Hi,
On Thu, 2009-03-05 at 17:51 -0600, Aron Bierbaum wrote:
I believe that the de-constructors for Locks and CondVars are protected
though.
As Carsten said they are Memory Objects, either use a RefCountPtr, e.g.
LockRefPtr or call addRef/subRef manually.
On Thu, Mar 5, 2009 at 4:49 PM,
Hi,
On Tue, 2009-03-10 at 09:48 +0100, Mathias Gaunard wrote:
I am unable to build doxygen docs for the trunk.
I'm doing cmake -DOSG_ENABLE_DOXY_DOC=ON .. in a build subdirectory,
which generates several doxygen warnings, including things like
Hi,
On Tue, 2009-03-10 at 12:29 +0100, Mathias Gaunard wrote:
Gerrit Voß wrote:
Hi,
On Tue, 2009-03-10 at 09:48 +0100, Mathias Gaunard wrote:
I am unable to build doxygen docs for the trunk.
I'm doing cmake -DOSG_ENABLE_DOXY_DOC=ON .. in a build subdirectory,
which generates
Hi,
On Tue, 2009-03-10 at 18:26 -0500, Carsten Neumann wrote:
Hello Allen,
Allen Bierbaum wrote:
- Is it possible to build release and debug at the same time?
no.
this depends a little on your build system, for makefiles it is
a limited no (not in the scons way, see below), for
Hi,
On Wed, 2009-03-11 at 16:19 +0100, Thomas Schiffer wrote:
hi,
i'm new to OpenSG and i want to provide an CUDA-based ray tracing
backend to OpenSG. Have there been some efforts to do so and where can
I find information about these attempts?
I wrote a basic ray tracer for OpenSG 2
Hi,
On Thu, 2009-03-12 at 12:08 -0500, Allen Bierbaum wrote:
A bit of both. It sounds like from a user perspective MTRecPtrs are
the way to go because you can use them and forget about memory issues.
Internally to OpenSG things get more complex because of performance
optimizations with
Hi,
On Thu, 2009-03-12 at 16:48 -0500, Dirk Reiners wrote:
Allen Bierbaum wrote:
Any comments on the idea of making XxxRefPtr alias the MTRecPtr types
instead of RecPtr?
I would be ok with it. Give people who don't know or don't care belts and
suspenders, and those that know or care
Hi,
On Thu, 2009-03-12 at 15:03 -0500, Patrick Hartling wrote:
Allen Bierbaum wrote:
What is PrimeMaterial?
I have some old code that is not compiling now because I try to do:
OSG::ChuckMaterialMTRecPtr material = OSG::getDefaultMaterial();
Evidently getDefaultMaterial now
Hi,
On Fri, 2009-03-13 at 08:38 -0500, Allen Bierbaum wrote:
On Fri, Mar 13, 2009 at 2:50 AM, Gerrit Voß vo...@camtech.ntu.edu.sg wrote:
Hi,
On Thu, 2009-03-12 at 15:03 -0500, Patrick Hartling wrote:
Allen Bierbaum wrote:
What is PrimeMaterial?
I have some old code
Hi,
On Sat, 2009-03-14 at 10:09 -0500, Allen Bierbaum wrote:
I am seeing a segfault because of a NULL pointer in State::addChunks.
--
bool State::addChunk(StateChunk *chunk, Int32 index)
{
if(index 0 index chunk-getClass()-getNumSlots())
{
Hi,
On Sun, 2009-03-15 at 01:32 +0800, Gerrit Voß wrote:
Hi,
On Sat, 2009-03-14 at 10:09 -0500, Allen Bierbaum wrote:
I am seeing a segfault because of a NULL pointer in State::addChunks.
--
bool State::addChunk(StateChunk *chunk, Int32 index
Hi,
On Mon, 2009-03-16 at 09:57 -0500, Patrick Hartling wrote:
Then it works fine, but that most likely has a negative impact on the rest
of r1813.
