Re: nettime Cinematic Video, v. 2

2007-01-26 Thread Lismore
Video Art, and video as a medium, cannot reconcile moving images as mediated
products. To say that video, does a better job of exposing flaws, or shrinks
the 'perceptual distance' between maker and audience to me is a reflection
upon the uses of the medium, and not the medium itself. When looking at
early moments of artistic production in video like Vito Acconci, or even
second gen makers like Bill Viola, it is easy to see how the medium was
sculpted to form a more immediate exchange between messenger and receiver,
or at least to speculate on the affects the medium has to offer. However,
this is not to say that Video itself implies symbolic connectivity.

Also to say that video is a poor substitute for any medium to me discredits
the aesthetic choice most artists made to use the medium because of its
particular stylistic qualities. A clear example of this, that seems to be
overlooked within the essay is moments of feed[back] systems, realTime image
processing, and live preformative elements developed in Chicago by Dan
Sandin and Phil Morton (with Tom DeFanti later on). Regardless of their
marginalization in the cannon (compared to Bruce Nauman lets say), it seems
unavoidable to call upon these types of makers to disrupt, and/or
problematize the idea of video being an easy solution to film.

If video was an obvious financial choice of artist in its earliest moments,
then why did artists such as Paul Sharits and Hollis Frampton continue to
work in film? Frampton in particular could have easily made Nostalgia(1971)
in video, however he was influenced by the weight of narrative history that
occurs in film cinema. He uses film artistically in order to deconstruct the
language that narrative cinema to that point had established (and continues
to maintain). In essence, video was, and should continue to be not a
substitution for finance (although I'm aware that it is necessary
sometimes), but instead an aesthetic decision that makers should utilize.

Video artists did not keep the medium happily to themselves, and to propose
that Video now bemoans the encroachment of the 'professional world' or to an
invasion of 'filmmakers' to me seems historically(hystorically)
hypocritical. Early Video moments occurred (not exclusively mind you) as a
response to the 'professional world,' particularly to Television. They were
the encroaching force on the medium at one point, and their viral tendencies
now grace our canonized worldview, and we congratulate and admire those
moments of broadcast bastardization.

Cinema is not imagining. Watching cinema is imagining. Cinema is a
construction, but it is also a device used for documentation, and this I
believe occurs throughout different mediums of time based image making. It
is important to distinguish between recording and documenting. Recording on
the one hand is supposedly objective, whereas documenting is a subjective
act (regardless of what Cinéma vérité has tried to teach us). There are
constantly decisions being made in cinema that dismantle an argument for
objective filmmaking (such as an edit). In this way video is also not a
recording device, but instead of documentation machine.

The Film Image is now an index. There are rules, implications, references,
styles, and constructs that are (for the large part) maintained by
commercial ventures. and this has allowed for alternative mediums to insert
themselves into the act of filming (for instance game design). Moving images
made with a camera are now bound by their constructs, and the insertion of
different tools does not enhance any potential that cinema has to offer. To
presuppose the introduction of new technology will bolster the medium seems
too linear, and only will help solidify the modern epoch of 'progress,'
whereas the democratization of tools should defer into a more pluralistic
opportunity of radical image making.

These rule sets continue to be unchallenged by mediums due to expectations
that cinema has made and continues to abide by for the past century. Digital
production has marginalized the effort of making a clear distinction between
film and tape and now high-end HDV/HD production where 'data' is the new
film(i.e. tape less/film less digital recording of files to portable HDD)
has blended the vernacular even more. However, these new technologies
continue to unchallenged the constructs that cinema has created over time.
From a narrative cinema standpoint, new tools sets have just started to
disrupt the conventions of cinema (for instance Russian Ark, and its break
down of the expectation of cuts in film). Now there should be a call for
deconstructing cinema along side the development of new tools. Cinema is
constantly being reborn, but that resurrection does not rely on new
mechanisms it relies on new thinking.

