[mkgmap-dev] Commit: r1444: Treat disused ways and ways under construction as minor paths.

2009-12-29 Thread svn commit
Version 1444 was commited by marko on 2009-12-29 09:30:44 + (Tue, 29 Dec 2009) Treat disused ways and ways under construction as minor paths. ___ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk

Re: [mkgmap-dev] Commit: r1445: Hide underground railways. Map railway=abandoned to highway=track.

2009-12-29 Thread charlie
Quoting svn commit s...@mkgmap.org.uk: Version 1445 was commited by marko on 2009-12-29 09:45:48 + (Tue, 29 Dec 2009) Hide underground railways. Map railway=abandoned to highway=track. Out of curiosity, why hide underground railways but not underground roads? -- Charlie

Re: [mkgmap-dev] Commit: r1445: Hide underground railways. Map railway=abandoned to highway=track.

2009-12-29 Thread Marko Mäkelä
Hi Charlie, On Tue, Dec 29, 2009 at 09:56:12AM +, char...@cferrero.net wrote: Quoting svn commit s...@mkgmap.org.uk: Version 1445 was commited by marko on 2009-12-29 09:45:48 + (Tue, 29 Dec 2009) Hide underground railways. Map railway=abandoned to highway=track. Out of

Re: [mkgmap-dev] Understanding the sea

2009-12-29 Thread Nop
Hi! Am 28.12.2009 23:22, schrieb Clinton Gladstone: I suppose it would still be possible to generate the sea polygons from another (public domain) source and distribute the sea layer separately from the OSM layer, but that's a hassle both for the person generating the map, and users of

Re: [mkgmap-dev] Understanding the sea

2009-12-29 Thread Ralf Kleineisel
On 12/28/2009 07:54 PM, Mark Burton wrote: I have agreed to help produce a marine map of the Baltic so it would be really nice if the sea was filled in without any really major problems (flooded land, etc.) I realise that this is dependent on the performance of the MP stuff but it seems to me

Re: [mkgmap-dev] Understanding the sea

2009-12-29 Thread Igor Brejc
Hi, One option would be to use GroundTruth to generate MP (polish) files for sea polygons and then use mkgmap to generate the IMG from these. I'm the author of GroundTruth and I also received a request to help generate marine maps for http://www.boat-duesseldorf.com/ I had some success with

[mkgmap-dev] Multipolygons code rewritten (1st try)

2009-12-29 Thread WanMil
Hi, I have rewritten the MultiPoloygonRelation class regarding the algorithm described in http://wiki.openstreetmap.org/wiki/Relation:multipolygon/Algorithm. This is a first (very early and not very well tested) implementation of this algorithm. I don't have time to go on with it within the

[mkgmap-dev] Libraries

2009-12-29 Thread Nakor
Hello, Some libraries in my area are mapped as buildings (areas) and do not show up in the search. I added the line amenity=library [0x2c03 resolution 21] to polygons in the style. Is this the way do do it or can we tell it some way to look in the points files? Also can we have this by

Re: [mkgmap-dev] Libraries

2009-12-29 Thread Charlie Ferrero
Nakor wrote: Hello, Some libraries in my area are mapped as buildings (areas) and do not show up in the search. I added the line amenity=library [0x2c03 resolution 21] to polygons in the style. Is this the way do do it or can we tell it some way to look in the points files? Also

Re: [mkgmap-dev] Commit: r1445: Hide underground railways. Map railway=abandoned to highway=track.

2009-12-29 Thread Felix Hartmann
On 29.12.2009 22:16, Johann Gail wrote: If someone knows how to create invisible routeable ways, then we might consider hiding underground roads. You can do so, but only by using a TYP file. Take some random type from 0x01-0x13 and make it invisible by assigning both colors to

Re: [mkgmap-dev] Understanding the sea

2009-12-29 Thread Ronny Klier
Am 20:59, schrieb Mark Burton: Hi, I'm trying to understand how the --generate-sea stuff works. I want to know how it decides whether an island is water or land. The code does not really contain sufficient comments for me to work out what it's doing. I would expect it to close coastline

Re: [mkgmap-dev] Understanding the sea

2009-12-29 Thread Ronny Klier
Am 30.12.2009 01:13, schrieb Ronny Klier: Am 20:59, schrieb Mark Burton: Hi, I'm trying to understand how the --generate-sea stuff works. I want to know how it decides whether an island is water or land. The code does not really contain sufficient comments for me to work out what it's

Re: [mkgmap-dev] Libraries

2009-12-29 Thread Nakor
Have you tried the --add-pois-to-areas switch? It sounds like it should add a library POI which you ought to be able to search for (though I haven't tested this). Yes it does but only if the library type is present in the relation file (which is not the case in the default style)