Re: [mkgmap-dev] Nodes gone missing?

2010-12-02 Thread Danny Backx
up incomplete areas ? The RoadMap buildmap doesn't do that at this point, which is why I was complaining. Maybe I need to look into changing buildmap, not splitter. Any advice ? Danny On Wed, 2010-12-01 at 17:50 +0100, Danny Backx wrote: Has anyone been looking into this ? The number

Re: [mkgmap-dev] Nodes gone missing?

2010-12-01 Thread Danny Backx
Has anyone been looking into this ? The number of ways excluded because of this is rather large, here is an example of iso-nl-011.osm : -- Ways 82, interesting 75, discarded (missing node) 34 Thanks, Danny On Sat, 2010-11-27 at 10:37 +0100, Danny Backx wrote: My buildmap has a large

[mkgmap-dev] Nodes gone missing?

2010-11-27 Thread Danny Backx
. What's wrong ? Danny -- Danny Backx ; danny.backx - at - scarlet.be ; http://danny.backx.info ___ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev

Re: [mkgmap-dev] Splitter question

2010-11-27 Thread Danny Backx
option). Danny On Fri, 2010-11-26 at 11:55 +0100, Lambertus wrote: On 2010-11-25 19:45, Danny Backx wrote: On Thu, 2010-11-25 at 14:17 +0100, Lambertus wrote: If there is interest in my script (PHP) then I can clean it up a bit and post it here. Yes please. Danny

Re: [mkgmap-dev] Splitter question

2010-11-25 Thread Danny Backx
On Mon, 2010-11-22 at 11:02 -0600, Scott Crosby wrote: On Sun, Nov 21, 2010 at 1:04 PM, Danny Backx danny.ba...@scarlet.be wrote: I've taken some time and played with the suggestions given. I'm including two scripts. [..] I realize that I'm working around

Re: [mkgmap-dev] Splitter question

2010-11-25 Thread Danny Backx
' and 'deeper' scripts but in an recursive way so that the depth of the process is variable depending on the actual needs instead of fixed 2 levels. If there is interest in my script (PHP) then I can clean it up a bit and post it here. Yes please. Danny -- Danny Backx ; danny.backx

Re: [mkgmap-dev] Splitter question

2010-11-21 Thread Danny Backx
--resolution=15 iso-nl-259.osm max-nodes higher than 10 shouldn't be a problem. I'm using 135. aighes -- Danny Backx ; danny.backx - at - scarlet.be ; http://danny.backx.info doit.nl Description: C-Shell script deeper.nl Description: C-Shell script

Re: [mkgmap-dev] Splitter question

2010-11-16 Thread Danny Backx
(Main.java:97) Earlier runs with max-nodes=1 and 2 were going to generate too many files ( 1000) so I ended up interrupting them after pass 1 but they didn't crash before that point. Still looking for good advice on how to document this ;-) Danny -- Danny Backx ; danny.backx

Re: [mkgmap-dev] Splitter question

2010-11-15 Thread Danny Backx
to determine split points. I suggest using 13 or 14. Alternatively, you can split the geographic extent of the too-large tile manually in areas.list. Scott On Sun, Nov 14, 2010 at 8:16 AM, Danny Backx danny.ba...@scarlet.be wrote: Hi, I've been using splitter

[mkgmap-dev] Splitter question

2010-11-14 Thread Danny Backx
14619554 2010-11-14 11:18 iso-nl-259.osm.gz Is there anything I can do to deal with this ? Danny -- Danny Backx ; danny.backx - at - scarlet.be ; http://danny.backx.info ___ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http