1819 should work. 1813 screwed up the cmake pass settings which in turn
screwed up the install.
kind regards,
gerrit
Hi,
On Tue, 2009-03-17 at 19:18 +0100, Thomas Schiffer wrote:
Hi,
Dear mr. Voß you say that you have a basic ray tracer version in your
tree could be possible to get it?
sure, my tree refers to http://www.cgmt.org/user/gerrit/OpenSG.git
out have to checkout the gerrit branch and
Hi,
On Tue, 2009-03-17 at 21:30 +0100, Thomas Schiffer wrote:
On Tue, 2009-03-17 at 19:18 +0100, Thomas Schiffer wrote:
Hi,
Dear mr. Voß you say that you have a basic ray tracer version in your
tree could be possible to get it?
sure, my tree refers to
Hi,
On Wed, 2009-03-18 at 13:08 +0100, Thomas Schiffer wrote:
hi,
i updated my working copy to r1826 and executed cmake. afterwards i
tried to build OpenSG using MSVC2005 but i got linker problems
1-- Build started: Project: OSGSystem, Configuration: Debug Win32 --
1Linking...
Hi,
On Wed, 2009-03-18 at 18:34 -0600, Allen Bierbaum wrote:
This code looks interesting: (cc'ing here for those watching in).
I will try something like this out tomorrow.
did you try MTDImage ? From looking at it it just dumps the OSG image
information to disk. If it does not work for
Hi,
On Thu, 2009-03-19 at 08:34 -0500, Allen Bierbaum wrote:
What does MTD stand for?
/*! \brief MTD File Handler. Used to read/write MTD files.
MTD is the OpenSG native image format (Multi (frame/layer) Texture
Data)
See \ref PageSystemImage for a detailed description.
*/
kind
Hi,
On Fri, 2009-03-20 at 20:21 -0500, Carsten Neumann wrote:
Hello Allen,
Allen Bierbaum wrote:
I know this has come up before but I can't find a current list.
What changes necessitate a call to commitChanges()? The only one I
know is bounding box updates.
you need to
Hi,
On Mon, 2009-03-23 at 21:34 -0600, Allen Bierbaum wrote:
See below...
On Mon, Mar 23, 2009 at 8:16 PM, Gerrit Voß vo...@camtech.ntu.edu.sg wrote:
Hi,
short comment,
2) XxxPtr creation is not thread safe
We think this one is killing us. To put it more concretely, imagine
Hi,
On Mon, 2009-03-23 at 21:43 -0600, Allen Bierbaum wrote:
On Mon, Mar 23, 2009 at 8:27 PM, Carsten Neumann
carsten_neum...@gmx.net wrote:
Hello Allen,
Allen Bierbaum wrote:
1) The first question is, what issues do the experts on the list see
with this type of arrangement.
Hi,
On Mon, 2009-03-23 at 21:43 -0600, Allen Bierbaum wrote:
On Mon, Mar 23, 2009 at 8:27 PM, Carsten Neumann
carsten_neum...@gmx.net wrote:
Hello Allen,
* Change lists: As discussed in another posting, we think that the
change list should be thread safe and that as long
Hi,
On Tue, 2009-03-24 at 01:33 -0300, Thiago Bastos wrote:
Hi Gerrit,
I'm looking at it and are about to change the refcounting to
atomic
operations. It's just compiling right now so I will know more
soon ;) Hopefully you'll have a stable ref counter as
Hi,
relatively, the problem is that the only consistent thing they export is
the blob (sp_counted_base), not the atomic operations we need, so we
might take some inspiration from there but I guess we have to do the
two required functions (atomicInc, atomicExAndAdd) by ourselves. But
we can
Hi,
On Tue, 2009-03-24 at 09:15 +0100, Marcus Lindblom wrote:
I don't know what Gerrit went with in his first implementation, but it's
easy to optimize.
basically boost::detail::atomic_exchange_and_add and
boost::detail::atomic_increment
on non windows platforms and
Hi,
On Tue, 2009-03-24 at 09:04 -0500, Allen Bierbaum wrote:
On Tue, Mar 24, 2009 at 12:05 AM, Gerrit Voß vo...@camtech.ntu.edu.sg wrote:
Hi,
On Mon, 2009-03-23 at 21:43 -0600, Allen Bierbaum wrote:
On Mon, Mar 23, 2009 at 8:27 PM, Carsten Neumann
carsten_neum...@gmx.net wrote
Hi,
On Tue, 2009-03-24 at 16:10 -0500, Carsten Neumann wrote:
Hello Aron,
Aron Bierbaum wrote:
Most recently I have run into a situation where I get the following
assert. Any ideas how this is possible?
