Re: resizing and screen resolution

2000-09-25 Thread Kevin Miller

On 24/9/00 7:41 pm, Sjoerd Op 't Land [EMAIL PROTECTED] wrote:

 Agreed, but isn't there an AppleEvent for changin the resolution?

There may be - but changing resolution with MC open is not supported.  What
you probably could do is create an AppleScript applet - as "do you want to
change" on startup, run the applet, quit MC and the applet changes the
resolution and relaunches the MC file / standalone.

Regards,

Kevin

 Sjoerd

Kevin Miller [EMAIL PROTECTED] http://www.runrev.com/
Runtime Revolution Limited (formerly Cross Worlds Computing).
Tel: +44 (0)131 672 2909.  Fax: +44 (0)1639 830 707.


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Re: resizing and screen resolution

2000-09-25 Thread Geoff Canyon

On Monday, September 25, 2000, at 04:21 AM, Kevin Miller wrote:

 There may be - but changing resolution with MC open is not supported.   

I'm curious what you mean by "not supported." While building an 800x600 version of my 
app's main window earlier today/yesterday, I was dropping from 1024x768 to 800x600 and 
back again repeatedly with MetaCard running, checking to see what I was doing, with 
seemingly no ill effects.

So is it just that there aren't any known issues, but it's not officially supported, 
or is there actually something bad happening and I just didn't notice and/or dodged a 
bullet?

gc

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Re: resizing and screen resolution

2000-09-25 Thread Scott Raney

On Mon, 25 Sep 2000, Geoff Canyon wrote:

 On Monday, September 25, 2000, at 04:21 AM, Kevin Miller wrote:
 
  There may be - but changing resolution with MC open is not supported.   
 
 I'm curious what you mean by "not supported." While building an 800x600 version of 
my app's main window earlier today/yesterday, I was dropping from 1024x768 to 800x600 
and back again repeatedly with MetaCard running, checking to see what I was doing, 
with seemingly no ill effects.
 
 So is it just that there aren't any known issues, but it's not officially supported, 
or is there actually something bad happening and I just didn't notice and/or dodged a 
bullet?

Actually it should be fine to do this on both Windows and Mac
(UNIX/X11 doesn't support this anyway).  The only serious issue that I
can think of is that the new windowBoundingRect property isn't reset
when you change the resolution, so windows may not always open in
appropriate places.  What probably *will* get you into trouble is
changing the color depth (8/16/32).  In particular changing in or out
of 8-bit depth from either of the others will likely get you a
psychedelic display though probably not a crash or other misbehavior.
  Regards,
Scott

 gc


Scott Raney  [EMAIL PROTECTED]  http://www.metacard.com
MetaCard: You know, there's an easier way to do that...


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Re: resizing and screen resolution

2000-09-25 Thread Mark Mitchell
Thanks to Kevin and Geof and Gary, and others who replied offlist for their helpful 
suggestions.  Setting the backdrop to black and shooting for an average screen 
resolution of around 800 x 600 seems the best bet.  I hadnt realized the backdrop 
feature was available.  I found it in supercard too!  So thanks again.  I'm a little 
worried that screen resolutions will simply continue to increase...but we are not the 
only ones with this problem I suppose.  ALL my software, including my word processors, 
got very small at the 1000+ resolution.  

thanks again all,

mark m.


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Re: resizing and screen resolution

2000-09-24 Thread Sjoerd Op 't Land

Gary Rathbone wrote/ schreef:

 If you ask users to change the resolution of the computer you're assuming
 they know how to.
 
 I'm not a fan of people having to change their set up in order to cater for
 my software. I'd prefer my software catered for their machines. However you
 can't please all the people all the time...
Agreed, but isn't there an AppleEvent for changin the resolution?

Sjoerd


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resizing and screen resolution

2000-09-23 Thread Mark Mitchell
I make a lot of projects for children, and it is important that they pretty much fill 
the screen, lest distractions occur.  I was dismayed when we got new larger high 
resolution monitors (mac) and discovered the projects shrank to a tiny size at the 
new, higher resolution.   If you turn the resolution of the monitors down, the stacks 
grow back to their original size, but the rest of the computer looks funky, requiring 
a return to higher res after you finish the game.  
We hope to soon branch out to a larger client circle, and if so, the resolution of the 
client monitors will be an unknown.  Ideally, I would like to be able to dynamically 
resize the projects.  Has someone already written a script/external which will do the 
calculations so that objects and cards will grow proportionally with windows, in a 
general way?

If not, I could work for an "average" monitor resolution...what would that be these 
days...or preferably in about a year in the future?  What is the resolution of the 
newer imacs?

And what about the windows world?

Any ideas/ help will be greatly appreciated.

mark mitchell

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Re: resizing and screen resolution

2000-09-23 Thread Kevin Miller

On 21/9/00 4:48 pm, Mark Mitchell [EMAIL PROTECTED] wrote:

 I make a lot of projects for children, and it is important that they pretty
 much fill the screen, lest distractions occur.  I was dismayed when we got new
 larger high resolution monitors (mac) and discovered the projects shrank to a
 tiny size at the new, higher resolution.   If you turn the resolution of the
 monitors down, the stacks grow back to their original size, but the rest of
 the computer looks funky, requiring a return to higher res after you finish
 the game.  
 We hope to soon branch out to a larger client circle, and if so, the
 resolution of the client monitors will be an unknown.  Ideally, I would like
 to be able to dynamically resize the projects.  Has someone already written a
 script/external which will do the calculations so that objects and cards will
 grow proportionally with windows, in a general way?
 
