Hi, On Linux and OS-X it is chosen by default unless your graphics-card/driver is black listed - only happens on Linux. On Windows there's no OpenGL pipeline (see below) but just D3D. To integrate OpenGL on win32 you need to do some extra work.
We (BestSolution.at together with some of our customers) are working on Native-Surface-Support (OpenGL and D3D). We are not yet ready to share it publicly. Once we make our first draft implementation available we hope to receive feedback from the OpenJFX community to improve and move it forward together in OSS. Tom On 16.11.18 23:38, Giuseppe Barbieri wrote: > Hi, > > after bleeding today trying to build it on Win 10 ( > https://github.com/javafxports/openjdk-jfx/issues/288), I decided to try on > Ubuntu hoping for a more friendly iter > > Luckily only a problem arises: > > https://gist.github.com/elect86/47ab39ee346873fd9c84a745a137bf46 > > Removing `Werror` from `linux.gradle` solved the problem > > Someone may want to work on those issue to easier the building process for > future users.. > > > Now, I'd like to play a little with the graphics backends, especially the > ES2 one. > > How can I be sure that OpenJFX uses that? > > Also, are there any license issues if I try to modify the sources, trying > to accomodate some lwjgl interoperability, keeping everything public on > github? > > What's the status of the OpenGLNode? Anybody looking forward to it? May we > work together? > > > Cheers, > Giuseppe > -- Tom Schindl, CTO BestSolution.at EDV Systemhaus GmbH Eduard-Bodem-Gasse 5-7. A-6020 Innsbruck Reg. Nr. FN 222302s am Firmenbuchgericht Innsbruck