Re: [Open-graphics] monitor frame rate going up 60 - 120 - 200 Hz

2009-08-31 Thread James Richard Tyrer
Dieter wrote: So I'm reading about 200 Hz tvs/monitors at http://DansData.com/askdan00043.htm and a few questions come to mind. If a single-link DVI maxes out at 1920x1200 60 Hz, then 1920x1200 120 Hz should max out dual-link DVI. So even dual-link isn't fast enough for 200 Hz. A first

Re: [Open-graphics] [Discussion] Larrabee: Intel's multi-core graphics computing architecture

2009-08-26 Thread James Richard Tyrer
Timothy Normand Miller wrote: Today, I'm leading a round-table discussion at OSU regarding Intel's Larrabee architecture. I thought that perhaps people on this list might be interested in engaging in a separate discussion. Larrabee is a multicore processor that has several in-order x86 cores

[Open-graphics] For future reference Clock Distribution

2008-12-13 Thread James Richard Tyrer
I saw this and remembered that we were having clock problems. http://www.latticesemi.com/corporate/newscenter/newsletters/newsdecember2008/ispclock.cfm perhaps this might be useful for a future design. -- JRT ___ Open-graphics mailing list

Re: [Open-graphics] Re: inexpensive project vga card batch?

2008-03-14 Thread James Richard Tyrer
John Griessen wrote: James Richard Tyrer wrote: Still wonder where this is going. Is the objective to produce a board to be used? or to produce an open core for VGA. From: http://wacco.mveas.com/index.php?entry=24 Michael M. says, The point of this project is to get development

Re: [Open-graphics] Re: inexpensive project vga card batch?

2008-03-09 Thread James Richard Tyrer
Dieter wrote: No. 2 layers, one copper, one conductive silver ink 40 milliohms per square. Usually you can identify traces that can stand some resistance, then make those be silver ink jumpers. UV cure acrylic paint is put down as insulator material, then ink over that makes a 2-layer topology

Re: [Open-graphics] Sun releases RTL design for Niagra 2 under GPL 2.0

2007-12-16 Thread James Richard Tyrer
Patrick McNamara wrote: I am quite surprised at the tack the whole discussion took. I was expecting more discussion on the fact that we actually had a company release a complete, commercial processor under the GPL. Regardless, let me remind everybody of one thing. Somebody has already done

Re: [Open-graphics] Sun releases RTL design for Niagra 2 under GPL 2.0

2007-12-15 Thread James Richard Tyrer
André Pouliot wrote: The problem rest the same even if you use microcode you can't go near the 1 operation per cycle for a processor in a fpga and do it fast. It's either fast but multicycle or 1 cycle but slow. IIUC, the limiting factor would be the speed of the multiply. Specifically, the

Re: [Open-graphics] Sun releases RTL design for Niagra 2 under GPL 2.0

2007-12-15 Thread James Richard Tyrer
Dieter wrote: With sufficient hardware, you can do my sample problem at the rate of one output per clock. HOWEVER, it will require 9 hardware multipliers and 6 adders vs only 3 of each for the vector processor. To do 4 vector * 4x4 Transform matrix (which is required for RGBA pixels), it will

Re: [Open-graphics] Sun releases RTL design for Niagra 2 under GPL 2.0

2007-12-15 Thread James Richard Tyrer
Nicolas Boulay wrote: One or 2 years ago, somebody post many real world shader code. Despite the fact that opengl arb propose vector operation, most of the instructions used are scalar. So a simd processor have no interrest for this kind of code. I guess it depends on what you mean by scalar

Re: [Open-graphics] Sun releases RTL design for Niagra 2 under GPL 2.0

2007-12-15 Thread James Richard Tyrer
Dieter wrote: With sufficient hardware, you can do my sample problem at the rate of one output per clock. HOWEVER, it will require 9 hardware multipliers and 6 adders vs only 3 of each for the vector processor. To do 4 vector * 4x4 Transform matrix (which is required for RGBA pixels), it will

Re: [Open-graphics] Sun releases RTL design for Niagra 2 under GPL 2.0

2007-12-15 Thread James Richard Tyrer
Nicolas Boulay wrote: 2007/12/15, James Richard Tyrer [EMAIL PROTECTED]: And more hardware is more hardware so it will obviously run the problem faster. That the point ! Yes, and where do we get this additional hardware (that is more hardware than 16 32bit float MACs would require)? You

Re: [Open-graphics] Sun releases RTL design for Niagra 2 under GPL 2.0

2007-12-15 Thread James Richard Tyrer
Nicolas Boulay wrote: 2007/12/15, James Richard Tyrer [EMAIL PROTECTED]: Nicolas Boulay wrote: 2007/12/15, James Richard Tyrer [EMAIL PROTECTED]: And more hardware is more hardware so it will obviously run the problem faster. That the point ! Yes, and where do we get this additional

