin Miller [EMAIL PROTECTED] http://www.runrev.com/ Runtime Revolution Limited (formerly Cross Worlds Computing). Tel: +44 (0)131 672 2909. Fax: +44 (0)1639 830 707. Archives: http://www.mail-archive.com/metacard%40lists.best.com/ Info: http://www.xworlds.com/metacard/mailinglist.htm Please send bug reports to [EMAIL PROTECTED], not this list.
Re: resizing and screen resolution
On Monday, September 25, 2000, at 04:21 AM, Kevin Miller wrote: There may be - but changing resolution with MC open is not supported. I'm curious what you mean by "not supported." While building an 800x600 version of my app's main window earlier today/yesterday, I was dropping from 1024x768 to 800x600 and back again repeatedly with MetaCard running, checking to see what I was doing, with seemingly no ill effects. So is it just that there aren't any known issues, but it's not officially supported, or is there actually something bad happening and I just didn't notice and/or dodged a bullet? gc Archives: http://www.mail-archive.com/metacard%40lists.best.com/ Info: http://www.xworlds.com/metacard/mailinglist.htm Please send bug reports to [EMAIL PROTECTED], not this list.
Re: resizing and screen resolution
On Mon, 25 Sep 2000, Geoff Canyon wrote: On Monday, September 25, 2000, at 04:21 AM, Kevin Miller wrote: There may be - but changing resolution with MC open is not supported. I'm curious what you mean by "not supported." While building an 800x600 version of my app's main window earlier today/yesterday, I was dropping from 1024x768 to 800x600 and back again repeatedly with MetaCard running, checking to see what I was doing, with seemingly no ill effects. So is it just that there aren't any known issues, but it's not officially supported, or is there actually something bad happening and I just didn't notice and/or dodged a bullet? Actually it should be fine to do this on both Windows and Mac (UNIX/X11 doesn't support this anyway). The only serious issue that I can think of is that the new windowBoundingRect property isn't reset when you change the resolution, so windows may not always open in appropriate places. What probably *will* get you into trouble is changing the color depth (8/16/32). In particular changing in or out of 8-bit depth from either of the others will likely get you a psychedelic display though probably not a crash or other misbehavior. Regards, Scott gc Scott Raney [EMAIL PROTECTED] http://www.metacard.com MetaCard: You know, there's an easier way to do that... Archives: http://www.mail-archive.com/metacard%40lists.best.com/ Info: http://www.xworlds.com/metacard/mailinglist.htm Please send bug reports to [EMAIL PROTECTED], not this list.
Re: resizing and screen resolution
Thanks to Kevin and Geof and Gary, and others who replied offlist for their helpful suggestions. Setting the backdrop to black and shooting for an average screen resolution of around 800 x 600 seems the best bet. I hadnt realized the backdrop feature was available. I found it in supercard too! So thanks again. I'm a little worried that screen resolutions will simply continue to increase...but we are not the only ones with this problem I suppose. ALL my software, including my word processors, got very small at the 1000+ resolution. thanks again all, mark m. Archives: http://www.mail-archive.com/metacard%40lists.best.com/ Info: http://www.xworlds.com/metacard/mailinglist.htm Please send bug reports to [EMAIL PROTECTED], not this list.
Re: resizing and screen resolution
Gary Rathbone wrote/ schreef: If you ask users to change the resolution of the computer you're assuming they know how to. I'm not a fan of people having to change their set up in order to cater for my software. I'd prefer my software catered for their machines. However you can't please all the people all the time... Agreed, but isn't there an AppleEvent for changin the resolution? Sjoerd Archives: http://www.mail-archive.com/metacard%40lists.best.com/ Info: http://www.xworlds.com/metacard/mailinglist.htm Please send bug reports to [EMAIL PROTECTED], not this list.
resizing and screen resolution
I make a lot of projects for children, and it is important that they pretty much fill the screen, lest distractions occur. I was dismayed when we got new larger high resolution monitors (mac) and discovered the projects shrank to a tiny size at the new, higher resolution. If you turn the resolution of the monitors down, the stacks grow back to their original size, but the rest of the computer looks funky, requiring a return to higher res after you finish the game. We hope to soon branch out to a larger client circle, and if so, the resolution of the client monitors will be an unknown. Ideally, I would like to be able to dynamically resize the projects. Has someone already written a script/external which will do the calculations so that objects and cards will grow proportionally with windows, in a general way? If not, I could work for an "average" monitor resolution...what would that be these days...or preferably in about a year in the future? What is the resolution of the newer imacs? And what about the windows world? Any ideas/ help will be greatly appreciated. mark mitchell Archives: http://www.mail-archive.com/metacard%40lists.best.com/ Info: http://www.xworlds.com/metacard/mailinglist.htm Please send bug reports to [EMAIL PROTECTED], not this list.
