Hi,
Tensor G wrote:
hi,
finally my shadowing program is working. i am using a sort of
ray-tracing algo to check illumination values per vertex. Now i'd like
to optimize a little the whole stuff, as for a simple 1700 vertices it
requires more than 10 hrs of work
that's quite long
Hi Jan,
Jan Wurster wrote:
Hi everybody,
...cut...
I've tried various versions - each with the same result:
mATransform-setMatrix(mTfMatrix);
...
mATransform-getMatrix().setValue(mTfMatrix-getValues());
Interestingly enough even not touching the
Hi,
The class doc doesn't help much, would appreciate a
link or an example on how the concept of DepthFirstAction/PriorityAction
is supposed to work.
those two classes are from an attempt to replace the current Action
infrastructure, but they live in Experimental, partly because the
Ok, but I've wrapped my nodes in C++ classes. I need to find which of my
own objects was hit.
I think my techniques of writing the ID of the object into the model could
work but I don't want to fill the whole scenegraph...
I suppose I could fill just the geometry nodes... Is this OK?
Hi Tobias,
A fine thing, these masks, but they do not solve my problem:
I try to explain it again:
I got some leaf nodes in my LOD² (Leaf under Lod under Lod) Subgraph.
These LeafNodes are only drawn if the camera is near enough. Fine.
But I want to be able to only draw a subset of
Hello Gabriell,
Hi!
Well, I have to develop an application on Win32 / Linux platform (although
Linux is primary) and I am looking a Widget library / IDE (like GTK /
Glade)
to develop the GUI of the application, using OpenSG for data
representation.
Is there any library out there?
Hi Dirk,
Hi Carsten,
On Mon, 2006-07-10 at 16:22 +0200, Carsten Neumann wrote:
IIRC you can only have one attachment of each type on a container (if
someone knows better, please correct me). But one could quite easily
create a new attachment that holds a bunch of strings
Hi Toni,
Hi,
I'd like to do a very simple thing: Consider
the car-wheel example of the tutorial, I have
a NodePtr containing a wheel and I'd like to
use the same node with four different transform
nodes. So I created a GroupNode which contains
the four transformations, on the
Hi Antonio,
Hi.
I'm trying to modify the information shown in foreground, but I have some
problems...
How can I modify a ImageForegroundPtr without clearing the foreground and
pushing back the ImageForegroundPtr every time?
AFAIK you can just modify the Image used in the ImageForeground,
Hi Antonio,
I tried to modify the image (ImagePtr), but if I call the addImage only
the first time the foreground isn't updated. I also tried to call the
addImage every time I modify the image, but in this way the images overlap (I
also
see part of all the old images under the new one).
Hi Christian,
Hello,
I made a function, that has a SimpleMaterialPtr and a ImagePtr as
parameter. I
want to initialize these parameters at header file with default values,
which
shows, that the parameters are not set.
Is there something like the NullFC-value for NodePtr?
Hi Rene,
Hello,
I`m using OpenSG for keyframe-animations and for my algorithms, I need to
access the vertex positions of the different keyframes at random. At the
moment, I simply use
osg::MFielfosg::PointInterfacefloat,osg::VecStorage3float,0.operator[].
However, this method seems
Hi Antonio,
I tried to add the image in two ways... But it doesn't work at all!
beginEditCP(imf);
imf-addImage( image, position );
endEditCP(imf);
In this first case the image is not updated when I modify it...
Hi,
I just noted that the trac wiki (opensg.vrsource.org/trac) now contains two
sections that describe how to get the source, one is under Getting Started -
Download - Source, the other under Development - Getting the Source.
IMHO the one under development should point to the Getting
Hi Dirk,
Dirk Reiners wrote:
Hi everybody,
ok, ok, I got it. My head is starting to cave in from all the blows. ;)
But to get a better idea of what everybody is thinking of, I pose the
following challenge: Everybody who thinks he knows what the right level
of documentation is
Hi,
the attached small patch (against 1.x cvs) allows to call the
deepCloneAttachments functions for all types derived from
AttachmentContainer. The drawback is a small performance penalty as
instead of passing a NodePtr, now AttachmentContainerPtr (note: not a
reference) is used.