Re: Vesa vbe bios rom Re: [Open-graphics] Mad dash

2007-12-14 Thread James Richard Tyrer
Stephen Pollei wrote: Do most people like nasm for an assembler or do you like another better? http://nasm.sourceforge.net/ I prefer Intel assembler syntax because that is what I originally learned. I have a Borland assembler which runs on DOS. I also have an old MS assembler 5.x but it is

Re: [Open-graphics] Sun releases RTL design for Niagra 2 under GPL 2.0

2007-12-14 Thread James Richard Tyrer
Patrick McNamara wrote: http://www.opensparc.net/news/2007-12/tgdaily-sun-open-sources-t2-processor.html This (unlike the T1) supports all VIS instructions (except Quad precision) and the FGX processor (SIMD). It is actually the FGX processor which would be of interest to us. I have

Re: [Open-graphics] Sun releases RTL design for Niagra 2 under GPL 2.0

2007-12-14 Thread James Richard Tyrer
Paul Brook wrote: It is actually the FGX processor which would be of interest to us. I have wondered if it would be possible to have a graphics processor based on multiple SIMD processors from standard MPUs. I was thinking of the AltiVec; however, the SPARC is available free. This has been

Re: [Open-graphics] Sun releases RTL design for Niagra 2 under GPL 2.0

2007-12-14 Thread James Richard Tyrer
Timothy Normand Miller wrote: Your analogy with CPU pipelines isn't quite on point here. Actually, I didn't say anything about CPU pipelines. I think that we are equivocating about the meaning of 'pipeline'. The Pixel Pipeline and a pipelined FPU do not mean the same thing by pipeline.

Re: [Open-graphics] Sun releases RTL design for Niagra 2 under GPL 2.0

2007-12-14 Thread James Richard Tyrer
Timothy Normand Miller wrote: On 12/14/07, James Richard Tyrer [EMAIL PROTECTED] wrote: Do you have an algorithm that you intend to implement that doesn't use shaders -- doesn't multiply matrices? As I asked, where is it? Everything I have read about 3D is based on matrix multiplication

Re: [Open-graphics] Sun releases RTL design for Niagra 2 under GPL 2.0

2007-12-14 Thread James Richard Tyrer
Kenneth Ostby wrote: Actually when it comes hardware there is surprisingly little matrix matrix multiplication in the 3D world. Duck test: P' = T*P |p'1| |t11,t12,t13| |p1| |p'2| = |t21,t22,t23|*|p2| |p'3| |t31,t32,t33| |p3| We can write this out

Re: [Open-graphics] Sun releases RTL design for Niagra 2 under GPL 2.0

2007-12-14 Thread James Richard Tyrer
André Pouliot wrote: If we do the same with a fixed pipeline and we suppose we do the same 100 operations but unrolled and we run at 100MHZ. We have the same requirement for the multiplier 20 stage of 4 multiplier per stage(RGBA) so that's 80 multiplier. The difference now is that will a

[Open-graphics] VCO

2007-12-04 Thread James Richard Tyrer
IIRC, the attached is correct for a VCO made from two PECL inverter/buffers. I think that LVPECL chips are available that run on 3.3 volts. Slower logic would use an SR flipflop in place of the first inverter/buffer. That might or might not be a good idea for ECL -- not sure. You need to

Re: [Open-graphics] Re: de-jittering

2007-12-02 Thread James Richard Tyrer
Timothy Normand Miller wrote: On 11/30/07, Vesa Solonen [EMAIL PROTECTED] wrote: On Fri, 30 Nov 2007, Timothy Normand Miller wrote: to the clock you're generating. The digital problem we're seeing is high-frequency jitter, while the analog one is much lower frequency, on the order of a few

Re: [Open-graphics] Clock generation

2007-12-02 Thread James Richard Tyrer
[EMAIL PROTECTED] wrote: James Richard Tyrer [EMAIL PROTECTED] wrote: The Analog chip would be OK and it is inexpensive, but we would also require a VCO. The VCO would have to be 2x since we need to run it through a flipflop to get 50% duty cycle So we are looking for 50MHz to 660MHz (plus

Re: [Open-graphics] Clock generation

2007-12-01 Thread James Richard Tyrer
James Richard Tyrer wrote: It appears that the solution to the jitter problem might be to change the way that we generate the clocks. Something like this could be used to generate the existing two clocks plus a third one to drive the pixel clock generators: http://focus.ti.com/lit/ds

Re: [Open-graphics] Clock generation

2007-12-01 Thread James Richard Tyrer
James Richard Tyrer wrote: James Richard Tyrer wrote: It appears that the solution to the jitter problem might be to change the way that we generate the clocks. Something like this could be used to generate the existing two clocks plus a third one to drive the pixel clock generators: http

