Have a Look to... https://github.com/greenboxdev/Afallon
https://github.com/greenboxdev/Afallon
--
View this message in context:
http://mono.1490590.n4.nabble.com/Afallon-open-source-WPF-implementation-tp4659930p4661740.html
Sent from the Mono - Dev mailing list archive at
Jonathan,
On Thu, Jun 13, 2013 at 4:31 PM, Jonathan Lima greenbo...@gmail.com wrote:
Would I have licensing problems using Micro Framework code? I want to use
any opensource license that I could use it on commercial projects(MIT
probably).
@Stephen
I'm organizing the code as it is splitted
Do you have the code published somewhere?
Cheers,
Stephen
PS. good luck on this big task.
On Thu, Jun 13, 2013 at 1:41 PM, Jonathan Lima greenbo...@gmail.com wrote:
In my view, WPF is the most complex and powerful UI system ever created(the
layout and the composing system are amazing) and I
There is a subset of the WPF framework implemented in the .net
microframework. It might be a good starting point (xaml parsing, data
binding scaffolding perhaps?) - you'd almost certainly need to rewrite all
the rendering code however as I believe it is a software renderer.
On Thu, Jun 13, 2013
Would I have licensing problems using Micro Framework code? I want to use
any opensource license that I could use it on commercial projects(MIT
probably).
@Stephen
I'm organizing the code as it is splitted across some projects, soon I'll
put it into a git repo.
On Thu, Jun 13, 2013 at 5:28 PM,
I believe .net mf is apache licensed
On Thu, Jun 13, 2013 at 4:31 PM, Jonathan Lima greenbo...@gmail.com wrote:
Would I have licensing problems using Micro Framework code? I want to use
any opensource license that I could use it on commercial projects(MIT
probably).
@Stephen
I'm
Moonlight has a pretty good renderer for silverlight. Which is close enough
to WPF. It might be a good place to start than do it from scratch.
On Thu, Jun 13, 2013 at 3:41 PM, Jonathan Lima greenbo...@gmail.com wrote:
In my view, WPF is the most complex and powerful UI system ever
The renderer isn't a problem, it's actually a minimal part of the code
compared to other features like the DependencyProperty system. Also all the
implementation of moonlight is made through C/C++ code. For now I'll be
using a managed OpenGL renderer of my 3D engine.
On Thu, Jun 13, 2013 at 7:34