I have generated random point around a object and then evaluate each random
point on certain criteria. But problem is that every time I am getting new
point. How i can resolve this problem so that my result should be uniform.
Is any way to evaluate the position of random point.
for arang in
On 18.10.2013 12:33, Pooja Gupta wrote:
I have generated random point around a object and then evaluate each
random point on certain criteria. But problem is that every time I am
getting new point. How i can resolve this problem so that my result
should be uniform. Is any way to evaluate the
Thanks Hanno
I got some idea.
How about the bin(grid)??
On Fri, Oct 18, 2013 at 8:21 PM, Hanno Klemm kl...@phys.ethz.ch wrote:
On 18.10.2013 12:33, Pooja Gupta wrote:
I have generated random point around a object and then evaluate each
random point on certain criteria. But problem is
On Mon, Oct 7, 2013 at 10:15 AM, Siegfried Gonzi
sgo...@staffmail.ed.ac.uk wrote:
What is the equivalent to IDL its help function, e.g.
==
IDL a = make_array(23,23,)
IDL help,a
will result in:
A FLOAT = Array[23, 23]
am I missing something, or is this what you get when
On Wed, Oct 16, 2013 at 4:23 PM, Daniele Nicolodi dani...@grinta.net wrote:
the format is quite clearly documented. For the path data you can see
http://www.w3.org/TR/SVG/paths.html. There are several open source
libraries that implement SVG rendering, you may look at those to see how
the
John,
Just noticed this message,
We are already cleaning up all of our code to not be numpy based but for
porting from Numeric to numpy:
In our C code we settled for the following,
#define NUMPY
#if !defined(NUMPY)
#include arrayobject.h
#else
#include numpy/oldnumeric.h
#endif