[Open-graphics] Clock generation

2007-11-30 Thread James Richard Tyrer
It appears that the solution to the jitter problem might be to change the way that we generate the clocks. Something like this could be used to generate the existing two clocks plus a third one to drive the pixel clock generators: http://focus.ti.com/lit/ds/symlink/cdcel937.pdf This is

Re: [Open-graphics] Problem with OGD1: Can anyone advise on good low-jitter

2007-11-30 Thread James Richard Tyrer
Timothy Normand Miller wrote: On 11/29/07, James Richard Tyrer [EMAIL PROTECTED] wrote: Timothy Normand Miller wrote: Sorry about the cross-post. We're -- THIS close to getting OGD1 done, with artwork in the hands of board makers who are working on quotes, and we've discovered a problem

Re: [Open-graphics] Problem with OGD1: Can anyone advise on good low-jitter

2007-11-29 Thread James Richard Tyrer
Timothy Normand Miller wrote: Sorry about the cross-post. We're -- THIS close to getting OGD1 done, with artwork in the hands of board makers who are working on quotes, and we've discovered a problem that could make the video output unacceptable. Also, please consider if the jitter can be

Re: [Open-graphics] Re: de-jittering

2007-11-29 Thread James Richard Tyrer
Dieter wrote: The crystal has negligable jitter. It's the DCM in the Xilinx chip that's introducing all of the noise. A lot of it comes from ground bounce and crosstalk from other activity in the FPGA. Are you saying that there is ground bounce and crosstalk *inside* the FPGA? Kinda hard to

Re: [Open-graphics] Problem with OGD1: Can anyone advise on good low-jitter

2007-11-29 Thread James Richard Tyrer
Timothy Normand Miller wrote: On 11/29/07, James Richard Tyrer [EMAIL PROTECTED] wrote: This doesn't quite add up. IAC, are we talking about analog or digital display? Digital. Analog has visible problems at much higher dot clocks. I haven't seen it myself, but reportedly, what you see

Re: [Open-graphics] Problem with OGD1: Can anyone advise on good low-jitter

2007-11-29 Thread James Richard Tyrer
Timothy Normand Miller wrote: Sorry about the cross-post. We're -- THIS close to getting OGD1 done, with artwork in the hands of board makers who are working on quotes, and we've discovered a problem that could make the video output unacceptable. We've discovered that the clock generators in

Re: [Open-graphics] Linux kernel graphics subsystem changes

2007-05-27 Thread James Richard Tyrer
Raphaël Jacquot wrote: Attila Kinali wrote: Simple example, why this is bad: the gnome screen saver requires a communication path over dbus to disable it (for something like presentations or video applications). This means that if app A wants to disable the gnome screen saver it has to

Re: [Open-graphics] Linux kernel graphics subsystem changes

2007-05-26 Thread James Richard Tyrer
Tim Schmidt wrote: On 5/25/07, Attila Kinali [EMAIL PROTECTED] wrote: rant *censored* /rant Thanks. dbus is and abomination that should never have come into existance. ? Please explain. And freedesktop.org work too much for themselfs w/o asking application developers. ???

Re: [Open-graphics] Linux kernel graphics subsystem changes

2007-05-26 Thread James Richard Tyrer
Loris Cuoghi wrote: Hi, I'd like to point out this proposal for a reworked kernel graphics subsystem. http://kerneltrap.org/node/8242 To me, it brought to mind the thread on this mailing list, dated August 2006, in which interesting possibilities were brought up. The one from which the

Re: [Open-graphics] Linux kernel graphics subsystem changes

2007-05-26 Thread James Richard Tyrer
Pierre Ducroquet wrote: On Saturday 26 May 2007 12:29:19 James Richard Tyrer wrote: [snip snip] I must admit that I don't know what DBus is, or what it is supposed to do although I thought that it was for interprocess communication. All I know is that it doesn't work with KDE (last time I

Re: [Open-graphics] Linux kernel graphics subsystem changes

2007-05-26 Thread James Richard Tyrer
Lourens Veen wrote: On Saturday 26 May 2007 12:32, James Richard Tyrer wrote: Loris Cuoghi wrote: Hi, I'd like to point out this proposal for a reworked kernel graphics subsystem. http://kerneltrap.org/node/8242 One of the many interesting posts in the thread: http://lists.duskglow.com

Re: [Open-graphics] This simplifies our search... (H.264 1080i chipset)

2007-05-26 Thread James Richard Tyrer
Nicholas S-A wrote: Well, apparently this is a world's first, so there is (most likely) no point in searching for another, let alone 1080p. http://www.engadget.com/2007/05/21/fujitsus-h-264-chip-encodes-decodes-in-full-hd-a-worlds-fir/ We could use that, but it raises our price point a bit

Re: [Open-graphics] SMPTE 424M

2007-05-26 Thread James Richard Tyrer
Raphaël Jacquot wrote: here's a newer transmission system that could be used (instead of HDMI). in particular, see the first (pdf) document, explaining that you can fit that thing on a stratix fpga http://www.google.com/search?ie=UTF-8oe=UTF-8sourceid=navclientgfns=1q=smpte+424M This is an

