Re: [mkgmap-dev] Strange squares on Garmin GPS device

2013-03-29 Thread Thomas
I have tried several options described but none works. Removing the --transparent option actually destroys all polygon formatting of the TYP file. If I could I would like to downgrade prior to r2479 but unfortunately it is no more available. Seems I have to get along with the strange brownish

Re: [mkgmap-dev] Strange squares on Garmin GPS device

2013-03-29 Thread GerdP
Hi Thomas, probably something is wrong, so you let us help you to fix the error. Please try to describe what you are doing and post links to your files so that we can reproduce the problem. Ciao, Gerd Thomas Kaschel wrote I have tried several options described but none works. Removing the

Re: [mkgmap-dev] Strange squares on Garmin GPS device

2013-03-29 Thread Thomas
Hi Gerd, please find attached the style files, the .cfg file as well as the TYP file. The map is created by java -XX:+UseCompressedOops -Xmx3000M -jar mkgmap.jar -c 6000.cfg *.osm.pbf 6000.TYP Prior to r2479 everything worked fine. Because I have not changed anything in my cfg-, style-

Re: [mkgmap-dev] Strange squares on Garmin GPS device

2013-03-29 Thread Minko
Hi Thomas, In the typ file I see your family ID is 5010, in your options file you use 6000. The GPS won't use your typ file if the FID is different. ___ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk

Re: [mkgmap-dev] Strange squares on Garmin GPS device

2013-03-29 Thread Thomas
Hi Minko, I have just changed the FID but nothing changes. The brownish squares still appear. Thomas Am 29.03.2013 10:00, schrieb Minko: Hi Thomas, In the typ file I see your family ID is 5010, in your options file you use 6000. The GPS won't use your typ file if the FID is different.

Re: [mkgmap-dev] Strange squares on Garmin GPS device

2013-03-29 Thread GerdP
Hi Thomas, yes, I think mkgmap corrects this value itself. I tried to reproduce the problem with your data, but I don't see the squares on my device. This is what I did: 1) adapt the paths in 6000.cfg and comment the transparent option 2) create directory c:\mystyles\thomas and copy your style

Re: [mkgmap-dev] Strange squares on Garmin GPS device

2013-03-29 Thread Josef Latt
Hi, I'm not a specialist, but in the TYP-file all polygons have the drawing order 1. AFAIK only the background (ox4b), which is not defined, should have ther drawing order 1. All the other polygons a higher drawing order. Josef Am 29.03.2013 10:13, schrieb Thomas: Hi Minko, I have just

Re: [mkgmap-dev] Strange squares on Garmin GPS device

2013-03-29 Thread Thomas
Hi Gerd, hi Josef, success!!! Here's what I did: - deleted transparent option from .cfg-file - edited TYP file: set all polygons to draw order 2 and added 0x4b polygon with draw order 1 So it was a combination of both of your ideas. Thank you a lot and Happy Easter! Thomas Am 29.03.2013

Re: [mkgmap-dev] Strange squares on Garmin GPS device

2013-03-28 Thread WanMil
Hi Thomas, do you use the --transparent option? There have been a bugfix in r2479 that transparent maps were not transparent. WanMil Since I have created maps for my Garmin GPS device some days ago something strange happens. The background of the map is loaded with small brownish squares

Re: [mkgmap-dev] Strange squares on Garmin GPS device

2013-03-28 Thread Thomas
Am 28.03.2013 15:45, schrieb WanMil: Hi Thomas, do you use the --transparent option? There have been a bugfix in r2479 that transparent maps were not transparent. WanMil Since I have created maps for my Garmin GPS device some days ago something strange happens. The background of the map

Re: [mkgmap-dev] Strange squares on Garmin GPS device

2013-03-28 Thread Thomas
Am 28.03.2013 15:45, schrieb WanMil: Hi Thomas, do you use the --transparent option? There have been a bugfix in r2479 that transparent maps were not transparent. WanMil Since I have created maps for my Garmin GPS device some days ago something strange happens. The background of the map

Re: [mkgmap-dev] Strange squares on Garmin GPS device

2013-03-28 Thread Minko
Maybe they are covered by the default background/land polygon, type 0x27. You can make this land polygon either transparent with a typ file, change the draw order of 0x27 as low as possible but above the sea, or use another background polygon with the generate-sea option. Removing the