Graeme Geldenhuys wrote
> On 07/03/2021 12:58 pm, fredvs wrote:
>> Nice (but you are mse-org member so no need to request, just push it).
>
> I forgot I have read/write access. I've pushed my changes.
>
> Regards,
> Graeme
Thanks!
Fre;D
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On 07/03/2021 12:58 pm, fredvs wrote:
> Nice (but you are mse-org member so no need to request, just push it).
>
> By the way, I did commit your code for ideU.
I forgot I have read/write access. I've pushed my changes.
Regards,
Graeme
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fpGUI Toolkit - a cross-platform GUI toolkit using
Graeme Geldenhuys wrote
> I'll make the remaining changes today and created a pull request for code
> review.
Hello Graeme.
Nice (but you are mse-org member so no need to request, just push it).
By the way, I did commit your code for ideU.
Fre;D
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On 07/03/2021 2:20 am, fredvs wrote:
> But if doing this, imho, tactionsmo.enablecomment has no sense anymore and
> should be commented.
My initial thoughts was not to change existing behaviour, but you are 100%
correct. That action doesn't make sense any more - in fact I did not even
know that
Hello Graeme.
Indeed, much better.
But if doing this, imho, tactionsmo.enablecomment has no sense anymore and
should be commented.
Otherwise if you use the right-click to show the properties-list, "comment"
will be disabled if nothing was selected.
procedure tactionsmo.enablecomment(const
Hi,
Attached is a patch to add new functionality to the text editor. Every
programmer editor I have ever used allows you to comment a line of code
*without* first having to make a selection.
Old behaviour: To comment a line, you had to first select the whole
line, starting at column 1 and the
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