Re: [Open-graphics] SMPTE 424M

2007-05-26 Thread James Richard Tyrer
Raphaël Jacquot wrote: James Richard Tyrer wrote: Raphaël Jacquot wrote: here's a newer transmission system that could be used (instead of HDMI). in particular, see the first (pdf) document, explaining that you can fit that thing on a stratix fpga http://www.google.com/search?ie=UTF-8oe=UTF

Re: [Open-graphics] This simplifies our search... (H.264 1080i chipset)

2007-05-26 Thread James Richard Tyrer
Rogelio Serrano wrote: On 5/26/07, James Richard Tyrer [EMAIL PROTECTED] wrote: Nicholas S-A wrote: Well, apparently this is a world's first, so there is (most likely) no point in searching for another, let alone 1080p. http://www.engadget.com/2007/05/21/fujitsus-h-264-chip-encodes

Re: [Open-graphics] This simplifies our search... (H.264 1080i chipset)

2007-05-26 Thread James Richard Tyrer
Rogelio Serrano wrote: On 5/27/07, James Richard Tyrer [EMAIL PROTECTED] wrote: Rogelio Serrano wrote: On 5/26/07, James Richard Tyrer [EMAIL PROTECTED] wrote: Nicholas S-A wrote: Well, apparently this is a world's first, so there is (most likely) no point in searching for another, let

[Open-graphics] Integer Multiplier

2007-05-26 Thread James Richard Tyrer
For those that don't know what a hardware multiplier is: http://tams-www.informatik.uni-hamburg.de/applets/hades/webdemos/20-arithmetic/60-mult/mult4x4.html This is a serial carry circuit. Parallel carry can be implemented as it is with an adder. Or, you can use this pattern with latches to

Re: [Open-graphics] Video interrupt enable/disable

2007-05-06 Thread James Richard Tyrer
Jean-Baptiste Note wrote: Hello, Yes, I know that. The point I was trying to make was that the CPU can only do one thing at once and that a shared interrupt can not be serviced while the CPU is still servicing another of the interrupts that shares the hardware interrupt. I don't know what

[Open-graphics] HD-video encoding with DSP and FPGA partitioning

2007-05-03 Thread James Richard Tyrer
http://www.edn.com/article/CA6434366.html?nid=2431rid=926513285 I presume that the same ideas could be applied to decoding. -- JRT ___ Open-graphics mailing list Open-graphics@duskglow.com http://lists.duskglow.com/mailman/listinfo/open-graphics List

Re: [Open-graphics] decoding video in real-time

2007-04-30 Thread James Richard Tyrer
Attila Kinali wrote: Using a on board general purpose CPU on the graphics card will not give you any advantage at all. If a PC CPU is too slow, how do you want to beat that with a CPU that you can put onto a graphics card without implementing half a PC on it? Well actually, you would need half

Re: [Open-graphics] Re: HDMI Cards Debut (Re: Good news..)

2007-04-30 Thread James Richard Tyrer
Peter TB Brett wrote: On Thursday 15 March 2007 02:30:06 sinkam wrote: On Thu, 22 Feb 2007 13:41:39 +0500, Peter TB Brett [EMAIL PROTECTED] wrote: Once again, your idea is impractical. From: Carlo Salinari [EMAIL PROTECTED] Subject: [Open-graphics] Slashdot | HDMI-Enabled Graphics Cards

Re: [Open-graphics] Nvidia has 100% decode of h.264

2007-04-30 Thread James Richard Tyrer
Tim Schmidt wrote: On 4/29/07, Dieter [EMAIL PROTECTED] wrote: H.264 offload is absolutely necessary for good Blu-ray/HD-DVD playback. Exactly the situation when DVD on the PC premiered circa 1998. Now, 10 years later, $60 motherboards that integrate graphics, audio, networking, all the

[Open-graphics] Apple TV

2007-04-27 Thread James Richard Tyrer
IIUC, what some are proposing is something that looks like the Apple TV box. Possibly a little larger to also include a VGA connector on the back. The difference would be that: We would not require proprietary software to run it. We would support all video formats.

Re: [Open-graphics] Apple TV

2007-04-27 Thread James Richard Tyrer
Timothy Normand Miller wrote: So, in other words, a very powerful MythTV/Tivo sort of device? Would it have a hard drive? Actually, that wasn't what I had in mind. A computer has a hard drive, so I don't see the need for another one in the box. One of my friends spent months researching

Re: [Open-graphics] Apple TV

2007-04-27 Thread James Richard Tyrer
Benjamin Schroeder wrote: Regarding the idea of doing an open DVR I hate to point this out to what should be a technically sophisticated group of people, but: you do NOT record off of your TV, to record TV programs, you need either a tuner, a set top box for cable, or satellite receiver,

Re: OK, OK. Let's design a CPU-based graphics card. [Re: [Open-graphics] CPU on graphics card]

2007-04-27 Thread James Richard Tyrer
Timothy Normand Miller wrote: On 4/20/07, Raphaël Jacquot [EMAIL PROTECTED] wrote: how about using something like this then, wich allows to have a powerpc 405 core plus your own stuff next to it ?