It
Hi Dirk,
Von: Dirk Reiners [EMAIL PROTECTED]
An: opensg-users@lists.sourceforge.net
Betreff: Re: [Opensg-users] Building Docs with SCons?
Hi Alan,
On Tue, 2006-08-29 at 14:43 -0500, Alan Austin wrote:
I've been building OpenSG on unix/windows using scons because it is
so
Hi,
is it possible to edit the original ticket description, that is entered
when creating the ticket ? I created a ticket and screwed up by putting
a broken link in there and would like to fix it. Any ideas ?
Thanks,
Carsten
Hi,
[EMAIL PROTECTED] wrote:
3. How are you building/running your application ?
I open the Solution, select 01hello, click on Build-Build Solution and
than on Debug-Start.
In the debugger window I can read:
First-chance exception at 0x7c91eae0 in 01hello.exe: 0xC005: Access
Hi Gerrit,
Gerrit Voss wrote:
Hi,
does anybody know what ... sf randomly does to some mails ???.
My test Bcc copy to a different account looks perfectly ok yet the one
that comes through SF is totally scrambled ??
here your previous mail arrived without problems, linebreaks are
Dirk Reiners wrote:
Gabriel Zachmann wrote:
... Speaking of marketing ... i just happened to visit http://
www.opengl.org/resources/libraries/higherlevel/
and i was wondering why openscenegraph has an (outgoing) link there,
but not OpenSG ? ...
I've never looked at that. We're in the
Hi Daniel,
Daniel Sperka wrote:
[snip]
So, my thought becomes - why not pre-populate the card's memory with
generated display lists of points. I'm guessing that a list of 1000
points will take roughly 1K * 4bytes * 3(xyz) = 12K memory. On a card
with 64Mb there ought to be room
Daniel Sperka wrote:
== switching off digent mode!
=
Hmmm. That makes a lot of sense. I'll have to check, but my gut tells me that
I'll need 1000's of
nodes. Not a big deal, but as users control the configuration I cannot ensure
that
Robin Steinke wrote:
Carsten Neumann schrieb:
unfortunately no, but could you post your code or attach your .h/.cpp
file, please ?
Thanks,
Carsten
sure, should have done that in the first place. here it is,
greets, robin
I'll put some unrelated comments in here, hope you
Robin Steinke wrote:
Hi again,
i've a question regarding actions. for testing how it works, i put a
simple action from the tutorial in my program, cp from the tutorial.
the action prints the name of the node to the screen, if a name was set.
works perfect. but it was declared in my *cpp,
Hi all,
is one of you intentionally using the username anonymous on the OpenSG
Trac site ? I'm asking because she/he has 3 tickets assigned (one
blocker, two critical) and since Trac supplies this name as default when
not logged in, to me it is unclear if these tickets are really already
Hi Gerrit,
Gerrit Voss wrote:
can you please make sure that the old versions stay available inside
OSG_1_COMPAT. This way it does not kill all code especially where
patching is not an option right now.
just for clarification: You want to have the old functions available
inside
Hi,
I can not find the place where OSG_DEBUG is defined, so I assume it
should be on the compiler command line ?
Right now the scons build for 2 only puts a -D_DEBUG there, should
OSGConfig.h map this to OSG_DEBUG or is this a bug in the build ?
Thanks,
Carsten
Hi Allen,
Allen Bierbaum wrote:
I just committed some code that add extends the FieldContainerType and
FieldDescription classes. These classes now support querying
documentation and the raw text of the XML (from the .fcd file) that was
used to generate the code.
unfortunately
Hi Allen,
Allen Bierbaum wrote:
I compiled everything last night hoping to avoid this type of problem.
