Re: [NTG-context] Problem loading a DLL with the latest Ctx beta

2017-04-18 Thread Procházka Lukáš Ing .

Hello Akira,

I tested ConTeXt run with my DLL module and all works fine.

Thank you again!

Best regards,

Lukas


On Sun, 09 Apr 2017 00:23:48 +0200, Akira Kakuto  
wrote:


Any way to re-enable user DLL loading into ConTeXt, even
in the future, would be appreciated...


I have just uploaded dynamically linked luatex and luajittex.
I hope that you can again load your lua DLL modules in a few days.
Further, standard C functions can be used in ffi without
loading a C DLL. For example, my previous example can
be changed as follows:

%
% context test.tex
%
\starttext
\placeformula
\startformula
j_1(2.387) =
\startluacode
  local ffi = require("ffi")
  ffi.cdef[[
double _j1(double x);
  ]]
  tex.print(ffi.C._j1(2.387))
\stopluacode
\stopformula
\stoptext

Best,
Akira

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Re: [NTG-context] Problem loading a DLL with the latest Ctx beta

2017-04-11 Thread Procházka Lukáš Ing .

Hello Akira,

On Sun, 09 Apr 2017 00:23:48 +0200, Akira Kakuto  
wrote:


Any way to re-enable user DLL loading into ConTeXt, even
in the future, would be appreciated...


I have just uploaded dynamically linked luatex and luajittex.


great news, I'll try it in the upcoming week.

Thank you.

Best regards,

Lukas



I hope that you can again load your lua DLL modules in a few days.
Further, standard C functions can be used in ffi without
loading a C DLL. For example, my previous example can
be changed as follows:

%
% context test.tex
%
\starttext
\placeformula
\startformula
j_1(2.387) =
\startluacode
  local ffi = require("ffi")
  ffi.cdef[[
double _j1(double x);
  ]]
  tex.print(ffi.C._j1(2.387))
\stopluacode
\stopformula
\stoptext

Best,
Akira

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[NTG-context] Problem loading a DLL with the latest Ctx beta

2017-04-08 Thread Akira Kakuto

Any way to re-enable user DLL loading into ConTeXt, even
in the future, would be appreciated...


I have just uploaded dynamically linked luatex and luajittex.
I hope that you can again load your lua DLL modules in a few days.
Further, standard C functions can be used in ffi without
loading a C DLL. For example, my previous example can
be changed as follows:

%
% context test.tex
%
\starttext
\placeformula
\startformula
j_1(2.387) =
\startluacode
 local ffi = require("ffi")
 ffi.cdef[[
   double _j1(double x);
 ]]
 tex.print(ffi.C._j1(2.387))
\stopluacode
\stopformula
\stoptext

Best,
Akira

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Re: [NTG-context] Problem loading a DLL with the latest Ctx beta

2017-04-06 Thread Hans Hagen

On 4/6/2017 11:03 AM, Procházka Lukáš Ing. wrote:

Hello Akira,

you mention possibility of --shell-escape at
http://tug.org/pipermail/luatex/2017-March/006410.html.

How exactly do you mean to combine "ffi" and "--shell-escape" to work
with latest ConTeXt/LuaTeX?

(I tried (rather amateurishly) to run "context --shell-escape
WinTest.mkiv" - but it didn't help.)


context doesn't use --shell-escape (control over executables happens via 
the sandbox mechanism)



BTW:

WinCon.dll contains some functions to print COLORED text to the console
screen and enables some basic WinAPI functions (like capturing window
bitmap) to Lua;
I've been using especially colored printing in combination with ConTeXt
("warnings" in magenta, "errors" in red...).


