Felix,
Are you happy that the tweeze arcs stuff doesn't actually break
anything (compared to before)? If so, I shall commit it in its present
form
Better than the status quo, so would support committing it (and also for
a merge of the mdr branch into trunk, because at some point this
Mark Burton wrote:
Felix,
Are you happy that the tweeze arcs stuff doesn't actually break
anything (compared to before)? If so, I shall commit it in its present
form
Better than the status quo, so would support committing it (and also for
a merge of the mdr branch into trunk,
Mark Burton wrote:
I have received zero feedback on the recent arc tweezing patch. I
believe that in its latest form (v4), it provides much improved
routing instruction quality. In particular, it should give you fewer
instructions to keep left/right or even turn left/right when you are
Mark Burton wrote:
Hi Felix,
Many thanks for the report - comments inline.
Okay, I have played around now over 1 hour in Mapsource (allways
creating two identical route start/endpoints and calculating with two
maps identical if not for the tweeze arc patch and then comparing the
choses
Mark Burton schreef:
I have received zero feedback on the recent arc tweezing patch.
Ehrm, eh, yes. Whatever destination I have in mind lately, I always seem
to end up in the baby room. There's no computer there, you know.
Anyway, tested your patch and it shows a huge improvement on a couple of
I have received zero feedback on the recent arc tweezing patch. I
believe that in its latest form (v4), it provides much improved
routing instruction quality. In particular, it should give you fewer
instructions to keep left/right or even turn left/right when you are
continuing on a long road
Mark Burton wrote:
I have received zero feedback on the recent arc tweezing patch. I
believe that in its latest form (v4), it provides much improved
routing instruction quality. In particular, it should give you fewer
instructions to keep left/right or even turn left/right when you are