One other person seems to have run into the same issue. Is it possible
that this is compiler specific? I am using gcc:
g++ (GCC) 4.0.2 20051125 (Red Hat 4.0.2-8)
I have here
Hi Toni,
Source\Base\Base\OSGSharedObjectHandler.cpp(502) : error C2065:
'__func__':
iden
tificatore non dichiarato
scons: ***
[build.win32.8.0\type-optimized--arch-default\Source\Base\Base\OSGSha
redObjectHandler.obj] Error 2
scons: building terminated because of errors.
Antonio Bleile wrote:
Now it stops compiling with a missing boost file:
c:\Documents and
Settings\bleile\Documenti\devel\OpenSG2\build.win32.7.1\instlin
ks\include\OpenSG\OSGFieldForwards.h(45) : fatal error C1083: Impossibile
aprire
il file inclusione boost/function.hpp: No such file or
Hi Allen,
Allen Bierbaum wrote:
One idea I have been toying with is to just use AttachmentContainers.
For example if I wanted to store materials and FBO objects.
rootNode
- AttachmentContainer:MyEditorStuff
- AttachmentContainer: Materials
- Material: Material
Allen Bierbaum wrote:
Carsten Neumann wrote:
Hm, is it possible to use the DynamicAttachment for this, i.e. add a
DynamicAttachment to the root, then add a MFMaterialPtr named
materials and a MFFBOPtr named fbos, etc. ?
I have never used DynamicAttachments.
me neither
[EMAIL PROTECTED] wrote:
Author: cneumann
Date: Fri Oct 6 09:40:40 2006
New Revision: 246
Trac changeset: http://opensg.vrsource.org/trac/changeset/246
ViewVC: http://realityforge.vrsource.org/viewvc/opensg?view=revrevision=246
Added:
trunk/Source/Base/Base/OSGFixedTest.cpp
Log:
Hi Daniel,
Daniel E. Shipton wrote:
I am running into some serious issues trying to get models into OpenSG2.
When running various osb files errors(warnings) show up, some files end up
with nothing in the scene(but give pages and pages of errors).
I'm right now trying to fix problems
Hi Allen,
I'm right now trying to fix problems with reading/writing attachments,
maybe that improves the situation a bit, but I fear there are more problems.
Oh no I am trying to work on this problem right now too. I have been
trying to fix the failing unit test I checked in
Allen Bierbaum wrote:
This is definitely farther then I got. :)
This is a very critical bug for me right now so if you need someone to
test out code or bounce ideas around with, just let me know.
I've attached a new patch to the ticket, that makes the test pass for
me, but I'm not entirely
Hi Allen,
Allen Bierbaum wrote:
The new FC is called ContainerPool. The ContainerPool::subContainer
method isn't implemented yet since I don't quite know how to do it, but
the code is there if anyone wants to take a look and give some feedback.
some random comments:
-
Allen Bierbaum wrote:
- IIUC you also want the things in ContainerPool to be written to OSB
when saving your scene, right ? If yes, how did you plan to attach it to
the graph ? The MaterialPool in 1.x is a NodeCore which solves this
problem - there might be better solutions, but this one is
Hi,
Enrico wrote:
i came across a little problem while working
at my app's own file loader.
I was trying to make sure that my app won't hang,
even if a wrong file type is selected for loading:
so I tried to load a dll file (worst case possible, I know,
but users do all kind or
Hi Marcus,
Marcus Lindblom wrote:
Hi,
I managed to build 1.8 with scons/vs8 without a hitch. Very nice work!
I'm also tryingto build 2.0 with vs8 as well (I only have vs8 at home at
the moment). Is it supported yet?
This is what I get in the end:
Hi Allen,
Allen Bierbaum wrote:
Is it possible for an attachment container class to be an attachment? I
think the answer is no, but maybe I am missing something.