local ansicolor = {
r = function(s)
return "" .. s ..""
end,
g = function(s)
return "" .. s ..""
end,
b = function(s)
return "" .. s ..""
end,
c = function(s)
return "" .. s ..""
end,
m = function(s)
return "" .. s ..""
end,
y = function(s)
return "" .. s ..""
end
}

local formatters = string.formatters

utilities.strings.formatters.add(formatters, "cr", [[cr(%s)]], { cr = 
ansicolor.r })
utilities.strings.formatters.add(formatters, "cg", [[cg(%s)]], { cg = 
ansicolor.g })
utilities.strings.formatters.add(formatters, "cb", [[cb(%s)]], { cb = 
ansicolor.b })
utilities.strings.formatters.add(formatters, "cc", [[cc(%s)]], { cc = 
ansicolor.c })
utilities.strings.formatters.add(formatters, "cm", [[cm(%s)]], { cm = 
ansicolor.m })
utilities.strings.formatters.add(formatters, "cy", [[cy(%s)]], { cy = 
ansicolor.y })


print(ansicolor.r("red"))
print(ansicolor.g("green"))
print(ansicolor.b("blue"))
print(ansicolor.c("cyan"))
print(ansicolor.m("magenta"))
print(ansicolor.y("yellow"))

logs.writer(formatters["this is in %!cr! or %!cg! or %!cb! or 
%s"]("red","green","blue","oeps"))
logs.report("whatever","this is in %!cr! or %!cg! or %!cb! or 
%s","red","green","blue","oeps")


(you can also use mtxrun --ansi )


Any way to re-enable user DLL loading into ConTeXt, even in the future,
would be appreciated...

Best regards,

Lukas


On Thu, 06 Apr 2017 00:05:28 +0200, Akira Kakuto
 wrote:


I encountered problem loading WinCon.dll
(a module that I wrote and I've been using for several years)


In the new lua(jit)tex, one cannot use DLL modules.
See my mail in
http://tug.org/pipermail/luatex/2017-March/006410.html
http://tug.org/pipermail/luatex/2017-March/006413.html

Reason:
I could not build usable binaries for the new sources by
linking dynamically lua-5.2.4 or luajit.
Thus I changed to link lua-5.2.4 etc. statically.

Best,
Akira

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[NTG-context] Problem loading a DLL with the latest Ctx beta

2017-04-06 Thread Akira Kakuto

How exactly do you mean to combine "ffi" and
"--shell-escape" to work with latest ConTeXt/LuaTeX?


In usual luatex, ffi needs --shell-escape, since ffi
is dangerous from the point of view of the security.
As you know, ConTeXt allows --shell-escape, so the
following works with context test.tex.

%
% context test.tex
%
\starttext
\placeformula
\startformula
j_1(2.387) =
\startluacode
 local ffi = require("ffi")
 ffi.cdef[[
   double _j1(double x);
 ]]
 local mscrt = ffi.load("msvcrt")
 tex.print(mscrt._j1(2.387))
\stopluacode
\stopformula
\stoptext

In the above example, a function _j1(x) in msvcrt.dll
is evaluated. The msvcrt.dll must be loaded as above,
because standard C library is linked statically.
The following DLLs can be used without loading,
because luatex knows them:

SHLWAPI.dll
WSOCK32.dll
USER32.dll
ADVAPI32.dll
SHELL32.dll
KERNEL32.dll
WS2_32.dll
GDI32.dll

Note that you may not be able to use "DLL Lua Modules"
in this way.  I don't know details. Try various cases.

Best,
Akira

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Re: [NTG-context] Problem loading a DLL with the latest Ctx beta

2017-04-06 Thread Procházka Lukáš Ing .

Hello Akira,

you mention possibility of --shell-escape at
http://tug.org/pipermail/luatex/2017-March/006410.html.

How exactly do you mean to combine "ffi" and "--shell-escape" to work with 
latest ConTeXt/LuaTeX?

(I tried (rather amateurishly) to run "context --shell-escape WinTest.mkiv" - 
but it didn't help.)

BTW:

WinCon.dll contains some functions to print COLORED text to the console screen 
and enables some basic WinAPI functions (like capturing window bitmap) to Lua;
I've been using especially colored printing in combination with ConTeXt ("warnings" in 
magenta, "errors" in red...).

Any way to re-enable user DLL loading into ConTeXt, even in the future, would 
be appreciated...