Re: OK, OK. Let's design a CPU-based graphics card. [Re: [Open-graphics] CPU on graphics card]

2007-04-27 Thread James Richard Tyrer
Rogelio Serrano wrote: On 4/20/07, Timothy Normand Miller [EMAIL PROTECTED] wrote: On 4/20/07, Raphaël Jacquot [EMAIL PROTECTED] wrote: how about using something like this then, wich allows to have a powerpc 405 core plus your own stuff next to it ?

Re: OK, OK. Let's design a CPU-based graphics card. [Re: [Open-graphics] CPU on graphics card]

2007-04-27 Thread James Richard Tyrer
Dieter wrote: One thing to consider is whether is would be possible to use the video board to decode JPG and JP2 still pictures. And, place them on the screen with compositing. If we can do it without too much grief, sure. But it isn't important to offload the main CPU decoding a single

Re: [Open-graphics] uma, part 2

2007-04-22 Thread James Richard Tyrer
Daniel Rozsnyó wrote: If the UMA stuff from Rogelio will be possible (e.g. by designing a new northbridge) wouldn't it be possible to make a mass-multiprocessing mainboard using non-smp enabled cpus? If the processor chip (actually package) has cache then you need to have address snoop for

Re: [Open-graphics] uma, part 2

2007-04-22 Thread James Richard Tyrer
Paul Brook wrote: How much does SMP need direct hw support (cache coherency?), could this be eliminated by sw ? (patching the kernel to assign processes to cpu wisely?). A multiprocessor machine without hardware cache coherency is extremely hard to program, to the point of being useless for

Re: [Open-graphics] Re: CPU-based graphics card

2007-04-22 Thread James Richard Tyrer
Timothy Normand Miller wrote: Allow me to inject a little guidance here. People are going in circles, discussing high-level things like which video formats to decode and which video formats to output. You're putting the cart before the horse. Before you can HOPE to support any of those

Re: [Open-graphics] Re: CPU-based graphics card

2007-04-22 Thread James Richard Tyrer
Timothy Normand Miller wrote: On 4/21/07, Dieter [EMAIL PROTECTED] wrote: - Let's assume PCIe 1x (the answer to the alternatives is basically the same). How are you going to connect that to a processing element? I'm assuming Ethernet. The TI DSP chips have Ethernet builtin, so

Re: [Open-graphics] sgi o2 like graphics system?

2007-04-21 Thread James Richard Tyrer
Andy Fong wrote: Accessing textures from host memory can be very inefficient. But it I just cant help it but i have to ask... how can a system designer make it efficient? hypothetically... - More graphics memory so you can hold all your textures - A faster bus between the GPU and the

Re: [Open-graphics] sgi o2 like graphics system?

2007-04-21 Thread James Richard Tyrer
Timothy Normand Miller wrote: On 4/20/07, Rogelio Serrano [EMAIL PROTECTED] wrote: this can all be rolled into a new northbirdge later. We're not getting into the MoBo chipset business any time soon. Putting aside the complexity and cost, I doubt we could get the information we need without

Re: [Open-graphics] Re: CPU-based graphics card

2007-04-21 Thread James Richard Tyrer
Dieter wrote: Well, some basic questions to ask ourselves: 1) What will it do? I personally think that a reasonable aim is decoding video, hopefully even 720p/i or possibly 1080p/i, in real time (30+ fps), while also providing a simple framebuffer and possibly audio. If video is

Re: [Open-graphics] Re: CPU-based graphics card

2007-04-21 Thread James Richard Tyrer
Loren Merritt wrote: On Thu, 19 Apr 2007, Dieter wrote: 1080p Mpeg 1, 2 up to 80 Mbps Mpeg 4up to 20 Mbps ( Is this really the worst case? Seems low. ) H.264 up to 40 Mbps H.264 is the killer. :-( It is worse than just H.264, it has to be H.264 HiP 1080p/30! Only dedicated

Re: [Open-graphics] sgi o2 like graphics system?

2007-04-21 Thread James Richard Tyrer
Simon wrote: On 4/21/07, James Richard Tyrer [EMAIL PROTECTED] wrote: But, to the point, IIUC, motherboards with HTX are supposed to be looming on the horizon. IIUC, this would be as fast as unified memory architecture. According to wikipedia, HTX uses DMA, rather than a uniform

Re: [Open-graphics] sgi o2 like graphics system?