If not, why not? I am fixing up the ContainerPool class I added, and I
want to allow it to be an attachment but I
Hi Dirk,
[EMAIL PROTECTED] wrote:
Changes since 2006/16/10 11:10:01
BadContent (version 1) modified 2006/16/10 11:19:10 by dirk
http://opensg.vrsource.org/trac/wiki/BadContent?version=1
I believe this change breaks something in the ticket system, I can not
open new tickets,
Hi Allen,
[EMAIL PROTECTED] wrote:
Author: allenb
Date: Mon Oct 16 09:43:06 2006
New Revision: 300
Trac changeset: http://opensg.vrsource.org/trac/changeset/300
ViewVC: http://realityforge.vrsource.org/viewvc/opensg?view=revrevision=300
Modified:
Dirk Reiners wrote:
Hi Carsten,
Carsten Neumann wrote:
Hi Dirk,
[EMAIL PROTECTED] wrote:
Changes since 2006/16/10 11:10:01
BadContent (version 1) modified 2006/16/10 11:19:10 by dirk
http://opensg.vrsource.org/trac/wiki/BadContent?version=1
I believe
Carsten Neumann wrote:
Dirk Reiners wrote:
Hi Carsten,
Carsten Neumann wrote:
Hi Dirk,
[EMAIL PROTECTED] wrote:
Changes since 2006/16/10 11:10:01
BadContent (version 1) modified 2006/16/10 11:19:10 by dirk
http://opensg.vrsource.org/trac/wiki/BadContent?version=1
Hi Allen,
Allen Bierbaum wrote:
I have been looking at the code for OSG::Image today and there seems to
be some crufty code related to name and filename.
Yeah, quite possible. IIRC Image originally wasn't a FieldContainer and
so there was no (easy) way to use attachments on it.
At
OpenSG wrote:
#109: Enabling statistics in SimpleSceneManager causes a core dump
--+-
Reporter: allenb | Owner: unassigned
Type: defect | Status: new
Priority: blocker | Milestone:
Carsten Neumann wrote:
OpenSG wrote:
#109: Enabling statistics in SimpleSceneManager causes a core dump
--+-
Reporter: allenb | Owner: unassigned
Type: defect | Status: new
Priority
Hi Dirk,
Dirk Reiners wrote:
Hi Allen,
Allen Bierbaum wrote:
Is it possible for an attachment container class to be an attachment? I
think the answer is no, but maybe I am missing something.
If not, why not? I am fixing up the ContainerPool class I added, and I
want to
Hi Dirk,
Dirk Reiners wrote:
Marcus Lindblom wrote:
Does anyone know why this is?
I asked a similar question a year ago or something. Gerrit replied with
something that it was intentional. I can't remember the details but you
might find something if you search the mail archives.
Hi Allen,
Allen Bierbaum wrote:
Can you try to post it again to the wiki page. I just disable the part
of the spamfilter that I think is causing trouble. If it fails again
please send me the error message directly and I will get this fixed up
right away.
the ticket system has
Hi Allen,
Allen Bierbaum wrote:
Carsten Neumann wrote:
Please, I fully agree a spamfilter should run on the site, but ever
since it is up, using the site has become an increasing PITA for me :(
I agree. About the time we installed it every trac site out there
started having
Hi Akos,
Akos Balazs wrote:
Hi all,
there's a funny bug in the OSG_VERSION define in the current 1.x CVS: this
is currently defined as 010800 (for 1.8 I suppose) but as it's beginning
with a 0 the compiler assumes that it's an octal number and therefore
can't really have 8 as
Hi Akos,
Akos Balazs wrote:
Hi Carsten,
Yes, but I wanted a compile time check and not a runtime check. AFAIR it
was because we were using pre-1.3 and post-1.3 on different boxes at the
time, and it was necessary because of some features not present/being
different in pre-1.3.
Matthias Stiller wrote:
Hello Akos,
I tried it (test reply) and it worked without a problem.
but Akos is definitely not the only one seeing this, I get the same
error (only when logged in), also firefox 1.5 on linux - hm, will try a
different browser later...