Best regards,

Lukas


On Thu, 06 Apr 2017 00:05:28 +0200, Akira Kakuto  
wrote:


I encountered problem loading WinCon.dll
(a module that I wrote and I've been using for several years)


In the new lua(jit)tex, one cannot use DLL modules.
See my mail in
http://tug.org/pipermail/luatex/2017-March/006410.html
http://tug.org/pipermail/luatex/2017-March/006413.html

Reason:
I could not build usable binaries for the new sources by
linking dynamically lua-5.2.4 or luajit.
Thus I changed to link lua-5.2.4 etc. statically.

Best,
Akira

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Pontex s. r. o.  | mailto:pon...@pontex.cz | http://www.pontex.cz | 
IDDS:nrpt3sn
Bezová 1658
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Fax: +420 244 461 038

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[NTG-context] Problem loading a DLL with the latest Ctx beta

2017-04-05 Thread Akira Kakuto

I encountered problem loading WinCon.dll
(a module that I wrote and I've been using for several years)


In the new lua(jit)tex, one cannot use DLL modules.
See my mail in
http://tug.org/pipermail/luatex/2017-March/006410.html
http://tug.org/pipermail/luatex/2017-March/006413.html

Reason:
I could not build usable binaries for the new sources by
linking dynamically lua-5.2.4 or luajit.
Thus I changed to link lua-5.2.4 etc. statically.

Best,
Akira

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Re: [NTG-context] Problem loading a DLL with the latest Ctx beta

2017-04-05 Thread Hans Hagen

On 4/5/2017 5:49 PM, Procházka Lukáš Ing. wrote:

Hello,

On Wed, 05 Apr 2017 17:02:01 +0200, Hans Hagen  wrote:


On 4/5/2017 4:12 PM, Procházka Lukáš Ing. wrote:


Just to ensure that I'm not trying to use 32b WinCon.dll with 64b
Ctx/LuaTeX...


os.platform


will it retrieve OS platform or LuaTeX (= executable) platform?


Which compiler is used to build LuaTeX for Windows?


probably the regular microsoft one


OK, probably VS, but which version?


i don't know ... probably recent .. compilation of native windows 
binaries is done by akira kakuto as part of the cjk windows 
distribuition cq. tex live and the garden takes his binaries


why don't you just try to recompile?

Hans

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Re: [NTG-context] Problem loading a DLL with the latest Ctx beta

2017-04-05 Thread Procházka Lukáš Ing .

Hello,

On Wed, 05 Apr 2017 17:02:01 +0200, Hans Hagen  wrote:


On 4/5/2017 4:12 PM, Procházka Lukáš Ing. wrote:


Just to ensure that I'm not trying to use 32b WinCon.dll with 64b
Ctx/LuaTeX...


os.platform


will it retrieve OS platform or LuaTeX (= executable) platform?


Which compiler is used to build LuaTeX for Windows?


probably the regular microsoft one


OK, probably VS, but which version?

Lukas


Hans



--
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Re: [NTG-context] Problem loading a DLL with the latest Ctx beta

2017-04-05 Thread Hans Hagen

On 4/5/2017 4:12 PM, Procházka Lukáš Ing. wrote:


Just to ensure that I'm not trying to use 32b WinCon.dll with 64b
Ctx/LuaTeX...


os.platform


Which compiler is used to build LuaTeX for Windows?


probably the regular microsoft one

Hans

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Re: [NTG-context] Problem loading a DLL with the latest Ctx beta

2017-04-05 Thread Procházka Lukáš Ing .

Hello,

On Wed, 05 Apr 2017 15:06:08 +0200, Hans Hagen  wrote:


On 4/5/2017 2:29 PM, Procházka Lukáš Ing. wrote:


Strange thing is that WonCon.dll with Ctx used to work for several
years... What is the problem now?


Probably an updated compiler ... after all, vs 2008 is 8 years old which
is real old in computer times). Maybe you miss another ancient dll (can
be checked with dll checkers).


Maybe... But I've VS 2008 installed again on the comp I'm using now, so - at 
least for me - all DLLs should exist on my comp (for other comps, there is free 
VS 2008 Redistributable Package), so that shouldn't be a problem.

