I've submitted this bug: https://bugzilla.xamarin.com/show_bug.cgi?id=12669
On Sat, Jun 8, 2013 at 3:17 PM, Tim Matthews tim.matthe...@gmail.comwrote:
Hi I noticed a bug that was introduced in Mono 3 for embedding mono:
#include glib.h
#include mono/jit/jit.h
#include
Hi,
I know AOT is not available on Windows. I am wondering how much work could
it be to get it working on 64-bit Windows? What kind of tasks would it
entail?
One would be generating Windows compatible GNU asm code. What else?
Maybe someone can shed some light on why this isn't implemented for
Hi,
I just tried building mono from the git trunk on CentOS 5, and got a
complaint from autogen.sh about the -Wnone flag passed to aclocal. I removed
it from the top-level autogen.sh and from the one in libgc, and it then
configured and built.
(mcs --version says Mono C# compiler version
In my view, WPF is the most complex and powerful UI system ever created(the
layout and the composing system are amazing) and I really need an
opensource implementation of the Presentation Framework to use it on other
platforms and to have more control about it(rendering it into an OpenGL
window
Do you have the code published somewhere?
Cheers,
Stephen
PS. good luck on this big task.
On Thu, Jun 13, 2013 at 1:41 PM, Jonathan Lima greenbo...@gmail.com wrote:
In my view, WPF is the most complex and powerful UI system ever created(the
layout and the composing system are amazing) and I
Hello,
in the last weeks i was playing around to get the Mono runtime 3.0.10
built with openwrt and work on a MIPS based router (TL-WDR4300,
technical details here: http://wiki.openwrt.org/toh/tp-link/tl-wdr4300).
Already the building required some patching, some of them openwrt
specific, some
There is a subset of the WPF framework implemented in the .net
microframework. It might be a good starting point (xaml parsing, data
binding scaffolding perhaps?) - you'd almost certainly need to rewrite all
the rendering code however as I believe it is a software renderer.
On Thu, Jun 13, 2013
Would I have licensing problems using Micro Framework code? I want to use
any opensource license that I could use it on commercial projects(MIT
probably).
@Stephen
I'm organizing the code as it is splitted across some projects, soon I'll
put it into a git repo.
On Thu, Jun 13, 2013 at 5:28 PM,
I believe .net mf is apache licensed
On Thu, Jun 13, 2013 at 4:31 PM, Jonathan Lima greenbo...@gmail.com wrote:
Would I have licensing problems using Micro Framework code? I want to use
any opensource license that I could use it on commercial projects(MIT
probably).
@Stephen
I'm
Hi,
I've submitted a bug about FileStream behavior on combining reads and
writes more than 2 month ago:
https://bugzilla.xamarin.com/show_bug.cgi?id=11699
Are there any plans on fixing that bug? It seems like FileStream is pretty
basic and very important stuff to have working correctly...
Best
Moonlight has a pretty good renderer for silverlight. Which is close enough
to WPF. It might be a good place to start than do it from scratch.
On Thu, Jun 13, 2013 at 3:41 PM, Jonathan Lima greenbo...@gmail.com wrote:
In my view, WPF is the most complex and powerful UI system ever
The renderer isn't a problem, it's actually a minimal part of the code
compared to other features like the DependencyProperty system. Also all the
implementation of moonlight is made through C/C++ code. For now I'll be
using a managed OpenGL renderer of my 3D engine.
On Thu, Jun 13, 2013 at 7:34
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