Carsten
Hi Allen,
Allen Bierbaum wrote:
I have just installed the new and improved spamfilter on the OpenSG
trac. This code is still under heavy development, so there may be some
problems but it is supposed to be much better at preventing spam.
Please give it a try and let me know how it
Hi Allen,
Allen Bierbaum wrote:
I had never thought of doing this before, but what if we made it so all
graph ops could be used a pseudo loaders? Could we make it so that
scene file handler could recognize an extension for each graph op and
then let the graph op take the next few
Hi Patrick,
Patrick Dähne wrote:
Hello,
in OpenSG 2.0, how do I remove all children from a Node? There is
just a getMFChildren() method, but the editMFChildren() method
seems to be missing.
yes, Ptr fields can not be manipulated in this way.
There are some helper methods
Hello Bart,
Bart Kevelham wrote:
Hello everybody,
[snip]
I know it is hard to help me with this issue without seeing the code,
but still I would like to ask:
Is there anyone who has experienced an issue like this before? Can
anyone think of any reason why OpenSG would block on a
Bart Kevelham wrote:
I've checked with the debug version of freeglut.
It hangs/blocks on the call to RedrawWindow() that's called from
fghcbDisplayWindow()
I've copied the callstack below.
freeglut.dll!fghcbDisplayWindow(tagSFG_Window * window=0x031d2ae0,
tagSFG_Enumerator *
Hello Simon,
Simon Haegler wrote:
i'm trying to build opensg 2.x to test the collada importer and have some
issues...
[SNIP]
(1) at some point scons wants to link with -lboost_filesystem-auto-mt, my
boost
the auto part is a leftover from scons, if everthing works correctly
this is
Hello Simon,
Simon Haegler wrote:
osgHello
i'm working with 1.x cvs and i have nodes which contain a NodePtr attachment.
in
certain situations i need to render the nodes pointed to by the attachment
instead of the containing node.
do these nodes all have a specific type of
Hi Enrico,
Enrico wrote:
Hi dirk and all opensg users,
i have a small question for ya:
I keep a small library of osg::nodeptr which I never display on screen.
I just keep 'em as a database to be cloned as I need one instance of them
to be displayed.
I expect that when I call for a
Hello Philipp,
Philipp Reiter wrote:
hi
i tried to compile the testTerrain.cpp from System/Contrib/Terrain/.
unfortunately i got some errors:
/tmp/ccqJCwxn.o: In function `osg::TerrainBase::getClassType()':
/usr/local/include/OpenSG/OSGTerrainBase.inl:60: undefined reference to
Hello Josef,
Josef Grunig wrote:
Hi all,
I've noticed a strange behaviour playing with nodes and updateVolume();
The situation is:
RootNode (TransformCore)
|
ChildNode (GeometryCore)
Then I call successfully
RootNode-getVolume(true).getBounds( min, max );
afterwards
Hello Josef,
Josef Grunig wrote:
Hi all,
I've noticed a strange behaviour playing with nodes and updateVolume();
The situation is:
RootNode (TransformCore)
|
ChildNode (GeometryCore)
Then I call successfully
RootNode-getVolume(true).getBounds( min, max );
afterwards
this is now ticket #141
Carsten Neumann wrote:
Hello Josef,
Josef Grunig wrote:
Hi all,
I've noticed a strange behaviour playing with nodes and updateVolume();
The situation is:
RootNode (TransformCore)
|
ChildNode (GeometryCore)
Then I call successfully
RootNode
Carsten Neumann wrote:
Hi,
I intend to commit a cleaned up version of the 2.x scons build. Some of
the build options were renamed to make them more uniform.
This means you'll have to adjust build scripts and/or delete your
option.cache.platform files and call scons with the full list
Hi Allen,
Allen Bierbaum wrote:
Assuming that everything still works after these changes I only have one
concern. Namely, why change all the options to be stored in a
dictionary indexed by their previous names?
if I used the old names as index that is a mistake, if anything it
Hi Toni,
Carsten Neumann wrote:
The FieldContainerFactory is a singleton for the whole program and at
the moment there are a couple of places that actually use the field
container id as an index into the vector.