Would Ctx and LuaTeX write info about its binary architecture, so that '--version' shows 
"x86" or "64b", too?

Just to ensure that I'm not trying to use 32b WinCon.dll with 64b Ctx/LuaTeX...


I attached also the WinCon.dll (built with VS 2008 - Release version;
zipped and ZIP renamed to PIZ).


I'm surprised that this passed the mail server.


Do I have to rebuild the WinCon.dll source?


Why not just try that?


Which compiler is used to build LuaTeX for Windows?

Best regards,

Lukas



Hans

ps. Version 1.0.5 is not official i.e. it's the ctx meeting version.
We're at 1.0.4 now.

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Re: [NTG-context] Problem loading a DLL with the latest Ctx beta

2017-04-05 Thread Hans Hagen

On 4/5/2017 2:29 PM, Procházka Lukáš Ing. wrote:


Strange thing is that WonCon.dll with Ctx used to work for several
years... What is the problem now?


Probably an updated compiler ... after all, vs 2008 is 8 years old which 
is real old in computer times). Maybe you miss another ancient dll (can 
be checked with dll checkers).



I attached also the WinCon.dll (built with VS 2008 - Release version;
zipped and ZIP renamed to PIZ).


I'm surprised that this passed the mail server.


Do I have to rebuild the WinCon.dll source?


Why not just try that?

Hans

ps. Version 1.0.5 is not official i.e. it's the ctx meeting version. 
We're at 1.0.4 now.


-
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[NTG-context] Problem loading a DLL with the latest Ctx beta

2017-04-05 Thread Procházka Lukáš Ing .

Hello,

I encountered problem loading WinCon.dll (a module that I wrote and I've been 
using for several years):


lua error   > lua error on line 3 in file 
d:/Lukas/Jobs/D10-036/10-037.SO/Geom.Smo/~/WinTest.mkiv:

error loading module 'WinCon' from file 'd:\Lukas\Lua\52\WinCon.dll':
Uvedenř modul nebyl nalezen.

stack traceback:
[C]: in ?
[C]: in function 'cpath specification'
...ta/tex/texmf-context/tex/context/base/mkiv/l-package.lua:291: in 
function '?'
...ta/tex/texmf-context/tex/context/base/mkiv/l-package.lua:318: in function 
<...ta/tex/texmf-context/tex/context/base/mkiv/l-package.lua:310>
[C]: in function 'requiem'
...ta/tex/texmf-context/tex/context/base/mkiv/l-sandbox.lua:180: in function 
<...ta/tex/texmf-context/tex/context/base/mkiv/l-sandbox.lua:165>
(...tail calls...)
[ctxlua]:2: in main chunk


My sample "pure" run looks:

"
d:\Lukas\Jobs\D10-036\10-037.SO\Geom.Smo\~>set 
PATH=d:\Ctx-Beta\tex\texmf-mswin\bin

