[mkgmap-dev] bollards working or not?

2010-01-11 Thread Chris-Hein Lunkhusen
Hi, Why is this bollard not working? (car/shortest mode in MapSource) http://up.picr.de/3573513.png While another bollard near the church (Mauritiusstraße) works fine ? In my points-style I have: highway=bollard | barrier=bollard {add motorcar=no} [0x7001 resolution 24] and I am using the

Re: [mkgmap-dev] bollards working or not?

2010-01-11 Thread Mark Burton
Hi Chris, Hi, Why is this bollard not working? (car/shortest mode in MapSource) http://up.picr.de/3573513.png While another bollard near the church (Mauritiusstraße) works fine ? In my points-style I have: highway=bollard | barrier=bollard {add motorcar=no} [0x7001 resolution 24]

Re: [mkgmap-dev] bollards working or not?

2010-01-11 Thread Chris-Hein Lunkhusen
Mark Burton schrieb: Why is this bollard not working? (car/shortest mode in MapSource) The bollard code is triggered by the node having an 'access' tag. So you need to modify the above rule to add access=yes Great, that works fine... So, the trigger is not looking what the main tag is?

[mkgmap-dev] Splitter details question

2010-01-11 Thread WanMil
At the moment I try to understand how the splitter works to make the mulitpolygon code splitter compatible. I have taken the OSM dump of austria from Jan 8th and run splitter on it (with the default settings). Splitter generated 6 tiles. So far so good. To get a visual feeling I wrote a