This is a longshot, but would be great to have. Below I have at MWE1 the
verbatim codefragment textbox I am using. I found in the forum MWE2 which
is a textbox with an automatic reference number. Is there a way to get the
same for MWE1 with automatic reference numbering like 1.1, 1.2 etc for
chapter 1, codefragment 1, 2 etc. with the possibility that in the text I
can refer to the codefragment like \in{codefragment\space}[code:ccpsample]
similar as to tables and figures? Thanks Jeroen


%%%%%%%%%%%%%%%%%%
% MWE1
%%%%%%%%%%%%%%%%%%

\startuseMPgraphic{mpos:par:myexample}
path p;
for i = 1 upto nofmultipars :
  p := multipars[1] topenlarged 4pt bottomenlarged 4pt cornered 2mm ;
  fill p withcolor 0.95white ;
  draw p withcolor black
  withpen pencircle scaled \MPvar{linewidth};
  endfor;
\stopuseMPgraphic

\definetextbackground
  [listingbackground]
  [state=start,
   mp=mpos:par:myexample,
   location=paragraph,
   topoffset=0.4em,
   leftoffset=0em,
   rulethickness=0.7pt]

\definetyping[Listing]
  [option=commands]

\setuptyping
  [Listing]
  [bodyfont=10pt,
   margin=1em,
   before=%
     {\blank[3*medium]
      \setupinterlinespace[line=2.4ex]
      \starttextbackground[listingbackground]},
   after=%
     {\stoptextbackground
      \blank[4*medium]},
   align={flushleft,verytolerant}]

\starttext

\startListing
this is a code example
\stopListing

\stoptext


%%%%%%%%%%%%%%%%%%
% MWE2
%%%%%%%%%%%%%%%%%%

\startuseMPgraphic{FunnyFrame}
  picture p ; numeric w, h, o ;
  p := textext.rt(\MPstring{FunnyFrame}) ;
  w := OverlayWidth ; h := OverlayHeight ; o := BodyFontSize ;
  p := p shifted (2o,h-ypart center p) ; draw p ;
  drawoptions (withpen pencircle scaled 1pt withcolor .625red) ;
  draw (2o,h)--(0,h)--(0,0)--(w,0)--(w,h)--(xpart urcorner p,h) ;
  draw boundingbox p ;
  setbounds currentpicture to unitsquare xyscaled(w,h) ;
\stopuseMPgraphic

\defineoverlay[FunnyFrame][\useMPgraphic{FunnyFrame}]
\defineframedtext[FunnyText][frame=off,background=FunnyFrame]
\def\FrameTitle#1%
{\setMPtext{FunnyFrame}{\hbox spread 1em{\hss\strut#1\hss}}}
\setMPtext{FunnyFrame}{}

% Add the enumeration
\defineenumeration
  [Counter]
  [text=,
   alternative=empty,
   before={\FrameTitle{Counter \getnumber[Counter]}
           \startFunnyText},
   after={\stopFunnyText}]

\starttext

\startCounter
First example
\stopCounter

\startCounter
Second example
\stopCounter

\stoptext
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