d:\Lukas\Jobs\D10-036\10-037.SO\Geom.Smo\~>set LUA_CPATH=d:\Lukas\Lua\52\?.dll

d:\Lukas\Jobs\D10-036\10-037.SO\Geom.Smo\~>context.exe WinTest.mkiv --batchmode

mtx-context | run 1: luatex 
--fmt="d:/Ctx-Beta/tex/texmf-cache/luatex-cache/context/5fe67e0bfe781ce0dde776fb1556f32e/formats/luatex/cont-en" 
--interaction="batchmode" --jobname="WinTest" 
--lua="d:/Ctx-Beta/tex/texmf-cache/luatex-cache/context/5fe67e0bfe781ce0dde776fb1556f32e/formats/luatex/cont-en.lui" --no-parse-first-line 
--c:batchmode --c:currentrun=1 --c:fulljobname="./WinTest.mkiv" --c:input="./WinTest.mkiv" --c:kindofrun=1 --c:maxnofruns=9 
"cont-yes.mkiv"
This is LuaTeX, Version 1.0.5 (TeX Live 2017/W32TeX)
 system commands enabled.
open source > level 1, order 1, name 
'd:/Ctx-Beta/tex/texmf-context/tex/context/base/mkiv/cont-yes.mkiv'
system  >
system  > ConTeXt  ver: 2017.04.02 19:51 MKIV beta  fmt: 2017.4.5  int: 
english/english
system  >
system  > 'cont-new.mkiv' loaded
open source > level 2, order 2, name 
'd:/Ctx-Beta/tex/texmf-context/tex/context/base/mkiv/cont-new.mkiv'
close source> level 2, order 2, name 
'd:/Ctx-Beta/tex/texmf-context/tex/context/base/mkiv/cont-new.mkiv'
system  > files > jobname 'WinTest', input './WinTest.mkiv', result 
'WinTest'
fonts   > latin modern fonts are not preloaded
languages   > language 'en' is active
open source > level 2, order 3, name 
'd:/Lukas/Jobs/D10-036/10-037.SO/Geom.Smo/~/WinTest.mkiv'

lua error   > lua error on line 3 in file 
d:/Lukas/Jobs/D10-036/10-037.SO/Geom.Smo/~/WinTest.mkiv:

error loading module 'WinCon' from file 'd:\Lukas\Lua\52\WinCon.dll':
Uvedenř modul nebyl nalezen.

stack traceback:
[C]: in ?
[C]: in function 'cpath specification'
...ta/tex/texmf-context/tex/context/base/mkiv/l-package.lua:291: in 
function '?'
...ta/tex/texmf-context/tex/context/base/mkiv/l-package.lua:318: in function 
<...ta/tex/texmf-context/tex/context/base/mkiv/l-package.lua:310>
[C]: in function 'requiem'
...ta/tex/texmf-context/tex/context/base/mkiv/l-sandbox.lua:180: in function 
<...ta/tex/texmf-context/tex/context/base/mkiv/l-sandbox.lua:165>
(...tail calls...)
[ctxlua]:2: in main chunk

1 \startluacode
2   require "WinCon"
3 >>  \stopluacode
4
5 \starttext
6   A
7 \stoptext
8

fonts   > preloading latin modern fonts (second stage)
fonts   > 'fallback modern-designsize rm 12pt' is loaded
backend > xmp > using file 
'd:/Ctx-Beta/tex/texmf-context/tex/context/base/mkiv/lpdf-pdx.xml'
pages   > flushing realpage 1, userpage 1, subpage 1
close source> level 2, order 3, name 
'd:/Lukas/Jobs/D10-036/10-037.SO/Geom.Smo/~/WinTest.mkiv'
close source> level 1, order 3, name 
'd:/Ctx-Beta/tex/texmf-context/tex/context/base/mkiv/cont-yes.mkiv'

mkiv lua stats  > used config file: selfautoparent:/texmf/web2c/texmfcnf.lua
mkiv lua stats  > used cache path: 
d:/Ctx-Beta/tex/texmf-cache/luatex-cache/context/5fe67e0bfe781ce0dde776fb1556f32e
mkiv lua stats  > resource resolver: loadtime 0.000 seconds, 0 scans with scantime 
0.000 seconds, 0 shared scans, 9 found files, scanned paths: 
mkiv lua stats  > stored bytecode data: 402 modules (0.206 sec), 91 tables 
(0.012 sec), 493 chunks (0.218 sec)
mkiv lua stats  > traced context: maxstack: 1227, freed: 0, unreachable: 1227
mkiv lua stats  > cleaned up reserved nodes: 49 nodes, 9 lists of 447
mkiv lua stats  > node memory usage: 2 glue, 2 penalty, 9 attribute, 49 
glue_spec, 3 attribute_list, 2 temp, 2 user_defined
mkiv lua stats  > node list callback tasks: 7 unique task lists, 6 instances 
(re)created, 32 calls
mkiv lua stats  > used backend: pdf (backend for directly generating pdf output)
mkiv lua stats  > jobdata time: 0.000 seconds saving, 0.000 seconds loading
mkiv lua stats  > callbacks: 139 direct, 248 indirect, 387 total
mkiv lua stats  >