2007-04-21 Thread James Richard Tyrer
Rogelio Serrano wrote: htx just an interconnect, right? so its not really about being numa. it just has direct access to memory at the same level as the cpu. its just hypertransport that goes directly to a memory controller, whether it is in the same die as the cpu or not. or whether the

Re: [Open-graphics] Video interrupt enable/disable

2007-04-19 Thread James Richard Tyrer
Timothy Normand Miller wrote: I wouldn't want to say that this discussion is off-topic; Actually, this discussion has become useless since it is now based on Paul Brook engaging in what I believe is called hit and run or petty flogging in rhetoric. Unfortunately such substitutes for useful

Re: OK, OK. Let's design a CPU-based graphics card. [Re: [Open-graphics] CPU on graphics card]

2007-04-19 Thread James Richard Tyrer
Nicholas S-A wrote: A number of you are very keen on having a graphics card with some kind of CPU or DSP on it. not to be nagging or anything, but isn't that just what oga is? We might be using a small micro, but it is still integral to the DMA transfer, VGA, etc. or are you referring to a

Re: OK, OK. Let's design a CPU-based graphics card. [Re: [Open-graphics] CPU on graphics card]

2007-04-19 Thread James Richard Tyrer
Timothy Normand Miller wrote: Is that what you really want? A video decoder? Not a graphics card? The current situation is that a user must purchase a high end video card suitable for serious game or 3D CAD usage to get h.264 HiP 1080p/30. A market niche, therefore, exists for a video card

Re: OK, OK. Let's design a CPU-based graphics card. [Re: [Open-graphics] CPU on graphics card]

2007-04-19 Thread James Richard Tyrer
James Richard Tyrer wrote: Note that HDMI to DVI + PSDMI boxes do exist. and that should be: Note that HDMI to DVI + SPDIF boxes do exist. There are simply too many acronyms. :-D -- JRT ___ Open-graphics mailing list Open-graphics@duskglow.com

Re: [Open-graphics] Video interrupt enable/disable

2007-04-19 Thread James Richard Tyrer
Timothy Normand Miller wrote: On 4/19/07, James Richard Tyrer [EMAIL PROTECTED] wrote: At first look, it appears to me that the service ISR could cause latency problems with the sync interrupt if they share the same interrupt. This is the real issue that needs to be discussed. You are right

Re: [Open-graphics] Video interrupt enable/disable

2007-04-19 Thread James Richard Tyrer
Paul Brook wrote: [Taking offlist] Would using RT speed up the graphics board? Unlikely. Graphics don't tend to have very demanding latency requirements. The regular process scheduler is generally sufficient for graphical tasks on desktop class hardware/OS. You only have to display a frame

Re: [Open-graphics] decoding video in real-time

2007-04-18 Thread James Richard Tyrer
Nicolas Boulay wrote: http://www.linuxdevices.com/news/NS7803461096.html That's a new chip for Set top box. Cost around 20$, i think, so imagine adding that to a OGC cost around 50$. Intel CE2110: http://www.intel.com/design/celect/2110/ce2110_brief.pdf This appears to have a DDR2

Re: [Open-graphics] Video interrupt enable/disable

2007-04-18 Thread James Richard Tyrer
Timothy Normand Miller wrote: On 4/17/07, James Richard Tyrer [EMAIL PROTECTED] wrote: Have I been the victim of Intel hype? They make hardware that would make it possible to have enough interrupts for each PCI card slot to have 4 interrupts or at least to have 24 hardware interrupts

Re: [Open-graphics] CPU on graphics card]

2007-04-18 Thread James Richard Tyrer
Hugh Fisher wrote: Simon wrote: Regardless of the cost of designing a better solution, my point is that using a general purpose CPU is likely to be infeasible, because the price will be too unattractive for the hardware to be profitable. This discussion has now reached the point where we

Re: [Open-graphics] Interesting... more FPGAs in CPU sockets.

2007-04-18 Thread James Richard Tyrer
Patrick McNamara wrote: http://www.theinquirer.net/default.aspx?article=38964 So, if we were to use an Intel 965 series northbridge with graphics, the bus interface is already designed. -- JRT ___ Open-graphics mailing list

Re: [Open-graphics] Video interrupt enable/disable

2007-04-18 Thread James Richard Tyrer
Paul Brook wrote: IMHO the sync interrupt doesn't need to be different from to any other interrupt. If the interrupt is the same for sync and service request, then the driver will have to read two status register bits to see which interrupt is set before the interrupt is serviced and then write

Re: [Open-graphics] CPU on graphics card]

2007-04-18 Thread James Richard Tyrer
Nicholas S-A wrote: To be practical, both cost and power wise, this solution would have to be based on an embedded chip. AMD Geode processors can be used to make a graphics card. They support MMX and 3D-NOW. AMD states that they fully support Linux on these.