On 1/18/07, Heiko Recktenwald [EMAIL PROTECTED] wrote:

 ...
 porculus wrote:

  just a question of $..welknown those who find filth super8 of their granma
  hidden in their dead granda bazar are 

nettime Cinematic Video, v. 2

2007-01-14 Thread twsherma
Cinematic Video: film is dying while 'film' is being born...

by Tom Sherman


The word 'film' is undergoing a radical change in meaning. Film used to be
a photochemical medium--shot, processed, edited in celluloid, and
projected through 16mm and 35mm polyester prints. As Kodak says, film is
animal, vegetable and mineral. The base of film stock is cellulose acetate
(vegetable); the photo-sensitive emulsion is a thin gelatinous coating
composed of boiled, emulsified cattle bones and cartilage laced with
silver halides (animal and mineral). Kodak's rather organic medium was the
basis of film production for over a century. Now film likely describes
something very different. 'Film' is increasingly digital and electronic.

Today most 'film' is captured by light sensitive CCDs (charged coupled
devices), the silicon chips that make the pictures in video camcorders.
The lion's share of the editing and image processing done in 'film'
post-production is done with computers. The non-linear digital editing
station is fast replacing the hands-on Steenbeck and the wet film
processing lab. DVDs are used for printing, duplicating, distributing and
projecting 'films.' Film projection is a dying art. Digital video
projection is all the rage as screenings everywhere are increasingly
conducted in video. 'Film' has become just another word for video.

This major shift in the technology of 'film' is bemoaned by two
communities in particular--the diehard celluloid filmmakers who consider
themselves film artists, and by video artists, who find their medium being
trampled by an invasion of 'filmmakers.' Scores of film artists are now
involved in direct or handmade film (sometimes camera-less), splashing
their celluloid with bleaches and acids in sinks and bathtubs, pushing
film through alchemical transformations in order to get the most extreme
wet film look. Video artists, having had the medium of video to themselves
for forty years, find themselves necessarily pushing the cybernetic
aspects of video to its limits, focusing on 'live' performance to the
camcorder, or making limited-edition video installations for exhibition in
galleries and museums, capitalizing on video art's origins as a
systems-based sculptural form.

The vast majority of independent 'filmmakers' are simply working in video
while calling what they do 'film.' Film artists dedicated to celluloid and
video artists are offended and squawking because their ways of working,
their aesthetic languages are being threatened with extinction. In the
same way that half the world's 6,000+ spoken languages are being discarded
for World English, Spanish, French and Mandarin Chinese (half the world's
languages will likely disappear by 2050), cellulose-based film art and
video art's forty-year history of experimentation and innovation are
currently being threatened by 'filmmakers' who don't seem to realize they
are working in video. Most of these 'filmmakers' couldn't say video if
they had a mouth full of it.

Some would say that this is simply a crisis in semantics, that the meaning
of the word 'film' has shifted radically under the force of technological
evolution. Does it really matter what we call a moving image projected on
a screen that tells a story--fictional, documentary, or a mix of both? But
there are reasons to watch our language in the interest of preserving and
expanding diversity in contemporary independent film and video. The medium
of video is not 'film,' nor does video effectively embody the conventional
approaches of making cinema.

Cinema is the century-old tradition of translating literature or live
drama to the screen. Cinema is an act of imagination and construction, not
an act of recording or transmission. It could also be thought of as the
emotional manipulation of audiences through the illusion of film, a media
extension of the novel and the social dynamics of theatre. Celluloid has
been the preferred medium for cinema, as it was sufficiently distant from
real space and time, but could fully immerse the audience in a
high-definition, concrete resolution of illusory space. I'm not saying
that cinema cannot be made in video, but it would be a good idea to
acknowledge and understand the actual medium one is working in, and to
write and shoot specifically for video, not to assume video will respond
to the same creative approaches as celluloid.