Assertion failed: 0 != pEntry, file
Hi,
On Tue, 2009-03-24 at 12:18 -0500, Aron Bierbaum wrote:
While looking through the clear code I had a question about how
ReflexiveContainer::clearChangeEntry is called from
ChangeList::doClear. It appears that the per thread change list is
clearing the change entry that is per aspect. Is
Hi,
On Tue, 2009-03-24 at 22:47 -0500, Aron Bierbaum wrote:
On Tue, Mar 24, 2009 at 10:23 PM, Gerrit Voß vo...@camtech.ntu.edu.sg wrote:
Hi,
On Tue, 2009-03-24 at 16:10 -0500, Carsten Neumann wrote:
Hello Aron,
Aron Bierbaum wrote:
Most recently I have run
Hi,
On Tue, 2009-03-24 at 10:19 -0500, Dirk Reiners wrote:
Hi Gerrit,
Gerrit Voß wrote:
hmm, I would not expect problems with the aspect store as they are
only written on two occasions, during the initial creation and
during sync. There should be no interference during both
Hi,
On Wed, 2009-03-25 at 12:53 +0800, Gerrit Voß wrote:
Hi,
I'll see
if I can squeeze in a cheap spinlock, some atomic modification for the
volume state and an early out for the up-tree traversal when
invalidating volumes. For the window side I have to think about the
details, but I
Hi,
On Thu, 2009-03-26 at 17:21 -0500, Carsten Neumann wrote:
Hi Gerrit, all,
Gerrit Voß wrote:
relatively, the problem is that the only consistent thing they export is
the blob (sp_counted_base), not the atomic operations we need, so we
might take some inspiration from
Hi,
as we are toying around with some of the the low level stuff, do we
still need to maintain the IRIX variant ?
kind regards,
gerrit
--
___
Opensg-users mailing list
Hi,
On Thu, 2009-03-26 at 22:41 -0500, Dirk Reiners wrote:
Hi Gerrit,
Gerrit Voß wrote:
Ah ok, I change the order back so that that one works again.
We thought about doing that but couldn't find a way with the atomic
operations that did not need an additional lock to avoid
Hi,
On Sun, 2009-03-29 at 15:10 -0500, Dirk Reiners wrote:
Hi Gerrit,
Gerrit Voß wrote:
Hi,
ok, after thinking a little and fixing my initial rather brain dead
tries ;), coming back to the initial problem set ;)
Sometimes it actually does make sense to stop and think
Hi,
On Mon, 2009-04-06 at 21:59 -0500, Dirk Reiners wrote:
Gerrit Voß wrote:
Hi,
On Mon, 2009-04-06 at 08:31 -0500, Dirk Reiners wrote:
Hi Gerrit,
trac-not...@vrsource.org wrote:
Log:
removed: OSG_USING_NAMESPACE from test/examples, to many OS X naming
conflicts
can you
Hi,
On Tue, 2009-04-07 at 07:25 -0500, Dirk Reiners wrote:
Hi Gerrit,
Gerrit Voß wrote:
using a namespace is troublesome anyway so I'm not unhappy about
scrapping it. For std for example we got away from it a long time ago.
Included files inside OpenSG should not use
Hi,
On Wed, 2009-04-08 at 11:53 +0200, li...@thomasbeer.net wrote:
Hi,
I just encountered a problem when building OpenSG 2 with cmake
generated VC9 projects for x64: CMAKE_C[XX]_FLAGS_DEBUG[RT] are set
to /MD which builds against the non-debug runtime...should be /MDd at
this point.
hmm
Hi,
On Wed, 2009-04-08 at 09:11 -0500, Carsten Neumann wrote:
Hi Gerrit,
Gerrit Voß wrote:
On Wed, 2009-04-08 at 11:53 +0200, li...@thomasbeer.net wrote:
Hi,
I just encountered a problem when building OpenSG 2 with cmake
generated VC9 projects for x64: CMAKE_C[XX]_FLAGS_DEBUG
Hi,
On Thu, 2009-04-30 at 16:01 -0500, Allen Bierbaum wrote:
What version of OpenSG are you running?
