How would that layer on top work, technically?
Because if it's not part of the same Bitmap (the only painted on the Panel)
and I that I need to paint twice, then there's some flickering happening.
Hence the need for double buffering.
StApostol wrote:
Does GDI+ support alpha blending? If so,
Only let it grow bigger: you mean that if I shrink the window, I don't
reduce the size of the Bitmap, but only when I make the window larger? I was
going to say that's inefficient, but thinking about it... Now that I
implemented clipping, only the hovered paint is repainted, which means that
it
Την Wed, 01 Apr 2009 09:08:02 +0300,ο(η) Stifu st...@free.fr έγραψε:
How would that layer on top work, technically?
Because if it's not part of the same Bitmap (the only painted on the
Panel)
and I that I need to paint twice, then there's some flickering happening.
Hence the need for
I just read a bit on this, and it sounds just like what I need. :)
Thanks!
StApostol wrote:
Την Wed, 01 Apr 2009 09:08:02 +0300,ο(η) Stifu st...@free.fr έγραψε:
How would that layer on top work, technically?
Because if it's not part of the same Bitmap (the only painted on the
Panel)
I don't know what you mean by Clone (I hope you don't meant the Clone
Method, you shouldn't use this).
Just make a copy of the relevant image part. If this is slower than making a
Clone of the entire bitmap object you are doing something VERY wrong indeed.
You are using Graphics.DrawImage for
Hi,
On Windows some of the runtime tests are not completing since r127661
(I believe.) The attached patch is a workaround for the affected
tests.
On Windows we rely on QueueUserAPC to increment
thread_interruption_requested. The way the tests are currently
written there is no opportunity to
This is only a hack around the fact the we don't support proper interruption
on windows.
2009/4/1 Bill Holmes billholme...@gmail.com
Hi,
On Windows some of the runtime tests are not completing since r127661
(I believe.) The attached patch is a workaround for the affected
tests.
On
Yes, I do mean the Clone method.
And that's what I was asking you: how do you mean a copy of the relevant
image part? When doing searches on that, I saw people advised the use of the
Clone method to achieve it.
And yes, I'm using Graphics.DrawImage.
By the way, I already use LockBits to create
It seems to be a very complex project and encompasses things like managing
multiple servers, having backend storage with automatic replication,
performance monitoring, etc,, meaning possibly interacting with many other
(unmanaged) projects. It is probably a larger than mono itself project.
Not to
Rafael,
Thanks for your input. Actually I was thinking of doing it as part of GSoc.
Actually the Azure is in CTP and the addin tool currently released,
replicates what the application can do in the cloud instead of the actual
implementation.
Could you please give me some pointers on how to
I've not experimented with the CTP (I am still bound to VS2005).
I've just read a bit about the architecture, and the developer experience
inside newer VSes.
Yes you can model part of the per-node runtime for the processes after
asp.net, but remember that typically they separate the processing
Understood, that is why I said it was a workaround.
In my opinion the problems with QueueUserAPC are well know and do not
need these particular three tests to remind us of that. Can we work
around a well know issue to allow these tests to exercise what they
are intended to.
-bill
On Wed, Apr
The changes are ok.
On Wed, Apr 1, 2009 at 2:25 PM, Bill Holmes billholme...@gmail.com wrote:
Understood, that is why I said it was a workaround.
In my opinion the problems with QueueUserAPC are well know and do not
need these particular three tests to remind us of that. Can we work
around
If I Cache data using System.Web.Caching in a console application I get an
exception if I ltry to start a HttpListener object. It seems that somewhere
in System.Net it is looking for Cache Settings in a web.config.
This is a bug because the behavior does not exist in the .net runtime.
Is there
Do you mind entering this information in https://bugzilla.novell.com ?
Under Mono::class libraries - Sys.Web.
Thanks!
-Gonzalo
On Wed, 2009-04-01 at 09:46 -0700, MemphisWeb wrote:
If I Cache data using System.Web.Caching in a console application I get an
exception if I ltry to start a
Hey everyone
To create a common location for discussions regarding running ASP.NET
applications on Mono, we have created a Mono ASP.NET mailing list:
mono-aspnet-l...@lists.ximian.com
Subscribe / manage your subscription here:
http://lists.ximian.com/mailman/listinfo/mono-aspnet-list
Or use the
Hi,
I've implement support for compiled regular expressions in profile 1.x
using dynamic assemblies.
I also have cleaned up the code by removing GetEvalMethod and
CreateEvalMethod methods and moving their functionality to
GetMachineFactory.
I also modified the signature of
Done! Bug #491343
Gonzalo Paniagua Javier-5 wrote:
Do you mind entering this information in https://bugzilla.novell.com ?
Under Mono::class libraries - Sys.Web.
Thanks!
-Gonzalo
On Wed, 2009-04-01 at 09:46 -0700, MemphisWeb wrote:
If I Cache data using System.Web.Caching in a
I'm attempting to run an application written for ASP.NET 2.0 using mono
via xsp2. I built from a recent tarballs mono-20090306.tar.bz2 and
xsp-2.4.tar.bz2.
When I try to access the index page, I get the error:
Compilation Error
Description: Error compiling a resource required to service this
Maybe this code can help you further ... You don't need to create the ODBC
in your control panel ... but it could help you to get the correct
values... I'm waiting for Sybase Adaptive Server Anyway implementation in a
new Mono version (http://www.mono-project.com/Sybase#Action_plan)
using
Hello,
I'm from Italy and I'm sorry if my English is not so good. I hope it's good
enough to explain whatever I'm going to say :-)
I'm new to Mono and I read through the forum and the website.
Anyway I'm not sure I understood all its qualities and limitations.
To simplify the question, let me
I download source from
http://ftp.novell.com/pub/mono/sources/monodevelop/monodevelop-1.9.3.tar.bz2
and unpack.
How to compile and install monodevelop now ?
--
View this message in context:
http://www.nabble.com/monodevelop-on-FreeBSDtp22808821p22808821.html
Sent from the Mono - General
I will clean it up a bit and post it here for everyone to comment on.
Also I have a friend who's a UNIX guru and is curious about Mono and
would like to try it out. I'm gonna send the doc to him to get his
feedback. After that, I'll see if I can find someone who wants to host
an HTML
You English seems pretty OK to me. To your question (which others may
be able to answer with greater detail): I've been successfully writing
code on Windows and running it on Linux (Ubuntu+Mono) for over a year
now. It seems that the Mono guys have done a pretty good job at making
a runtime
Michael Hutchinson wrote:
On Wed, Apr 1, 2009 at 1:56 AM, somepalli venkat.s...@gmail.com wrote:
Build the project completed successfully. but while Run the project i am
getting following error
I am Ubuntu 8.04 User .
I installed Mono and Open the Mono develop then i designed with just
Dennis_ wrote:
I download source from
http://ftp.novell.com/pub/mono/sources/monodevelop/monodevelop-1.9.3.tar.bz2
and unpack.
How to compile and install monodevelop now ?
i didn't tried monodevelop on FreeBSD. I think following link will useful
for u but its not useful sorry for
Hi guys - I've written a rough guide to installing Mono 2.4 on a totally
clean fresh install of Ubuntu Server 8.10. This guide is geared towards
people like me who don't really know a whole lot about Linux or Mono and
are most likely coming from a Windows .NET world. For that reason,
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