with the "surface",
as Wayland does.
Fre;D
D
e : vasi vasi
Envoyé : samedi 18 mai 2024 08:54
À : General list for MSEide+MSEgui
Objet : Re: [MSEide-MSEgui-talk] SDL and MSEgui?
There are updated pascal units for SDL2... somewhere on Github... I hav
Raylib is also a good 2D drawing engine, as is very close to the Borland
BGI. It uses mainly GLFW for interfacing with OpenGL but recently (starting
from version 5) got an optional support for SDL2. There is Ray4Laz package
(adapting raylib for freepascal) that works also independently from
Lazarus
There are updated pascal units for SDL2... somewhere on Github... I have to
look again...
Now, regarding SDL in general, is an OpenGL platform that is present on all
operating systems and constantly updated as is the base of so many games.
Is there to stay. It is also used for some applications/ut
Hello everybody.
Does somebody knows SDL and have already used applications done with it it?
https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer
There is a other gem in MSEuniverse:
https://github.com/mse-org/mseuniverse/tree/main/sdl4msegui
In the readme.txt:
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Main c
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