2.x
kind regards,
gerrit
--
Register Now Save for Velocity, the Web Performance Operations
Conference from
Hi,
On Thu, 2009-04-30 at 15:12 +0200, Marcus Lindblom wrote:
Hi,
After re-loading a scene, we get a std::bad_alloc (with 3 gigs) from the
following place (line 601 in OSGShaderProgram.cpp):
if(iStatus == 0)
{
Char8 *szDebug;
Hi,
On Tue, 2009-05-05 at 07:28 +0200, Christoph Schäfer wrote:
Hi,
recently I ran into a problem after compiling OpenSG2 for the x64
plattform. I get a debug assertion in
OSGDrawable_d.dll!OSG::exactinit() line 730 when I try to run any
example drawing anything. The examples not
Hi,
On Thu, 2009-05-07 at 12:04 -0500, Carsten Neumann wrote:
Hello,
Carsten Neumann wrote:
Carsten Neumann wrote:
just wanted to let everybody know that I've seen a build problem with
cmake 2.6.4. It seems that ADD_SUBDIRECTORY can not be called with the
same argument more
Hi,
On Thu, 2009-05-07 at 12:04 -0500, Carsten Neumann wrote:
Hello,
Carsten Neumann wrote:
Carsten Neumann wrote:
just wanted to let everybody know that I've seen a build problem with
cmake 2.6.4. It seems that ADD_SUBDIRECTORY can not be called with the
same argument more
Hi,
On Fri, 2009-05-08 at 18:11 -0500, Carsten Neumann wrote:
Hello Gerrit,
Carsten Neumann wrote:
Gerrit Voß wrote:
It also forces far to big rebuilds as instead of just rebuilding tests
now a lot more libs will be rebuild because the test dependencies are
taken into account
Hi,
On Mon, 2009-05-11 at 12:07 -0500, Aashish Chaudhary wrote:
We have been using collada for some time. Its serving our purpose so
far and being stable. As Carsten said it does not load shaders but our
engine does that for us.
We are interested in animations as well and looking forward
Hi,
On Fri, 2009-05-22 at 14:56 +0200, Marcus Lindblom wrote:
Vincenzo Marafioti wrote:
Carsten Neumann ha scritto:
Keep the texture on the gfx card, without ever downloading it to main
memory. You can access the texture represented by a TextureChunk from
OpenGL if you know the id it
Hi,
On Wed, 2009-05-27 at 14:33 +0800, Jie Liu wrote:
Hi all,
I have implemented the example cluster framwork, and deploy the
server/client application on two machines ( one for client, the other
the rendering server );
However, I think there are more details I want to know.
For
Hi,
On Tue, 2009-06-02 at 15:36 +0200, Andreas Zieringer wrote:
Hi Volker,
Volker Settgast wrote:
Gerrit Voß wrote:
from: http://opensg.vrsource.org/trac/wiki/Building #After building
If it looks like elements are missing as you run your programs,
especially
Hi,
On Tue, 2009-06-02 at 15:33 +0200, Marcus Lindblom wrote:
Marcus Lindblom wrote:
Volker Settgast wrote:
Gerrit Voß wrote:
from: http://opensg.vrsource.org/trac/wiki/Building #After building
If it looks like elements are missing as you run your programs,
especially
Hi,
ok, some additionally background information. my application is a deformation
simulator. i calculate the deformation and update the geometry.
GeoPositions3fPtr pos = GeoPositions3fPtr::dcast(geo-getPositions());
GeoPositions3f::StoredFieldType *posfield = pos-getFieldPtr();
...
Hi,
On Tue, 2009-06-09 at 13:44 +0530, alex wrote:
Hi Gerrit
does it complain
that this file type is not handled or does it load wrongly (which
is my current guess) an thus display nothing.
It complain about type is not handled. This format is not in list to load,
hmm, interesting,
Hi,
On Mon, 2009-06-15 at 22:28 +0800, Jie Liu wrote:
Hi, Carsten,
yeah, we have a large codebase;
Maybe we have to reconstruct our code...
