Re: [MSEide-MSEgui-talk] SDL and MSEgui?

2024-05-18 Thread Fred vS
with the "surface", as Wayland does. Fre;D D e : vasi vasi Envoyé : samedi 18 mai 2024 08:54 À : General list for MSEide+MSEgui Objet : Re: [MSEide-MSEgui-talk] SDL and MSEgui? There are updated pascal units for SDL2... somewhere on Github... I hav

Re: [MSEide-MSEgui-talk] SDL and MSEgui?

2024-05-18 Thread vasi vasi
Raylib is also a good 2D drawing engine, as is very close to the Borland BGI. It uses mainly GLFW for interfacing with OpenGL but recently (starting from version 5) got an optional support for SDL2. There is Ray4Laz package (adapting raylib for freepascal) that works also independently from Lazarus

Re: [MSEide-MSEgui-talk] SDL and MSEgui?

2024-05-17 Thread vasi vasi
There are updated pascal units for SDL2... somewhere on Github... I have to look again... Now, regarding SDL in general, is an OpenGL platform that is present on all operating systems and constantly updated as is the base of so many games. Is there to stay. It is also used for some applications/ut

[MSEide-MSEgui-talk] SDL and MSEgui?

2024-05-17 Thread Fred vS
Hello everybody. Does somebody knows SDL and have already used applications done with it it? https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer There is a other gem in MSEuniverse: https://github.com/mse-org/mseuniverse/tree/main/sdl4msegui In the readme.txt: --- Main c