//I reckon that mono_field_get_value will return a MonoArray,
//Try something a bit like this:
//
//MonoArray* monoArray = NULL;
//mono_field_get_value(obj, field, monoArrayl);
//MonoString *monoString = mono_array_get(monoArray, MonoString *, 0)
//char *s = mono_string_to_utf8(monoString); //
thanks, it did work! only I need to pass a monoarray** to this function
"mono_field_get_value(obj, field, );" . Mono is so poor
documented, but it is really good!
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I've tried to use a monoclassfield but it doesn't work with a string array in
C#. the return value is invalide.
c++:
MonoClassField* field;
field = mono_class_get_field_from_name(klass, "entry");
char* val[100];
MonoString* monoval[100];
is there a way to pass a pointer to C# and pass it back to native functions?
for example I have a newMesh function in c++ which returns a pointer to a
Mesh class instance. How can I represent this pointer in C#? And if I have a
drawMesh method in c++ as an internal call method, how can I pass the
and...how to pass an array from c# to c++?
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anyone knows anything about this? thanks very much!
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