Thanks anyway.
don't give up that easily ;)
For your scenario the most straight forward solution might be something
like chromium which works
Hi,
On Tue, 2009-06-16 at 14:50 +0800, Gerrit Voß wrote:
Hi,
On Mon, 2009-06-15 at 18:03 -0500, Dirk Reiners wrote:
Hi Gerrit,
Dirk Reiners wrote:
Hi Gerrit,
trac-not...@vrsource.org wrote:
Log:
fixed: removed OSG_USING_NAMESPACE (does not work on OS X
Hi,
On Wed, 2009-06-17 at 14:06 +0200, Andreas Halm wrote:
Hi,
I was first missing documentation about how to write your own node (or
core) class when using opensg 1.8, and now I am missing it again while
converting from 1.8 to 2.0. So this post should encourage anybody
capable of
Hi,
On Wed, 2009-06-17 at 22:28 +0800, Gerrit Voß wrote:
Hi,
o static ClassTransitPtr createDependent(BitVector bFlags);
hmm, have to check I'm sure I had a reason to add it though.
ah ok, that one is needed if an inner container needs to use the same
flags as the outer inside
Hi,
On Tue, 2009-06-16 at 10:28 +0800, Gerrit Voß wrote:
Hi,
But with OpenSG 2 you should be able to get a reasonably smooth
transition towards OpenSG using stages.
The first step would be to wrap your OpenGL codebase into an Algorithm
Stage and make it aware of the OpenSG camera
Hi,
On Thu, 2009-06-18 at 13:20 +0200, Andreas Halm wrote:
Hi again,
I understand that, however i am under tight time constrains and I
felt it
might be easier to first go the copy-and-paste-way,
ok, where did you copy from (e.g. from which OpenSG class) ?
Iirc I copied from
Hi,
On Thu, 2009-06-18 at 20:04 +0800, Gerrit Voß wrote:
Hi,
On Thu, 2009-06-18 at 13:20 +0200, Andreas Halm wrote:
Hi again,
ok. Short question, how do you compile OpenSG ?. Weird crashes can
easily be a mismatch of compile time parameters, especially crashes
Hi,
On Thu, 2009-06-18 at 23:24 -0500, Dirk Reiners wrote:
Hi Carsten,
Carsten Neumann wrote:
I've just added the beginnings of this (it is not complete yet, more
over the next days) in Examples/CustomIntegration/NewContainerType.
Currently there is a directory CubesLib that
Hi,
On Thu, 2009-06-18 at 15:16 +0200, Andreas Halm wrote:
Hi,
ok for a debug (/0d /MD) project the cmake generated solutions compiles
with the following settings:
cl /Od
some include paths here
/D WIN32 /D _WINDOWS /D _WIN32_WINNT=0x0400 /D WINVER=0x0400
/D OSG_DEBUG /D
Hi,
On Fri, 2009-06-19 at 13:15 +0200, Andreas Halm wrote:
Hi,
So does you app still crash or did the change to /MDd for OpenSG help ?
Yes and no. It does not crash anymore on startup but now it seems to hang in
some kind of infinite loop while handling the redraw called from the
Hi,
On Fri, 2009-06-19 at 14:11 +0200, Andreas Halm wrote:
Hi,
So does you app still crash or did the change to /MDd for OpenSG
help ?
Yes and no. It does not crash anymore on startup but now it seems to
hang in
some kind of infinite loop while handling the redraw called
Hi,
just to keep it a little on track. This is mainly about windows
especially with multi target (2) visual studio (mtvs) solutions. You
have to forget the simplicity of the unix makefile variants.
On Fri, 2009-06-19 at 09:42 -0500, Carsten Neumann wrote:
Hi Gerrit,
Gerrit Voß wrote
Hi,
a general comment.
