If i understand correctly, Juce would be the solution.
You say you already have the working c++ code, so you could use that and add an
audioprocessor from juce to do your playback.
Op 27 feb. 2014 om 06:36 heeft Ross Bencina rossb-li...@audiomulch.com het
volgende geschreven:
Hello Mark,
For straight sample playback, the C library FluidSynth, you can use it via
PInvoke. FluidSynth plays SoundFonts, which are widely available, and there
are tools for making your own SoundFonts from sample recordings.
For more sophisticated synthesis, the C library Csound, you can use it via
On 28/02/2014 12:16 AM, Michael Gogins wrote:
For straight sample playback, the C library FluidSynth, you can use it via
PInvoke. FluidSynth plays SoundFonts, which are widely available, and there
are tools for making your own SoundFonts from sample recordings.
For more sophisticated synthesis,
Sorry for the misunderstanding.
I think the VSTHost code could be adapted. It is possible to mix managed
C++/CLI and unmanaged standard C++ code in a single binary. I think this
could be used to provide a .NET wrapper for the VSTHost classes that C#
could use.
Regards,
Mike
On 28/02/2014 2:06 PM, Michael Gogins wrote:
I think the VSTHost code could be adapted. It is possible to mix managed
C++/CLI and unmanaged standard C++ code in a single binary. I think this
could be used to provide a .NET wrapper for the VSTHost classes that C#
could use.
I agree.
Maybe I
I realize that this is slightly off the beaten path for this group,
but it's a problem that I've been trying to solve for a few years:
I had written software for notation-based composition and playback of
orchestral scores. That was done via MIDI. I was working on porting
the original C++ to C#,
PortAudio!
http://www.portaudio.com
best,
douglas
On Wed, Feb 26, 2014 at 11:56 AM, Mark Garvin mgar...@panix.com wrote:
I realize that this is slightly off the beaten path for this group,
but it's a problem that I've been trying to solve for a few years:
I had written software for
Hi Mark,
if you just need a simple VST2 Windows host there's enough source code
that will give you access tho VSTi. You could use the MiniHost from the
VST2 SDK (hope you've got a copy. The download/support is gone since
some weeks). And of course you can have a look at Hermann Seib's
Hi Mark,
I'm not really sure that I understand the problem. Can you be more
specific about the problems that you're facing?
Personally I would avoid managed code for anything real-time (ducks).
You're need to build a simple audio engine (consider PortAudio or the
ASIO SDK). And write some
1. Re: Hosting playback module for samples (Ross Bencina)
From: Ross Bencina rossb-li...@audiomulch.com
Hi Mark,
I'm not really sure that I understand the problem. Can you be more
specific about the problems that you're facing?
Hi Ross,
Specific: (Forgive me if you know all of this):
Hello Mark,
On 27/02/2014 3:52 PM, Mark Garvin wrote:
Most sample banks these days seem to be in NKI format (Native
Instruments). They have the ability to map ranges of a keyboard into
different samples so the timbres don't become munchkin-ized or
Vader-ized. IOW, natural sound within each
11 matches
Mail list logo