Re: [Open-graphics] Video interrupt enable/disable

2007-04-18 Thread James Richard Tyrer
Paul Brook wrote: On Thursday 19 April 2007 00:47, James Richard Tyrer wrote: Paul Brook wrote: Really? I'd expect everything to be a single PCI device. DMA controllers only tend to exist as separate entities on systems where the normal devices can't be bus-masters. You may implement

Re: [Open-graphics] Video interrupt enable/disable

2007-04-18 Thread James Richard Tyrer
Timothy Normand Miller wrote: On 4/18/07, James Richard Tyrer [EMAIL PROTECTED] wrote: Paul Brook wrote: Really? I'd expect everything to be a single PCI device. DMA controllers only tend to exist as separate entities on systems where the normal devices can't be bus-masters. You may

Re: [Open-graphics] CPU on graphics card]

2007-04-18 Thread James Richard Tyrer
Nicholas S-A wrote: A possibility could be the Xscale and intel 2700: http://en.wikipedia.org/wiki/Intel_2700G which supports OpenGL ES. Isn't an X-Scale just a fast ARM? yeah, but the 2700 has an Xscale coprocessor interface, which means it needs to have an Xscale (or, I suppose,

Re: [Open-graphics] Video interrupt enable/disable

2007-04-17 Thread James Richard Tyrer
Paul Brook wrote: On a typical PCI system each device only gets a single interrupt pin (a PCI bus has 4, but each device is only supposed to use 1), and several devices share an interrupt line. Thus all interrupts should be maskable on the device, and probably combined into a single output

Re: [Open-graphics] Video interrupt enable/disable

2007-04-17 Thread James Richard Tyrer
Timothy Normand Miller wrote: On 4/16/07, James Richard Tyrer [EMAIL PROTECTED] wrote: I'm not a PCI expert. However, you are talking about the actual physical implementation in PCI. If masking is required, this would be a function in the PCI interface. However, IIUC, PCI devices

Re: shaders was :(Re: [Open-graphics] CPU on graphics card)

2007-04-17 Thread James Richard Tyrer
Nicolas Boulay wrote: 2007/4/17, Attila Kinali [EMAIL PROTECTED]: nVidia and ATI have designed specialised CPU ('shader units') for their cards. I think it is reasonable for the OGF to consider using a general purpose CPU on the card because it will be quicker and easier than designing our

Re: [Open-graphics] Video interrupt enable/disable

2007-04-16 Thread James Richard Tyrer
Timothy Normand Miller wrote: Something we need to be able to do is enable the interrupt for video. Generally, we only need one interrupt per frame, so what we need to do is set the interrupt bit in one of the instructions at the end of the last active scanline. The thing is, it's not adequate

Re: [Open-graphics] fifos and metastability

2007-04-16 Thread James Richard Tyrer
Timothy Normand Miller wrote: I've posted to SVN a new fifo design. It's kinda wasteful, but it's designed for very high clock rates. It's an async fifo (meaning that the two ends are on different clocks), and the cross-domain communitation is one-hot (rather than gray-coded). When I posted

Re: [Open-graphics] Video interrupt enable/disable

2007-04-16 Thread James Richard Tyrer
Paul Brook wrote: Perhaps it would be even simpler to have two interrupts. One as you describe -- a sync interrupt -- which could not be turned off, A second for a service request which would be triggered by firmware on the board or the DMA controller. Then the issue of turning the sync

Re: [Open-graphics] 64 bit segmented architecture

2007-04-15 Thread James Richard Tyrer
Rogelio Serrano wrote: sorry to ask but i dont know where to go. im looking for a 64 bit processor with segmented memory support. im working on a no kernel os and the prototype is running on a 32 bit processor. the problem is there is not enough memory space to have very strong address

Re: [Open-graphics] Amount of CPU required to decode video

2007-03-25 Thread James Richard Tyrer
Dieter wrote: Xbitlabs did some measurements on how much cpu it takes to play video. http://xbitlabs.com/articles/video/display/video-playback.html Of course they did this with binary drivers for virus-server. And they didn't hunt down high bitrate sources. Or tell us what the bitrate of the

Re: [Open-graphics] Amount of CPU required to decode video

2007-03-25 Thread James Richard Tyrer
Simon wrote: Just some rough calculation: 10(Mib/s) * 3600(s/h) / 8(b/B) = 4.5GiB/h, which is over double the quality of DVD video, before accounting for the better compression ratio afforded by h.264 versus mpeg2. So this would seem to indicate to me that the power of a modern CPU is more than

Re: [Open-graphics] decoding video in real-time

2007-03-22 Thread James Richard Tyrer
Dieter wrote: Video decoding is hard to parallelize on general purpose CPUs. Thus even if it has two ALUs, you will not be able to use both to their full potential. Specialized video decoding hardware is much better in that case. Also keep in mind, that having two processors does not mean you

Re: [Open-graphics] Designing a CPU

2007-03-22 Thread James Richard Tyrer
Timothy Normand Miller wrote: It won't be long before we'll have to design a nanocontroller for OGD1 to manage VGA and DMA. I may be able to just go off and design one myself, but I think that many of you would fancy observing and participating in the design process, and with more brains on it,