On Thu, 2009-06-18 at 08:32 +0200, Marc Hofmann wrote:
Hello Carsten,
Carsten Neumann carsten_neum...@gmx.net schrieb am 17.06.2009
20:40:17:
sorry, I was a bit vague there, what I meant is: have you tried to
simplify the above loop to only contain
Hi,
On Mon, 2009-06-22 at 14:29 +0200, Andreas Halm wrote:
Hi,
I found the problem.
hmm interesting it's stuck while logging. But nothing really indicates
why, it does not look like a loop, more like a lock or barrier. And it
is outside any OpenSG loop and also does not seem to hit
Hi,
On Mon, 2009-06-22 at 17:04 +0200, Andreas Halm wrote:
Hi,
Using CS_OWNDC for OpenGL windows is strongly recommended as as far as
I
remember from general OpenGL discussions, some drivers might not work
without it. I'll see if we can find a way to query for that so we can
warn if
Hi,
On Tue, 2009-06-23 at 17:12 +0200, Andreas Halm wrote:
Hi Carsten,
hm, getActNode() gives you the current Node, not the NodeCore. If your
render action callback is a member function the current node core is
simply this and the same as getActNode()-getCore().
Can you post the
Hi,
On Thu, 2009-06-25 at 08:37 +0200, Johannes Brunen wrote:
May I take the opportunity to ask for the state of affairs with respect the
build target naming scheme. There happend to be some discussion on the lists
about changing the current scheme. Any conclusion reached?
not yet, but it
Hi,
On Thu, 2009-06-25 at 09:58 +0200, Johannes Brunen wrote:
Hello Gerrit,
Gerrit Vo vo...@vossg.org schrieb im
Newsbeitrag
On Thu, 2009-06-25 at 08:37 +0200, Johannes Brunen wrote:
Debug - /MDd /Od as usually found on windows: suffix 'D'
DebugOpt - /MDd /O2 /Ob2 this
Hi,
On Thu, 2009-06-25 at 16:48 +0200, Marcus Lindblom wrote:
Debug - (short for DebugDbg) debug runtime + debug compiler
DebugRel - debug runtime + release compiler (was DebugOpt)
ReleaseDbg - release runtime + debug compiler
Release- (short for ReleaseRel) release
Hi,
On Fri, 2009-06-26 at 09:55 +0200, Johannes Brunen wrote:
Hello Carsten,
Carsten Neumann carsten_neum...@gmx.net schrieb im
Newsbeitrag news:49e74194.3000...@gmx.net...
Here are some of my questions:
1. How can I adapt the build process with respect to the following
parts:
-
Hi,
On Fri, 2009-06-26 at 10:41 +0200, Johannes Brunen wrote:
Hello Gerrit,
Gerrit Vo vo...@vossg.org schrieb im
Newsbeitrag news:1246004014.13150.14.ca...@feynman.camtech.ntu.edu.sg...
hmm, on windows cmake comes with a user interface to change the settings
directly at least for me
Hi,
On Fri, 2009-06-26 at 15:55 -0500, Carsten Neumann wrote:
Hello Marc,
Marc Hofmann wrote:
as advised here I tried to use OpenSG 2.0. After some time I was able to
compile OpenSG 2.0 under Windows (cmake generated project files contains
missing additionally libraries).
Hi,
On Fri, 2009-06-26 at 20:17 -0500, Carsten Neumann wrote:
Hi Gerrit,
Gerrit Voß wrote:
On Fri, 2009-06-26 at 15:55 -0500, Carsten Neumann wrote:
no, something broke badly inside OpenSG :( I'm looking into it ATM.
This example used to work fine (after all it is close to being
Hi,
On Sat, 2009-06-27 at 09:36 +0800, Gerrit Voß wrote:
Hi,
Why it crashes on Windows might be a separate issue.
debugging on windows shows strange things: When printing the scene graph
in rotate() and display() (using SceneGraphPrinter from
System/FieldContainer/Misc
Hi,
sorry for the delay, was dragged into the admin zone ;(
On Mon, 2009-06-22 at 17:56 -0500, Carsten Neumann wrote:
Hello Marc,
Marc Hofmann wrote:
hmm, is there anything particular holding you back to use OpenSG 2,
more in a technical sense than the time/effort it will
Hi,
On Tue, 2009-06-30 at 09:19 +0200, Johannes Brunen wrote:
Hello Gerrit,
Gerrit Vo vo...@vossg.org schrieb im
Newsbeitrag news:1246336792.3319.14.ca...@feynman.camtech.ntu.edu.sg...
short question. what are the correct windows debug define settings or
if this is not well defined,
Hi,
On Wed, 2009-07-01 at 09:37 +0200, Johannes Brunen wrote:
Hello Gerrit,
Gerrit Vo vo...@vossg.org schrieb im
Newsbeitrag news:1246422106.3445.21.ca...@feynman.camtech.ntu.edu.sg...