Video, before these 'filmmakers' arrived, was the medium of choice for
thousands of artists, who developed an aesthetic based partly on the
material qualities of video (and more fundamentally on its cybernetic
strengths--video modifies and governs behavior through instant feedback)
and on different goals (the translation of literature and theatrical
performance was NOT the main goal of video artists). Video art is not a
history of illusion, but in fact is a creative use of a specific
technological medium to eliminate the gap between art and life. Part of
video's intimacy is its material qualities of acoustically 

Re: nettime Cinematic video

2006-06-17 Thread Alan Sondheim


On Fri, 16 Jun 2006, [EMAIL PROTECTED] wrote:

 Is the new video 'film,' video or film?

 Video art has been pushed around and roughed up by a technological
 revolution throughout its forty-year history. Analog video, rolling
 through several formats of technological evolution, has been
 completely replaced by digital video.

A better way to look at this is that video art _is_ technological revolu- 
tion, from Portapak and earlier through Newtek Toaster to the latest 
Beowulf cluster. It's always on the edge.
[..]

 Filmmakers, displaced and stunned by these developments, have latched
 onto video. Wanting video to be film they slow video's frame rate
 and insist upon progressive scan. Video's aspect ratio has been
 stretched from 4:3 to 16:9. Filmmakers try to slow down and overtake
 an electronic medium that runs at the speed of light. Major equipment
 manufacturers exploit this migration, for the time being... The
 central digital art form is simulation. The goal is the creation of
 a complete fake: the fusion of the copy and the original. As with
 'reality television,' the digital 'film' demonstrates the difficulties
 of controlling hyper-reality.

I have absolutely no idea who you're talking about and I know a lot of 
filmmakers, videomakers etc. form all over the country. I don't even 
understand why you say the 'central digital art form is simulation' - 
where is this coming from? And what is 'hyper-reality' about all of this? 
Are you talking about studio photorealist work or small independents? As 
it is this is problematc. for that matter, the aspect ratio hasn't been 
'stretched' - it's changed with HDTV, but there has been analog letter- 
boxing for years.

 Filmmakers collectively attempt to transform the balanced, brutally
 explicit retinal-acoustic reality of video into an electronic, digital
 photo-optical simulation of 'film.' They try to blanket the video
 medium's essential cybernetic characteristics (behaviour shaped
 and governed by instant replay) with scripts and actors and the
 conventions of cinematic history. It has not yet dawned on filmmakers
 that the explicit nature of the video medium undermines the illusions
 of fictional narrative.

There is NO explicit natu of video and certainly video does not 
'undermine' fictional narrative; just watch an evening of television. As 
far as instant replay goes, that's also been in existence for years with 
video assists.

 The semantic trail of this awkward takeover is amusing. Filmmakers
 now say they work in 'digital cinema.' 'Video cinema' or 'video
 film' are too straightforward and don't sound right (video sounds
 better as a noun than it does as a verb). Filmmakers, confined
 to computers and non-linear editing, are attracted to the term
 'movies' (as in 'QuickTime movie files') -- but the idea of digital
 'movies' is ultimately too small and fails to encompass the grand
 20th century scale of cinematic history. The word cinema must remain
 in a description of filmmaking in video. The millennial practice of
 making 'films' in the medium of video is exactly what it is: cinematic
 video. It is filmmakers making cinema using the medium of video. It is
 cinematic video.

Which filmmakers say this? People I know say that they work in video? And 
for that matter filmmakers aren't 'confined' to anything - there is still 
film and all sorts of admixtures.

This definition seems very unnecessary and confining; what bothers me is 
the constant need to define and redefine whole fields of practices ranging 
from analog film through video installation through video art online 
through interactive work or Internet II work, etc. etc. As far as the 
history of 'cinema' goes or 'cinema' itself? Which history? Which cinema? 
I certainly don't seem my work in this tradition, if such it is, at all - 
there are cinemas of the 20th century surely but I'd be hard picked to 
define any of them. As far as 'cinema' goes, I think the word itself 
carries too much baggage.

- Alan


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http://www.asondheim.org/advert.txt - contact [EMAIL PROTECTED], -
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Trace at: http://tracearchive.ntu.ac.uk - search Alan Sondheim



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