Sorry,
Carsten
PS: If you are desperate or would
Hi,
the patch introduced in r252 causes OpenSG 2 to build both debug and
optimized variants with -g -O2 instead of one with -g and the other with
-02. Reverting r252 restores the correct behavior.
The problem is quite subtle and only arises when using the
VariantsHelper and not using the
Hello Enrico,
Enrico wrote:
Hi OpeSG users,
i have a little concern about my client-server applications.
During the application life, I move in and out from memory large chunks of
the scene, ending up in a big quantity of beginedit, add child, subchild,
endedit calls.
Since I am
Hello Theodore,
Theodore Omtzigt wrote:
Dear OpenSG gurus:
I am not having any luck building OpenSG with .NET 2003. In the system lib I
am hitting a snag with support libs. I have been poking around for an hour
to find info on the website and the user guide to resolve this but I am
Hello Frederik,
Frederik Didden wrote:
Hi, i'm using opensg 1.6.0 on a windows system with vs 2005 as IDE. I
get an
error when I try to run example 05geometry on line:
for(UInt32 i = 0; i pos-getSize(); i++)
I get a similar error when I call -clear() | -getSize() on a
Hi Frederik,
Frederik Didden wrote:
hey,
Can someone give me some pointers on how to cope with texture tiling ?
At the moment opensg just stretches my textures on the surface.
I want to tile my textures over the surface.
this can be done by using texture coordinates 1. The texture
Hello Andrew,
Andrew Jankevics wrote:
I am trying to create an application that uses ode (open dynamics
engine) and a scene graph rendering engine. I like the style, doc,
tutorials, etc. of Opensg, however I can not get it to build from the
1.6.0-source tarball. ode and
Hi Frederik,
Frederik Didden wrote:
Hi again,
Do you mind putting us in the right direction concerning setting the
texture
coordinates?
oh, sorry for not mentioning this (BTW for a better overview of these
things there is a tutorial here:
Hi Frederik,
Frederik Didden wrote:
Hi,
I've got 2 viewports in my application. One of them covers the entire
window, the other only covers a small portion of the screen. Is it possible
to make the small viewport transparent, so it inherits the background of
its
parent?
do you
Hello Jan,
Jan wrote:
Hi all,
I have a question about the conversion of object coordinates to viewport
coordinates in opensg.
In my application, I have a 3D pointer object (a cone), which I want to
use for a picking routine. To know the position of this object in
worldspace,
Hi Jan,
Jan wrote:
Hi Carsten,
Carsten Neumann schreef:
there is Camera::getWorldToScreen(Matrixr result,
const Viewport port) which should give you the matrix
for that transformation.
I guess that the multiplication of a vector with this transformation
Hi Allen,
Allen Bierbaum wrote:
I just updated OpenSG2 after about a month and I ran into a strange
issue. It seems that the headers from the Source/System/Depreciated
directory are not being installed into the include/OpenSG directory
any more. Is this by design?
it might be a
Hi Allen
Carsten Neumann wrote:
Hi Allen,
Allen Bierbaum wrote:
I just updated OpenSG2 after about a month and I ran into a strange
issue.
Do you know the revision of your previous tree ? I think the change
comes from setting
stop_traversal = True
in the Source
Allen Bierbaum wrote:
Carsten Neumann wrote:
Hi Allen
Carsten Neumann wrote:
Hi Allen,
Allen Bierbaum wrote:
I just updated OpenSG2 after about a month and I ran into a strange
issue.