Another small warning I stumbled across,
the std cmake boost find mechanism only react to these
Hi,
On Wed, 2009-07-01 at 17:01 +0800, Gerrit Voß wrote:
Hi,
On Wed, 2009-07-01 at 09:37 +0200, Johannes Brunen wrote:
Hello Gerrit,
Gerrit Vo vo...@vossg.org schrieb im
Newsbeitrag news:1246422106.3445.21.ca...@feynman.camtech.ntu.edu.sg...
Below is a list
Hi Johannes,
On Wed, 2009-07-01 at 23:22 +0200, Johannes Brunen wrote:
Hello Lars,
Lars Bilke lars.bi...@ufz.de schrieb im
Newsbeitrag news:4a4b198b.1060...@ufz.de...
Johannes,
it would be really cool to provide all these libraries for everyone. Is
it possible to upload them to the
Hi,
On Thu, 2009-07-02 at 07:52 +0800, Gerrit Voß wrote:
Hi Johannes,
On Wed, 2009-07-01 at 23:22 +0200, Johannes Brunen wrote:
Hello Lars,
Lars Bilke lars.bi...@ufz.de schrieb im
Newsbeitrag news:4a4b198b.1060...@ufz.de...
Johannes,
it would be really cool to provide all
Hi,
On Thu, 2009-07-02 at 09:55 +0200, Marcus Lindblom wrote:
Gerrit Voß wrote:
ok, I did the changes, could you check if they make sense for you.
Small warning of which you most likely are aware, you have to start
with a blank/empty cache to get these changes pulled in correctly
Hi,
On Thu, 2009-07-02 at 11:34 +0200, Johannes Brunen wrote:
Hi Gerrit,
I did send a message with an attachment. I got the following answer:
Your message to Opensg-users awaits moderator approval
Will the message be approved or should I resend it (maybe privately)?
you can resent it
Hi,
On Thu, 2009-07-02 at 09:53 +0200, Marcus Lindblom wrote:
Johannes Brunen wrote:
Hello Gerrit,
Gerrit Voß vo...@vossg.org schrieb im
Newsbeitrag news:1246336792.3319.14.ca...@feynman.camtech.ntu.edu.sg...
short question. what are the correct windows debug define settings
Hi,
On Thu, 2009-07-02 at 17:52 +0800, Gerrit Voß wrote:
Hi,
On Thu, 2009-07-02 at 09:53 +0200, Marcus Lindblom wrote:
Johannes Brunen wrote:
Hello Gerrit,
Gerrit Voß vo...@vossg.org schrieb im
Newsbeitrag news:1246336792.3319.14.ca...@feynman.camtech.ntu.edu.sg...
short
Hi,
On Thu, 2009-07-02 at 17:52 +0800, Gerrit Voß wrote:
Hi,
On Thu, 2009-07-02 at 09:53 +0200, Marcus Lindblom wrote:
Johannes Brunen wrote:
Hello Gerrit,
Gerrit Voß vo...@vossg.org schrieb im
Newsbeitrag news:1246336792.3319.14.ca...@feynman.camtech.ntu.edu.sg...
short
Hi,
On Thu, 2009-07-02 at 18:45 +0800, Gerrit Voß wrote:
Hi,
Relase NoOpt looks good (/Od and /MD).
not quite ;(. If you set _DEBUG and /MD you have to play with the
_SECURE settings otherwise you get unresolved symbols, currently trying
to figure which one's you need
Hi,
On Wed, 2009-07-01 at 11:26 +0200, Johannes Brunen wrote:
Hello Gerrit,
I'm still thinking of how to do that most efficiently on windows.