 If not, I could work for an "average" monitor resolution...what would that be
 these days...or preferably in about a year in the future?  What is the
 resolution of the newer imacs?
 
 And what about the windows world?
 
 Any ideas/ help will be greatly appreciated.

My advice would really be not to worry about this too much.  People use a
wide variety of monitor resolutions (on monitors that are bigger and smaller
and so look different in themselves) and the best thing to do is to
recommend people change the resolution, before loading the program, to an
optimal value.  Trying to scale your work is going to be a non-starter.

800x600 is a good resolution to develop for: almost everyone can do it and
its not as small as 640x480.  Larger than that and you start to risk people
not being able to switch to it.

Regards,

Kevin

 mark mitchell

Kevin Miller [EMAIL PROTECTED] http://www.runrev.com/
Runtime Revolution Limited (formerly Cross Worlds Computing).
Tel: +44 (0)131 672 2909.  Fax: +44 (0)1639 830 707.


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Re: resizing and screen resolution

2000-09-23 Thread Geoff Canyon

on 9/21/00 8:48 AM, Mark Mitchell at [EMAIL PROTECTED] wrote:

 If not, I could work for an "average" monitor resolution...what would that be
 these days...or preferably in about a year in the future?  What is the
 resolution of the newer imacs?

The iMacs do 640x480, 800x600, and 1024x768. I always use 1024x768, but I've
seen lots of people use 800x600.

The iBook is 800x600, the powerbooks and the LCD studio displays 1024x768.
LCDs can try to do lower resolutions, but it doesn't look nearly as good,
and I've rarely seen anyone do it.

I'm considering doing separate resolutions in my kid's software. If I do,
I'm likely to support 600x400, 800x600, and 1024x768 for now. But my layout
is fairly simple, making it fairly easy to do.

gc


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Re: resizing and screen resolution

2000-09-23 Thread Gary Rathbone

Agreed. We've developed a number of CDROM projects for Mac and PC. Whilst a
couple of years ago 640x480 was a consideration, we now work to 800x 600.

I'd suggest sticking to this 'average' resolution and adopt the following :

i) center your stage to the center of the monitor (there are functions
available to help you do this)

ii) to avoid distractions fill the rest of the screen (border) with black

iii) make sure nothing happens if they click on the black border

Guaranteed users will focus on whats happening and not the border ( just
like my TV when I watch a 'wide screen' film).

If you ask users to change the resolution of the computer you're assuming
they know how to. 

I'm not a fan of people having to change their set up in order to cater for
my software. I'd prefer my software catered for their machines. However you
can't please all the people all the time...

Rgds

Gary Rathbone

on 23/9/00 16:18, Kevin Miller at [EMAIL PROTECTED] wrote:

 On 21/9/00 4:48 pm, Mark Mitchell [EMAIL PROTECTED] wrote:
 
 I make a lot of projects for children, and it is important that they pretty
 much fill the screen, lest distractions occur.  I was dismayed when we got
 new
 larger high resolution monitors (mac) and discovered the projects shrank to a
 tiny size at the new, higher resolution.   If you turn the resolution of the
 monitors down, the stacks grow back to their original size, but the rest of
 the computer looks funky, requiring a return to higher res after you finish
 the game.  
 We hope to soon branch out to a larger client circle, and if so, the
 resolution of the client monitors will be an unknown.  Ideally, I would like
 to be able to dynamically resize the projects.  Has someone already written a
 script/external which will do the calculations so that objects and cards will
 grow proportionally with windows, in a general way?
 
 If not, I could work for an "average" monitor resolution...what would that be
 these days...or preferably in about a year in the future?  What is the
 resolution of the newer imacs?
 
 And what about the windows world?
 
 Any ideas/ help will be greatly appreciated.
 
 My advice would really be not to worry about this too much.  People use a
 wide variety of monitor resolutions (on monitors that are bigger and smaller
 and so look different in themselves) and the best thing to do is to
 recommend people change the resolution, before loading the program, to an
 optimal value.  Trying to scale your work is going to be a non-starter.
 
 800x600 is a good resolution to develop for: almost everyone can do it and
 its not as small as 640x480.  Larger than that and you start to risk people
 not being able to switch to it.
 
 Regards,
 
 Kevin
 
 mark mitchell
 
 Kevin Miller [EMAIL PROTECTED] http://www.runrev.com/
 Runtime Revolution Limited (formerly Cross Worlds Computing).
 Tel: +44 (0)131 672 2909.  Fax: +44 (0)1639 830 707.
 
 
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 Info: http://www.xworlds.com/metacard/mailinglist.htm
 Please send bug reports to [EMAIL PROTECTED], not this list.
 
 


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