[opendx-users] shading problem with cubes

2005-05-05 Thread Dionysios Skamnakis
Hi, I have reposted the problem but the answers did not solve the problem. I have 4 cubes. +---++---+ | | B| | | A ++ D | | | C| | +---++---+ The shading of B,C is erroneous. I included this simple exaple in

Re: [opendx-users] shading problem with cubes

2005-05-05 Thread David Thompson
I'm not quite sure what you are saying, but I think I see what you mean. The problem lies with the shading. If you Import- ShowBoundary- AutoColor- Shade(faceted)- Image. I think you will see your problems disappear. The smooth shading you see is going to try and phong shade each

Re: [opendx-users] shading problem with cubes

2005-05-05 Thread David Thompson
Looking at this further, it appears that cubes may have a smooth shading problem due to the way the normals are calculated. If you AutoGlyph the normals of a smooth shaded object, I'm not sure they are right; however, this is a moot point since what you want is faceted shading on these cubes