Unfortunately it is such an empty system, and I don't like to make
cygwin a prerequisite. One way is to go the VTK way and include
all the
Hi,
On Thu, 2009-07-02 at 12:04 +0200, Johannes Brunen wrote:
Hello Gerrit,
Gerrit Voß vossg-pKHMZwtRCR/ytjvyw6y...@public.gmane.org schrieb im
Newsbeitrag news:1246492365.3212.53.ca...@feynman.camtech.ntu.edu.sg...
I guess it will be very similar. One possible difference I can see
Hi,
On Thu, 2009-07-02 at 16:55 +0200, Marcus Lindblom wrote:
Gerrit Voß wrote:
Hi,
On Thu, 2009-07-02 at 09:55 +0200, Marcus Lindblom wrote:
Gerrit Voß wrote:
If you have anything else let me know. One open issue is custom
compiler flags.
I'm also not sure all the 3rd
Hi,
On Fri, 2009-07-03 at 10:24 +0800, Gerrit Voß wrote:
Hi,
On Thu, 2009-07-02 at 16:55 +0200, Marcus Lindblom wrote:
Gerrit Voß wrote:
Hi,
On Thu, 2009-07-02 at 09:55 +0200, Marcus Lindblom wrote:
Gerrit Voß wrote:
We/I need to reduce the #include-hogging
Hi,
On Fri, 2009-07-03 at 09:13 +0200, Johannes Brunen wrote:
Hi Gerrit,
Gerrit Voß vossg-pKHMZwtRCR/ytjvyw6y...@public.gmane.org schrieb im
Newsbeitrag
news:1246587685.3442.13.ca...@feynman.camtech.ntu.edu.sg...
I'm not there yet ;) So lets wait and see if I succeed or fail before
Hi,
On Fri, 2009-07-03 at 10:35 +0200, Johannes Brunen wrote:
Hello Gerrit,
Gerrit Vo vo...@vossg.org schrieb im
Newsbeitrag news:1246609102.3442.40.ca...@feynman.camtech.ntu.edu.sg...
hmm, fascinating I'll have a look. I thought I tested it but it might be
that I screwed something
Hi,
On Fri, 2009-07-03 at 14:41 +0200, Johannes Brunen wrote:
Hello Georg,
OpenSG 1.8 does set the locale in osgInit(). I did solve problems with
respect to the locale settings by resetting them 'correctly' after
osgInit().
IMHO OpenSG should not set locale at all. It is the business of
Hi,
On Fri, 2009-07-03 at 10:03 -0500, Carsten Neumann wrote:
Hello Gerrit,
quick question since there was some discussion about the build speed on
win: do you pass /MP
(http://msdn.microsoft.com/en-us/library/bb385193.aspx) as a compiler
option?
no, but I'm maxing out the one
Hi,
On Fri, 2009-07-03 at 10:31 -0500, Carsten Neumann wrote:
Hello Gerrit,
Gerrit Voß wrote:
On Fri, 2009-07-03 at 10:03 -0500, Carsten Neumann wrote:
quick question since there was some discussion about the build speed on
win: do you pass /MP
(http://msdn.microsoft.com/en
Hi,
On Wed, 2009-07-08 at 12:47 +0200, Andreas Halm wrote:
Hello,
How are patches submitted usually? Through this usegroup? Or is there
a bug tracker I should use?
either the group or you can send it to me or Carsten directly.
The trac ticketing works only if you are logged in.
Hi,
does anybody know any usefull OpenGL debugger for OS X. Ideally
something like bugle.
thanks kind regards,
gerrit
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Hi,
On Wed, 2009-07-08 at 23:16 +0200, Vincenzo Marafioti wrote:
Hello,
i'm a little confused, do you want the values in the texture to not be
clamped, or do you mean addressing the texture by integers (i.e. pixels)
instead of the usual coordinates in [0 - 1]?
Sorry about, I need
Hi,
On Thu, 2009-07-09 at 12:18 +0200, Marcus Lindblom wrote:
Gerrit Voß wrote:
Hi,
does anybody know any usefull OpenGL debugger for OS X. Ideally
something like bugle.
gDebugger?
http://www.gremedy.com/gDEBuggerMac.php
A bit pricey, but has 7 days free eval.
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