Re: resizing and screen resolution
On 21/9/00 4:48 pm, Mark Mitchell [EMAIL PROTECTED] wrote: I make a lot of projects for children, and it is important that they pretty much fill the screen, lest distractions occur. I was dismayed when we got new larger high resolution monitors (mac) and discovered the projects shrank to a tiny size at the new, higher resolution. If you turn the resolution of the monitors down, the stacks grow back to their original size, but the rest of the computer looks funky, requiring a return to higher res after you finish the game. We hope to soon branch out to a larger client circle, and if so, the resolution of the client monitors will be an unknown. Ideally, I would like to be able to dynamically resize the projects. Has someone already written a script/external which will do the calculations so that objects and cards will grow proportionally with windows, in a general way? If not, I could work for an "average" monitor resolution...what would that be these days...or preferably in about a year in the future? What is the resolution of the newer imacs? And what about the windows world? Any ideas/ help will be greatly appreciated. My advice would really be not to worry about this too much. People use a wide variety of monitor resolutions (on monitors that are bigger and smaller and so look different in themselves) and the best thing to do is to recommend people change the resolution, before loading the program, to an optimal value. Trying to scale your work is going to be a non-starter. 800x600 is a good resolution to develop for: almost everyone can do it and its not as small as 640x480. Larger than that and you start to risk people not being able to switch to it. Regards, Kevin mark mitchell Kevin Miller [EMAIL PROTECTED] http://www.runrev.com/ Runtime Revolution Limited (formerly Cross Worlds Computing). Tel: +44 (0)131 672 2909. Fax: +44 (0)1639 830 707. Archives: http://www.mail-archive.com/metacard%40lists.best.com/ Info: http://www.xworlds.com/metacard/mailinglist.htm Please send bug reports to [EMAIL PROTECTED], not this list.
Re: resizing and screen resolution
on 9/21/00 8:48 AM, Mark Mitchell at [EMAIL PROTECTED] wrote: If not, I could work for an "average" monitor resolution...what would that be these days...or preferably in about a year in the future? What is the resolution of the newer imacs? The iMacs do 640x480, 800x600, and 1024x768. I always use 1024x768, but I've seen lots of people use 800x600. The iBook is 800x600, the powerbooks and the LCD studio displays 1024x768. LCDs can try to do lower resolutions, but it doesn't look nearly as good, and I've rarely seen anyone do it. I'm considering doing separate resolutions in my kid's software. If I do, I'm likely to support 600x400, 800x600, and 1024x768 for now. But my layout is fairly simple, making it fairly easy to do. gc Archives: http://www.mail-archive.com/metacard%40lists.best.com/ Info: http://www.xworlds.com/metacard/mailinglist.htm Please send bug reports to [EMAIL PROTECTED], not this list.
Re: resizing and screen resolution
Agreed. We've developed a number of CDROM projects for Mac and PC. Whilst a couple of years ago 640x480 was a consideration, we now work to 800x 600. I'd suggest sticking to this 'average' resolution and adopt the following : i) center your stage to the center of the monitor (there are functions available to help you do this) ii) to avoid distractions fill the rest of the screen (border) with black iii) make sure nothing happens if they click on the black border Guaranteed users will focus on whats happening and not the border ( just like my TV when I watch a 'wide screen' film). If you ask users to change the resolution of the computer you're assuming they know how to. I'm not a fan of people having to change their set up in order to cater for my software. I'd prefer my software catered for their machines. However you can't please all the people all the time... Rgds Gary Rathbone on 23/9/00 16:18, Kevin Miller at [EMAIL PROTECTED] wrote: On 21/9/00 4:48 pm, Mark Mitchell [EMAIL PROTECTED] wrote: I make a lot of projects for children, and it is important that they pretty much fill the screen, lest distractions occur. I was dismayed when we got new larger high resolution monitors (mac) and discovered the projects shrank to a tiny size at the new, higher resolution. If you turn the resolution of the monitors down, the stacks grow back to their original size, but the rest of the computer looks funky, requiring a return to higher res after you finish the game. We hope to soon branch out to a larger client circle, and if so, the resolution of the client monitors will be an unknown. Ideally, I would like to be able to dynamically resize the projects. Has someone already written a script/external which will do the calculations so that objects and cards will grow proportionally with windows, in a general way? If not, I could work for an "average" monitor resolution...what would that be these days...or preferably in about a year in the future? What is the resolution of the newer imacs? And what about the windows world? Any ideas/ help will be greatly appreciated. My advice would really be not to worry about this too much. People use a wide variety of monitor resolutions (on monitors that are bigger and smaller and so look different in themselves) and the best thing to do is to recommend people change the resolution, before loading the program, to an optimal value. Trying to scale your work is going to be a non-starter. 800x600 is a good resolution to develop for: almost everyone can do it and its not as small as 640x480. Larger than that and you start to risk people not being able to switch to it. Regards, Kevin mark mitchell Kevin Miller [EMAIL PROTECTED] http://www.runrev.com/ Runtime Revolution Limited (formerly Cross Worlds Computing). Tel: +44 (0)131 672 2909. Fax: +44 (0)1639 830 707. Archives: http://www.mail-archive.com/metacard%40lists.best.com/ Info: http://www.xworlds.com/metacard/mailinglist.htm Please send bug reports to [EMAIL PROTECTED], not this list. Archives: http://www.mail-archive.com/metacard%40lists.best.com/ Info: http://www.xworlds.com/metacard/mailinglist.htm Please send bug reports to [EMAIL PROTECTED], not this list.