Re: OODL: Button under Visual C++/MFC

2000-01-03 Thread a . spierings
Why don't we use wxWindows which already has a cross platform implementation? It's just as powerful as MFC and it has a license which is essentially LGPL. http://www.wxwindows.org/ Michael, I think we already had it under consideration ... I think back then we downed it because

Re: OODL: bison

1999-07-27 Thread spierings
I've just thaught of this... If Uli give you his tokenized copy, it should work. The problem is mine is tokenized for MPW, and you're using CodeWarrior (at least I hope you are, since you wanted a CW tool!) Anthony, I haven't yet tried to get Bison working under CW ... How about you

Re: OODL: bison

1999-07-24 Thread spierings
I'm using 1.26, and I know that 1.26 and 1.27 compile "out of the box" with MPW. But I believe there was a bug in 1.27 that caused Tokenizer.y to fail. Okay I'll try and get 1.26 to compile today. It didn't work and I'm getting sick I think an I can't be bothered getting it to compile. Can

Re: OODL: Travelling down a different track

1999-07-12 Thread spierings
It is, you can just something thing in a few ways. Underneath that it is as structured as any other language. It has a basic structure, but many object descriptors ("there is a[n] object"), functions ("the number of card buttons") and almost all commands are exceptions, as they don't follow

Re: OODL: What Licence for OpenCard?

1999-06-30 Thread spierings
and (4) do what the hell you like with it no questions asked =). Too general for me. Be more specific or I'll bite you g and *do* what the *hell* you *like*. Public Domain means no rights whatsoever. I'm not sure we'd want this ? Why don't we want this? What and who are you trying to

Re: OODL: What Licence for OpenCard?

1999-06-29 Thread spierings
I want a (3) source code is modifiable for redistribution and the creation of commercially distributed binaries as well. and (4) do what the hell you like with it no questions asked =). Hmmm... sounds like the Artistic licence. Well that's essentially what you have and this is what I want.

Re: OODL: Awfully quiet here...

1999-06-11 Thread spierings
I guess everyone else is working on the interpreter and getting the latest snapshot to compile on windows etc. I'm still in need of "Tokenizer.cp". Can you send it to me Anthony? I have done a little work on the UI. I'll post my ideas sometime soon. Andre

Re: OODL: OODL - Windows compiler?/ windows programer.

1999-06-01 Thread spierings
Yeah, I think that'd be a good choice :-) One thing we'll have to take care of is that e.g. roundrect buttons have their corners rounded the same way etc. Also, you have to add support for colors, that is, your code should be able to draw the outline of a button using a different color than

Re: OODL: Buttons

1999-06-01 Thread spierings
Important buttons for me are: Oh and region masks so we can have irregular button shapes too. That way people who want round rects, ovals or maps of Europe can have them. Andre

Re: OODL: OODL - Distributed Collaboration

1999-05-31 Thread spierings
I agree. We're really talking about a load of bullshit that's unimportant @ this stage. How about a "file view" of all the files included. We can drag-drop and import. Wouldn't that suit the purpose much better? Dylan, I personally also consider include to be something that's not very

Re: OODL: OODL - Distributed Collaboration

1999-05-31 Thread spierings
True. Hmmm... anyone want to guess on the release date of the first pre-release preview version of OpenCard? no yes My optimistic predictions: Prerelease preview: This time 2000. Beta: Near the end of 2000 Insert a lot of testing here. Macintosh Final v1.0: Start of 2001 Other platforms to

OODL: Re: Finding out what's going on

1999-05-30 Thread spierings
Do you also want the first step of the block file format. Yep. Me too :) Send me all the code you can so far. Andre

Re: OODL: OODL - Windows compiler?/ windows programer.

1999-05-30 Thread spierings
We also still need someone to implement the screen display routines. That is, drawing of objects onscreen in a fast way and with correct overlapping. We can use DirectDraw for speed if necessary. Where can I look at the API for DirectDraw. This could also be started on Windows if the

Re: OODL: OODL - Choice of compilers

1999-05-24 Thread spierings
We can compile for PlayStation with CodeWarrior. ( sorry, could not resist ) as well as Linux and Windows. Anthony, try and do that with MPW ;). Hmmm... How 'bout egcs running under MPW? Can target most Unices, Windows, DOS, and any other OS's chips you want to add. Can also compile C++,

Re: OODL: OODL - Choice of compilers

1999-05-23 Thread spierings
DeRobertis wrote: At 8:28 PM +0200 on 5/19/99, M. Uli Kusterer wrote: • MPW ( AppleScriptable to boot ) • CodeWarrior Hi, CodeWarrior is also AppleScriptable. AFAIK, CodeWarrior is used at Apple (and at M$ for their Mac products, in case anyone cares), so I guess that'd be the

Re: OODL: Questions for Anthony

1999-05-16 Thread spierings
Thanks for all the links I'll look through them soon. You can send me the current snapshot privately by email until you get an account to upload to. I'll look into everything tomorrow. Drunk, Andre

OODL: Questions for Anthony

1999-05-15 Thread spierings
Anthony have you any more snapshots of the xTalk compiler? If so, please post them. I want to see if I can get it to compile under CodeWarrior, and we can then do a speed comparison between the compilers. If you can get the compiler to work with a sample function and command I will start work on

(=*Meeting*=)

1999-04-10 Thread spierings
Saturday 11th of April at 9:00PM (GMT) You will have to figure out when that is for you. Next meeting, if this one is successful, we can figure out what time zone everybody is in. Remember you Americans are -time so don't leave finding out your time zone to 9PM because you will have already

Re: OODL - Docs

1999-04-09 Thread spierings
I don't have time to reply to all that at the moment, but thanks Alain for all your responses about OTPW. I'm getting very confused with what is what. What are we using XML for. How do things like JavaScript have anything to do with OpenCard. My brain is all fuzzy and confused. We need some

Re: OODL - UI Prototype in HC? - Re: Andre

1999-04-08 Thread spierings
And now to answer the original post. Adrian Sutton wrote: This could be one option we present, but I'm not sure why you'd want to separate teh authoring and browsing environment. I don't, I want a lower level tool that basically lets the user access the built in commands of an application

Re: OODL - Dreams (was: UI Proto)

1999-04-08 Thread spierings
Adrian Sutton wrote: For Andre: Yes, that message was sent to Andre accidently by mistake, thanks for reposting it. For everyone: Andre wrote: I don't, I want a lower level tool that basically lets the user access the built in commands of an application framework with OpenTalk scripts

Re: OpenTalk

1999-02-23 Thread Andr Spierings
The way i see it we should first design the language. I think perhaps some people on this group would like to keep the syntax 100% compatible with HyperTalk. I personally think we should create a new language that is faster to write code in. So group, are we going with HyperTalk or do we want

Practice Project

1999-02-23 Thread Andr Spierings
I was thinking that as a practice project for OpenTalk we could perhaps start by doing something really simple with the OpenTalk interpreter. One thing that jumps to mind would be making the WASTE Text Edit Demo scriptable with OpenTalk. This would allow us to (1) test chunk expressions (2) set