Re: [Open-graphics] Designing a CPU

2007-03-22 Thread James Richard Tyrer
Timothy Normand Miller wrote: On 3/16/07, Daniel Rozsnyó [EMAIL PROTECTED] wrote: Timothy Normand Miller wrote: It won't be long before we'll have to design a nanocontroller for OGD1 to manage VGA and DMA. I may be able to just go off and design one myself, but I think that many of you

Re: [Open-graphics] [Fwd: [OHF Board of Directors] DHCP and HDMI]

2007-03-17 Thread James Richard Tyrer
Attila Kinali wrote: Moin, Without haveing read the whole discussion, a small comment on HDCP: On Mon, 19 Feb 2007 18:45:46 -0700 James Richard Tyrer [EMAIL PROTECTED] wrote: The HDCP license rules require that digital *output* of DRM restricted content higher than certain resolutions

Re: [Open-graphics] Re: Digital 'scope spectrum analyzer

2007-03-11 Thread James Richard Tyrer
Dieter wrote: You need to be able to *capture* the data in real time, in order to do a single sweep mode, for non-periodic signals. The processing and display of that data don't have to be real time. Yes, that is true for some applications, but unless this is a real time spectrum analyzer

Re: $129 spectrum analyzer Re: [Open-graphics] PCIe know-how?

2007-03-10 Thread James Richard Tyrer
James Richard Tyrer wrote: There is no filter response shape to worry about. This has always been a serious issue with an analog spectrum analyzer. In theory, it should be a Gaussian distribution. This is not realizable because it would have to extent to infinity. But even taking

[Open-graphics] Re: [OHF Board of Directors] A friend has sent you a message from DefectiveByDesign

2007-03-07 Thread James Richard Tyrer
[EMAIL PROTECTED] wrote: Be sure to read this one since we have an interest in this issue: 3. Press Manufacturers to Offer Free Software operating systems on new machines http://www.fsf.org/resources/hw/how_hardware_vendors_can_help.html -- JRT

Re: [Open-graphics] Open Graphics publicity

2007-03-07 Thread James Richard Tyrer
Robert Vogel wrote: http://www.freeappliances.org/ I don't see the point about the wearable computer. Is there some reason that it wouldn't be a PC compatible with PC hardware. Actually, you could probably assemble one from off the shelf hardware except that I don't know where you get the

Re: $129 spectrum analyzer Re: [Open-graphics] PCIe know-how?

2007-03-06 Thread James Richard Tyrer
Carlo Salinari wrote: Dieter wrote: You can get a 2.4 GHz spectrum analyzer for $129. http://www.dunehaven.com/lcsa.html That's expensive :-). This one is just $99: http://www.smallnetbuilder.com/content/view/24766/96/ (nice detailed article). Nice piece of hardware. But, like the

Re: Digital 'scope spectrum analyzer Re: [Open-graphics] PCIe know-how?

2007-03-06 Thread James Richard Tyrer
Dieter wrote: You need to be able to *capture* the data in real time, in order to do a single sweep mode, for non-periodic signals. The processing and display of that data don't have to be real time. Yes, that is true for some applications, but unless this is a real time spectrum analyzer

Re: Digital 'scope spectrum analyzer Re: [Open-graphics] PCIe know-how?

2007-03-06 Thread James Richard Tyrer
Dieter wrote: Actually, I think that a digital demodulator is easier (then a modulator) for complex signals. I nominate JRT to design a 6th generation ATSC demodulator. Static multipath is mostly solved, so concentrate on dynamic multipath and on interference. LOL ROF. I consider it a major

Re: $129 spectrum analyzer Re: [Open-graphics] PCIe know-how?

2007-03-06 Thread James Richard Tyrer
Dieter wrote: So the question is whether you can make a good PC card digital oscilloscope for $100.00. You need an oscillator, frequency divider, PLL, sample hold, and DAC as well as the PCIe interface. I seriously doubt that this is possible for $100.00 but it does depend on the maximum

Re: Digital 'scope spectrum analyzer Re: [Open-graphics] PCIe know-how?

2007-03-05 Thread James Richard Tyrer
Dieter wrote: You need to be able to *capture* the data in real time, in order to do a single sweep mode, for non-periodic signals. The processing and display of that data don't have to be real time. Yes, that is true for some applications, but unless this is a real time spectrum analyzer

Re: Digital 'scope spectrum analyzer Re: [Open-graphics] PCIe know-how?

2007-03-05 Thread James Richard Tyrer
Timothy Normand Miller wrote: On 3/4/07, Dieter [EMAIL PROTECTED] wrote: Will OGC be able to output arbitrary waveforms, or only video? If OGC can generate sine waves, square waves, triangle, etc. it would be very useful as a piece of test equipment. It could be a tracking generator for the

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