Do you know the revision of your previous tree ? I think the change
Allen Bierbaum wrote:
Carsten Neumann wrote:
Allen Bierbaum wrote:
Carsten Neumann wrote:
Hi Allen
Carsten Neumann wrote:
Hi Allen,
Allen Bierbaum wrote:
I just updated OpenSG2 after about a month and I ran into a strange
issue
Hi Daniel,
[EMAIL PROTECTED] wrote:
Author: dshipton
Date: Fri Jan 5 16:01:18 2007
New Revision: 468
Trac changeset: http://opensg.vrsource.org/trac/changeset/468
ViewVC: http://realityforge.vrsource.org/viewvc/opensg?view=revrevision=468
Modified:
[snip]
Log:
Use the standard
Hello Marcus,
Rieche, Marcus wrote:
Hi!
I've tried to work with OpenSG under Windows Vista and Visual Studio
2005. It works after some reinstallations, until I want to do
clustering.
Then I get an error about an vector?!?
on a wild guess I'd suspect some sort of incompatibility
Hello Christoph,
Hürzeler Christoph wrote:
But now I have 2 probs:
1.) ###
The problem I have now when starting my test-applications is that I get a
terminate called after throwing an instance of 'std::logic_error'
Hi,
Dirk Reiners wrote:
Aron Bierbaum wrote:
I am trying to write an OpenSG 2.0 application that requires the use
of double precision matrices. Is there currently a way to tell OpenSG
to use OSG::Matrix4d instead of OSG::Matrix4f internally? I did notice
that the OSG::Transform node
Hi,
Dirk Reiners wrote:
Hi Aron,
Aron Bierbaum wrote:
I have come up with a few changes that seem to allow things to compile
at least. It seems that the LIBNAME value was being used even when a
library was not set. I don't know enough about the OpenSG type system
to know if
Hello Rafael,
Rafael Sabbagh Armony wrote:
Hi,
can one change/control/extend the frustum culling on OpenSG?
How?
I'm not sure I understand your question, what would you like to change ?
Of course you can disable frustum culling (using
RenderAction::setFrustumCulling(false)), but I
Hi Dirk,
Dirk Reiners wrote:
So far I haven't seen any comparison on the actual performance effect
of different volumes types, so I was thinking about getting rid of
DynamicVolumes in 2, because they are a PITB to debug. If somebody has a
better
idea on how to implement them I'm
Hi Marcus,
Marcus Lindblom wrote:
Dirk Reiners wrote:
We tried that in the beginning, but the restrictions on classes inside a
union
(no non-default constructor, no virtual methods) didn't seem to make that
practical.
How about using some sort of flywheel pattern and keep
Hi Aron,
Aron Bierbaum wrote:
Is anyone in the process of porting the VRML loader? It not, does
anyone have some suggestions for how to do it? I have looked into
doing it, but quickly run into a problem where I can not call:
pField-pushValueByStr(szFieldVal);
Should I be trying
Hi Daniel,
Daniel E. Shipton wrote:
Traffic on the mailing list lately has hinted that clustering is not
working/available in OpenSG2 currently. This leads to a few questions:
Is this true?
yes, at least as far as the public svn is concerned, I don't know if
anyone has it working in a
Daniel E. Shipton wrote:
I am running into a segfault when cloning nodes in OpenSG2.
I have a line that looks like:
NodeRefPtr cloned_node(OSG::deepCloneTree(file_node));
When the code executes it spits out the following warning a bunch of times
before it segfaults:
WARNING:
Hello Vladimir,
Vladimir Galouchko wrote:
I took 02move.cpp test from Tutorials and insert 2 command only in display()
function.
Half hour test run increased used memory from 29 MB to 50 MB. Why? I use v.
1.6 VS 2003 Debug mode.
#include OpenSG/OSGPolygonForeground.h
Hi,
I just put the rewritten OSB IO stuff into svn (r582) and would like to
invite everyone to test it, so the code gets proper test coverage ;)
To enable the new code, you need to recompile with the new scons option
enable_new_osb_io=yes (by default the current OSB IO will be used).
Hello,
Daniel E. Shipton wrote:
The OpenSG (opensg.vrsource.org) server moved to a new location today. It
will come back online sometime tommorrow.
Thanks for your patience.
I don't know if this is related to the server move, but I noted that 4
of the build slaves are not connected
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